using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Global : MonoBehaviour { public logoPanel.ServerResponse serverResponse; public ServerResponse response; public static Global global ; // Start is called before the first frame update void Start() { global = this; DontDestroyOnLoad(this); } // 创建请求头,使用最新的 token public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(Global.global.serverResponse.data.token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization", Global.global.serverResponse.data.token } }; } } [Serializable] public class GameEscapeRoomResponseVo { public int escapeId; // 游戏的ID public int roomNo; // 房间编号 public float roomBeansCoin; // 房间下注欢乐豆 } [Serializable] public class userIDgameId { public int userId; // 用户id public int escapeId; // 游戏id } [Serializable] public class Data { public int carrySeconds; // 携带时间秒数 public List gameEscapeRoomResponseVoList; // 房间列表 public GameEscapeModel gameEscapeModel; // 游戏逃亡模型 (目前未处理) public object gameEscapeUserModel; // 游戏逃亡用户模型 (目前未处理) } [Serializable] public class Data514 { public int id; public string gameNo; public int demonMode; public string startTime; public string betTime; public string countTime; public string settleTime; public int status; public string roomNoKill; public string roomNoRemain; public float beansCoinAll; public float beansCoinKill; public float beansCoinRemain; public float beansCoinFee; public float beansCoinRank; public float beansCoinDivide; } [Serializable] public class ServerResponse: Response { public Data data; // 数据对象 } [Serializable] public class ServerResponse514: Response { public Data514 data; // 数据对象 } public class Response { public int code; // 响应状态码 public string message; // 提示语 } // 数据类 [Serializable] public class GameEscapeModel { public int id; // 游戏 ID public string gameNo; // 游戏编号 public int demonMode; // 恶魔模式 public string startTime; // 开始时间 public string betTime; // 下注时间 public string countTime; // 结算时间 public string settleTime; // 最终结算时间 public int status; // 游戏状态 public string roomNoKill; // 无杀房间号 public string roomNoRemain; // 剩余房间号 public float beansCoinAll; // 总豆币数 public float beansCoinKill; // 击杀豆币数 public float beansCoinRemain; // 剩余豆币数 public float beansCoinFee; // 手续费 public float beansCoinRank; // 排名奖励豆币 public float beansCoinDivide; // 分成豆币 }