using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class MotherFuck532 : MonoBehaviour { public async Task Result() // { // 准备请求的头部信息,包含授权令牌 Dictionary head118 = new Dictionary { { "Authorization", Global.global.serverResponse.data.token } }; // 请求体 QueryLottery532Body Body = new QueryLottery532Body { userId = Global.global.serverResponse.data.userId }; // 异步发送请求 string response118 = await web.SendRequest(web.URL + "/snail/gameLottery/queryLotteryUserList", "POST", JsonConvert.SerializeObject(Body), head118); // 调试输出接收到的响应 Debug.Log("5.3.2查询用户下的摇奖机 =====================" + "请求体:" + JsonConvert.SerializeObject(Body) + "||返回数据" + response118); // 将响应反序列化为 KnightRoomList 对象 Lottery532 directlist = JsonConvert.DeserializeObject(response118); // 检查反序列化是否成功 if (directlist != null && directlist.data != null) { //Debug.Log("获取成功"); } else { Debug.LogError("directlist 数据为空"); } //Debug.Log(directlist.data.UserResponseVoList.Count); return directlist; } } public class QueryLottery532Body { public int userId { get; set; } } public class Lottery532 : Response { public List data { get; set; } } public class Lottery532Data { public int Id { get; set; } public int LotteryId { get; set; } public int Type { get; set; } public decimal BeansCoin { get; set; } public int RateSurface { get; set; } public int RateActual { get; set; } public int Status { get; set; } public DateTime CreateTime { get; set; } public DateTime UpdateTime { get; set; } }