using System.Collections; using System.Collections.Generic; using UnityEngine; public class LotteryPanel : Base { public GameObject AniPanel; public MotherFuck532 MotherFuck532; public Lottery532 lottery532; private void Start() { GetRewardInfo532(); } public void ShowAni(int id) { GameObject ani= Instantiate(AniPanel, transform); ani.GetComponent().OpenBox(id); } public async void GetRewardInfo532() { lottery532 = await MotherFuck532.Result(); } }