using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ConvertPre : MonoBehaviour { public Convert Convert; public Text type; public Text time; //图标 public Image sp; public TextMeshProUGUI count; public Sprite WokeSprite; public Sprite kacaoSprite; // Start is called before the first frame update async void Start() { queryPlayerInfo queryPlayerInfo = new queryPlayerInfo(); RealPlayerInfo realPlayerInfo = new RealPlayerInfo(); realPlayerInfo = await queryPlayerInfo.QueryPlayerInfoPro(); //精灵 if (Convert.type == 0) sp.sprite = WokeSprite; if (Convert.type == 1) { sp.sprite = kacaoSprite; } DateTimeOffset dateTimeOffset = DateTimeOffset.Parse(Convert.createTime); time.text = "" + dateTimeOffset.Year + "-" + dateTimeOffset.Month + "-" + dateTimeOffset.Day + " " + dateTimeOffset.Hour + ":" + dateTimeOffset.Minute + ":" + dateTimeOffset.Millisecond; if (Convert.fromUserId == realPlayerInfo.data.userId) { type.text = $"转增给ID:{Convert.toUserId}"; } else { type.text = $"收到ID:{Convert.fromUserId}赠送"; count.text = Convert.voluteCoin.ToString("0"); } } // Update is called once per frame }