using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Global : MonoBehaviour { public logoPanel.ServerResponse serverResponse; public ServerResponse response; public static Global global ; // Start is called before the first frame update void Start() { global = this; DontDestroyOnLoad(this); } // 创建请求头,使用最新的 token public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(Global.global.serverResponse.data.token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization", Global.global.serverResponse.data.token } }; } } [Serializable] public class GameEscapeRoomResponseVo { public int escapeId; // 游戏的ID public int roomNo; // 房间编号 public float roomBeansCoin; // 房间下注欢乐豆 public int roomUserNo; } [Serializable] public class userIDgameId { public int userId; // 用户id public int escapeId; // 游戏id public int orderByDesc;//参与记录正序或倒叙,1正序,其他倒叙 public int weekType;//1是昨天,0是今天 } [Serializable] public class Data { public int carrySeconds; // 携带时间秒数 public List gameEscapeRoomResponseVoList; // 房间列表 public GameEscapeModel gameEscapeModel; // 游戏逃亡模型 (目前未处理) public object gameEscapeUserModel; // 游戏逃亡用户模型 (目前未处理) } [Serializable] public class Data514 { public int id; public string gameNo; public int demonMode; public string startTime; public string betTime; public string countTime; public string settleTime; public int status; public string roomNoKill; public string roomNoRemain; public float beansCoinAll; public float beansCoinKill; public float beansCoinRemain; public float beansCoinFee; public float beansCoinRank; public float beansCoinDivide; } [Serializable] public class Data515 { public float bet;//当前用户的下注 public int roomNo;//当前用户下注的房间号 public int outcome;//默认0还没结果,1胜利,2失败 public float win;//获胜后赢得多少欢乐豆 public float beansCoin;//本局最终获得多少欢乐豆 public float ichorCoin;//本局最终获得的灵液 } [Serializable] public class ServerResponse515 : Response { public Data515 data; // 数据对象 } [Serializable] public class ServerResponse: Response { public Data data; // 数据对象 } [Serializable] public class ServerResponse514: Response { public Data514 data; // 数据对象 } public class Response { public int code; // 响应状态码 public string message; // 提示语 } // 数据类 [Serializable] public class GameEscapeModel { public int id; // 游戏 ID public string gameNo; // 游戏编号 public int demonMode; // 恶魔模式 public string startTime; // 开始时间 public string betTime; // 下注时间 public string countTime; // 结算时间 public string settleTime; // 最终结算时间 public int status; // 游戏状态 public string roomNoKill; // 无杀房间号 public string roomNoRemain; // 剩余房间号 public float beansCoinAll; // 总豆币数 public float beansCoinKill; // 击杀豆币数 public float beansCoinRemain; // 剩余豆币数 public float beansCoinFee; // 手续费 public float beansCoinRank; // 排名奖励豆币 public float beansCoinDivide; // 分成豆币 } [Serializable] public class ServerResponse513 : Response { public int code; // 数据对象 public string mesage; } //玩家信息 [Serializable] public class UserInfomation14: Response { public UserInfomation14Data data; } [Serializable] public class UserInfomation14Data { public int userId;//id public long userName;//用户名(电话) public string token; public string nickName;//昵称 public string headImg;//头像 public int gender;//性别,1男2女 public string birthday;//出生,"yyyy-MM-dd HH:mm:ss" public float voluteCoin;//蜗壳 public float beansCoin;//蜗蛋 public float ichorCoin;//灵液 public string idCard;//========================= public string inviteCodeMy;//============= public string inviteCodeBind;//========== public string bindTime;//=========== public int station;//========= public string cuteNo;//靓号 public string menberTime;//=============== public bool isMember; //public int cuteNo;//靓号 } [Serializable] public class ServerResponse516 : Response { public Data516 data; // 数据对象 } [Serializable] public class Data516 { public List gameEscapeRoomKillCountResponseVoList; public List gameEscapeModelList; } [Serializable] public class gameEscapeRoomKillCountResponseVo { public int roomNo;//房间号 public int kill;//击杀次数 } [Serializable] public class gameEscapeModel { public string gameNo;//游戏编号 public string roomNoKill;//击杀的房间 "5,6,7,8"这种 } [Serializable] public class ServerResponse517 : Response { public Data517 data; // 数据对象 } [Serializable] public class Data517 { public float beansCoinBet;//当前用户总投入的欢乐豆 public float beansCoinWin;//当前用户总赚取的欢乐豆 public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResult; //用户参与的大逃亡分页 } [Serializable] public class gameEscapeUserRecordResponseVoPageResult { public List dataList; } [Serializable] public class dataList { public string gameNo;//游戏编号 public float bet;//下注欢乐豆 public int roomNo;//下注房间号 public string roomNoKill;//击杀房间号 public int outcome;//本局结果:默认0还未结束,1胜利,2失败 public float beansCoin;//本局最终获得欢乐豆 public string createTime;//创建时间 } [Serializable] public class ServerResponse518 : Response { public Data518 data; // 数据对象 } [Serializable] public class Data518 { public List gameEscapeUserBetResponseVoLists; public userBetInfo userBetInfo; } [Serializable] public class gameEscapeUserBetResponseVoList { public string userId;//用户id public string nickName;// 昵称 public string headImg;// 头像 public float bet;// 下注总额 public int orderNo;// 排名 public float rankBonus;// 排名奖金 } [Serializable] public class userBetInfo { public string userId;//用户id public string nickName;// 昵称 public string headImg;// 头像 public float bet;// 下注总额 public int orderNo;// 排名 public float rankBonus;// 排名奖金 } [Serializable] public class Body518 { public int userId; // 用户id public int weekType;//1是昨天,0是今天 } //================================================================================== //========1.7================================================================ //=============================================================================== //=============================================================================== //======================================== //======================================= //======================================== //========521=================================================================================== //521��ѯ��� public class ClosestKnight : Response { public ClosestKnightData Data { get; set; } } public class ClosestKnightData { public int CarrySeconds { get; set; } public GameKnightModel GameKnightModel { get; set; } public List GameKnightRoomResponseVoList { get; set; } public List GameKnightUserModelList { get; set; } } public class GameKnightModel { public int Id { get; set; } public string GameNo { get; set; } public int GameSession { get; set; } public string StartTime { get; set; } public string BetTime { get; set; } public string CountTime { get; set; } public string SettleTime { get; set; } public int Status { get; set; } public string HorseNoAll { get; set; } public string HorseNoKill { get; set; } public string HorseNoRemain { get; set; } public float BeansCoinAll { get; set; } public float BeansCoinKill { get; set; } public float BeansCoinRemain { get; set; } public float BeansCoinFee { get; set; } public float BeansCoinDivide { get; set; } } public class GameKnightRoomResponseVo { public int KnightId { get; set; } public int HorseNo { get; set; } public int HorseUserNo { get; set; } public float HorseBeansCoin { get; set; } } public class GameKnightUserModel { // ������ķ���JSON��GameKnightUserModelList��һ�������顣��������о����ֶΣ����������������ֶΡ� } //====522===================================================== //������ public class QueryKnightRoomListBody { public int userId { get; set; } public int knightId { get; set; } } //���� public class KnightRoomBetList { public int Code { get; set; } // ��Ӧ���� public string Message { get; set; } // ��Ӧ��Ϣ public KnightRoomBetData Data { get; set; } // ���ݲ��� } public class KnightRoomBetData { public int CarrySeconds { get; set; } // Я�������� public GameKnightModel GameKnightModel { get; set; } // ��Ϸ��ʿģ�ͣ�����Ϊnull public List GameKnightRoomResponseVoList { get; set; } // ��ʿ������Ӧ�б� public List GameKnightUserModelList { get; set; } // ��ʿ�û�ģ���б�������Ϊnull } public class GameKnightModel2 { // ��Ϊʾ���е� `gameKnightModel` Ϊ null���������ʱ������ֶ� // �����˻᷵�ظò��֣����������Щ�ֶ� public int Id { get; set; } public string GameNo { get; set; } public int GameSession { get; set; } public string StartTime { get; set; } public string BetTime { get; set; } public string CountTime { get; set; } public string SettleTime { get; set; } public int Status { get; set; } public string HorseNoAll { get; set; } public string HorseNoKill { get; set; } public string HorseNoRemain { get; set; } public float BeansCoinAll { get; set; } public float BeansCoinKill { get; set; } public float BeansCoinRemain { get; set; } public float BeansCoinFee { get; set; } public float BeansCoinDivide { get; set; } } public class GameKnightRoomResponseVo2 { public int KnightId { get; set; } // ��ʿID public int HorseNo { get; set; } // ��ƥ��� public int HorseUserNo { get; set; } // ��ƥ�û���� public decimal HorseBeansCoin { get; set; } // ��ƥ���ң�ע������ʹ�� decimal �Ա��ڴ�������ȷ�Ľ�����ݣ� } public class GameKnightUserModel2 { // ��Ϊʾ���е� `gameKnightUserModelList` Ϊ null��������ʱ������ֶ� // ����������ֶ���Ϣ����������������������� } //========523====================================================== public class KnightBetBody { public int knightId { get; set; } public int userId { get; set; } public int horseNo { get; set; } public float bet { get; set; } } //���� public class KnightBetResponse : Response { public string knighBetData; } //=======524======================================================== public class KnightKill : Response { public KnightBetData data { get; set; } } public class KnightBetData { public int id { get; set; } public string gameNo { get; set; } public int gameSession { get; set; } public string startTime { get; set; } public string betTime { get; set; } public string countTime { get; set; } public string settleTime { get; set; } public int status { get; set; } public string horseNoAll { get; set; } public string horseNoKill { get; set; } public string horseNoRemain { get; set; } public float beansCoinAll { get; set; } public float beansCoinKill { get; set; } public float beansCoinRemain { get; set; } public float beansCoinFee { get; set; } public float beansCoinDivide { get; set; } } //======525======================================================== [Serializable] public class KnightBetResult : Response { public Data data; [Serializable] public class Data { public int id; public string gameNo; public int gameSession; public string startTime; public string betTime; public string countTime; public string settleTime; public int status; public string horseNoAll; public string horseNoKill; public string horseNoRemain; public float beansCoinAll; public float beansCoinKill; public float beansCoinRemain; public float beansCoinFee; public float beansCoinDivide; } } //======526======================================================== public class QueryKnightRecordBody { public int userId; public int orderByDesc { get; set; } } public class GameKnightModelRecord { public int id { get; set; } public string gameNo { get; set; } public int gameSession { get; set; } public string startTime { get; set; } public string betTime { get; set; } public string countTime { get; set; } public string settleTime { get; set; } public int status { get; set; } public string horseNoAll { get; set; } public string horseNoKill { get; set; } public string horseNoRemain { get; set; } public float beansCoinAll { get; set; } public float beansCoinKill { get; set; } public float beansCoinRemain { get; set; } public float beansCoinFee { get; set; } public float beansCoinDivide { get; set; } } public class KnightRecordtData { public float beansCoinBet { get; set; } public float beansCoinWin { get; set; } public List gameKnightModelList { get; set; } } public class KnightRecord : Response { public KnightRecordtData data { get; set; } } //============================================ //工会分页 public class UnionPageBody//请求体 { public int orderByDesc { get; set; } } public class UnionDataInPage { public int Id { get; set; } public string Name { get; set; } public string Cover { get; set; } public int Level { get; set; } public string Slogan { get; set; } public int LeaderId { get; set; } public string LeaderUserName { get; set; } public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型 public string UpdateTime { get; set; } } public class UnionPageData { public int PageNo { get; set; } public int PageSize { get; set; } public int TotalCount { get; set; } public List DataList { get; set; } } public class UnionPage : Response { public UnionPageData Data { get; set; } } //========1.7================================================================ public class BizUnionModel { public int Id { get; set; } public string Name { get; set; } public string Cover { get; set; } public int Level { get; set; } public string Slogan { get; set; } public int LeaderId { get; set; } public string LeaderUserName { get; set; } public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime? public string UpdateTime { get; set; } } public class BizUnionUserModel { public int Id { get; set; } public int UnionId { get; set; } public int UserId { get; set; } public string UserName { get; set; } public int Station { get; set; } public int HigherUserId { get; set; } public int HigherStation { get; set; } public int Status { get; set; } public string CreateTime { get; set; } public string UpdateTime { get; set; } } public class UnionDetalResponseData { public BizUnionModel BizUnionModel { get; set; } public List BizUnionUserModelList { get; set; } } public class UnionDetalResponse : Response { public UnionDetalResponseData Data { get; set; } } //====4.1============================ //查询靓号分页 public class GoodIdPageBody { public int orderByDesc { get; set; } } public class GoodIdData { public int PageNo { get; set; } public int PageSize { get; set; } public int TotalCount { get; set; } public List DataList { get; set; } // 由于dataList为空数组,未给出具体类型,这里使用List } public class GoodIdResponse : Response { public GoodIdData Data { get; set; } } //======================