using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class TransferPre : MonoBehaviour { public Tramsfer tramsfer; public Text time; //ͼ±ê public Image sp; public Image sp2; public Image spbg; public Image sp2bg; public TextMeshProUGUI count1; public TextMeshProUGUI count2; public Sprite Sprite1; public Sprite Sprite2; public Sprite Sprite1bg; public Sprite Sprite2bg; // Start is called before the first frame update public void Init() { time.text = tramsfer.createTime; if (tramsfer.convertType == 1) { sp.sprite = Sprite1; spbg.sprite = Sprite1bg; sp2.sprite=Sprite2; sp2bg.sprite = Sprite2bg; count1.text = tramsfer.beansCoin.ToString("0.00"); count2.text = tramsfer.voluteCoin.ToString("0.00"); } if (tramsfer.convertType == 0) { sp.sprite = Sprite2; spbg.sprite = Sprite2bg; sp2.sprite = Sprite1; sp2bg.sprite = Sprite1bg; count1.text = tramsfer.voluteCoin.ToString("0.00"); count2.text = tramsfer.beansCoin.ToString("0.00"); } } // Update is called once per frame void Update() { } }