using System.Collections; using System.Collections.Generic; using UnityEngine; public class Anilottery : MonoBehaviour { public GameObject YelloBox; public Animator YelloAni; public GameObject PurpleBox; public Animator PurpleAni; public GameObject RewardPanel; // Start is called before the first frame update void Start() { RewardPanel.SetActive(false); } public void ShowReward() { RewardPanel.SetActive(true); } public void OpenBox(int id )//0是黄,1是紫 { if (id == 0) { PurpleBox.SetActive(false); YelloBox.SetActive(true); } else { YelloBox.SetActive(false); PurpleBox.SetActive(true); } } public void OpenB(int id)//0是黄,1是紫 { if (id == 0) { YelloAni.SetBool("IsOpen", true); } else { PurpleAni.SetBool("IsOpen", true); } } public void ReturnState()//恢复动画状态 { YelloAni.SetBool("IsOpen", false); PurpleAni.SetBool("IsOpen", false); } }