using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class JournalPanel : MonoBehaviour { public string gameNo;//游戏期号 public float bet;//下注的蜗牛蛋 public int roomN;// 下注房间号 public string roomNoKill;// 击杀房间号 public int outcome;//本局结果:默认0还未结束,1胜利,2失败 public float beansCoin;// 本局最终获得欢乐豆 public string createTime;// 创建时间 public TextMeshProUGUI gameNoText;//游戏期号 public TextMeshProUGUI betText;//下注的蜗牛蛋 public TextMeshProUGUI roomNText;// 下注房间号 public TextMeshProUGUI roomNameKillText;// 击杀房间号 public TextMeshProUGUI outcomeText;//本局结果:默认0还未结束,1胜利,2失败 public TextMeshProUGUI beansCoinText;// 本局最终获得欢乐豆 public TextMeshProUGUI createTimeText;// 创建时间 // Start is called before the first frame update void Start() { } }