using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class BetBtn : MonoBehaviour { public static BetBtn instance; public GameObject BetList; public Text BetText; public float BetValue;//投注的值 public float AllBetValue;//投注总值 public Button BetButton;//投注的按钮 public int BethourseNo;//马匹id public Button NumBtn; // Start is called before the first frame update void Start() { instance = this; BetList.SetActive(false); NumBtn.onClick.AddListener(OnClickNumBtn); BetValue = 50;//默认50 SetBet(); BetButton.onClick.AddListener(Bet_523); } public void Bet_523()//下注 { } void OnClickNumBtn() { BetList.SetActive(true); } void SetBet() { // 获取所有的Button组件 Button[] buttons = BetList.GetComponentsInChildren