Compare commits
No commits in common. "efd7fea4bca2cbe9727f8f9b9b912cf99662b4fb" and "50206e44ef3ce5deac6d26d8095cae2b02678f72" have entirely different histories.
efd7fea4bc
...
50206e44ef
@ -1974,7 +1974,6 @@ GameObject:
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m_Name: Canvas
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m_TagString: Untagged
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@ -2094,18 +2093,6 @@ MonoBehaviour:
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SellOpen: 0
|
SellOpen: 0
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CreateTime:
|
CreateTime:
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IsBuyGet: 0
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IsBuyGet: 0
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--- !u!114 &278122031
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--- !u!1 &278944241
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--- !u!1 &278944241
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3616,7 +3616,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1071890038
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--- !u!114 &1071890038
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@ -3780,156 +3780,6 @@ MonoBehaviour:
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m_FlexibleHeight: -1
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--- !u!1 &1102437595
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serializedVersion: 6
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- component: {fileID: 1102437596}
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m_Layer: 0
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m_Name: MusicManeger
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!82 &1102437596
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1102437595}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 1
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Mute: 0
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SpatializePostEffects: 0
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rolloffMode: 0
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BypassListenerEffects: 0
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rolloffCustomCurve:
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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panLevelCustomCurve:
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m_Curve:
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outWeight: 0.33333334
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spreadCustomCurve:
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m_Curve:
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time: 0
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outWeight: 0.33333334
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m_PostInfinity: 2
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reverbZoneMixCustomCurve:
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m_Curve:
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inWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!114 &1102437597
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MonoBehaviour:
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m_GameObject: {fileID: 1102437595}
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m_Script: {fileID: 11500000, guid: 7ca9a1b6cc8a74c4a8f1cf7738bcda5c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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audioSource: {fileID: 1102437596}
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BGMaudioSource: {fileID: 0}
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buttonClickClip: {fileID: 8300000, guid: b9a93b2211568a64d8a3484b0a15bb7a, type: 3}
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BGMClickClip_main: {fileID: 8300000, guid: ae52ddaa7f7d2d347957dd569a285bb5, type: 3}
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BGMClickClip_Time: {fileID: 8300000, guid: 7b710e9df51388b478209c3e8dffa8c3, type: 3}
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ClickClip_fight: {fileID: 8300000, guid: c27de3f87311955479c8fbeefbe455ec, type: 3}
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ClickClip_doorOpen: {fileID: 8300000, guid: 1acc9485c110cbb47bd93570e1109b98, type: 3}
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ClickClip_attack: {fileID: 8300000, guid: bb82cb1edbf45b344bc556479bf0535f, type: 3}
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|
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ClickClip_Paoxiao: {fileID: 8300000, guid: cd23215095141fd4886ef4130a6344e3, type: 3}
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--- !u!4 &1102437598
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1102437595}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1166404693
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--- !u!1 &1166404693
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
|
@ -37,7 +37,6 @@ public class AllHouseContro : MonoBehaviour
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|||||||
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|
||||||
public bool IsLoadIn;//是否已经进入游戏
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public bool IsLoadIn;//是否已经进入游戏
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||||||
public bool IsHideLoadPanel;//是否关闭加载页面
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public bool IsHideLoadPanel;//是否关闭加载页面
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||||||
public bool IsPlayTimeMusic;//是否播放倒计时击杀3-2-1
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||||||
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||||||
public List<int> KillNos;//击杀房间列表
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public List<int> KillNos;//击杀房间列表
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||||||
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||||||
@ -45,7 +44,6 @@ public class AllHouseContro : MonoBehaviour
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|||||||
// Start is called before the first frame update
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// Start is called before the first frame update
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||||||
async void Start()
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async void Start()
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||||||
{
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{
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||||||
UIBtnMusic.instance.PlayBGMClickSound(UIBtnMusic.instance.BGMClickClip_Time);
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||||||
battleRoyaleGameDetails();
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battleRoyaleGameDetails();
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||||||
GetInfo516();
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GetInfo516();
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||||||
GetInfo517();
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GetInfo517();
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||||||
@ -269,7 +267,6 @@ public class AllHouseContro : MonoBehaviour
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|||||||
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||||||
ListPanel.instance.UpdatePanels();
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ListPanel.instance.UpdatePanels();
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||||||
PlayerInfo.instance.AllBetCoins = 0;//投注归0
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PlayerInfo.instance.AllBetCoins = 0;//投注归0
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||||||
IsPlayTimeMusic = false;
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||||||
}
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}
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||||||
else if (serverResponse.data.carrySeconds < 45){
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else if (serverResponse.data.carrySeconds < 45){
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||||||
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||||||
@ -282,14 +279,6 @@ public class AllHouseContro : MonoBehaviour
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|||||||
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||||||
//ClearBoosHouseId();//清空boos房间号
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//ClearBoosHouseId();//清空boos房间号
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ControAllDoorOpen();
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ControAllDoorOpen();
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||||||
if (serverResponse.data.carrySeconds >= 42)
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||||||
{
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||||||
if (!IsPlayTimeMusic && IsHideLoadPanel)//判断是否已经播放倒计时音乐,并且加载界面已经关闭
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||||||
{
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UIBtnMusic.instance.PlayClickSound(UIBtnMusic.instance.ClickClip_fight);
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||||||
IsPlayTimeMusic = true;
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||||||
}
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||||||
}
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|
||||||
text.GetComponentInChildren<TextMeshProUGUI>().text = (45 - serverResponse.data.carrySeconds).ToString();
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text.GetComponentInChildren<TextMeshProUGUI>().text = (45 - serverResponse.data.carrySeconds).ToString();
|
||||||
detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现";
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detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现";
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||||||
await Task.Delay(1000);
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await Task.Delay(1000);
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||||||
@ -299,7 +288,7 @@ public class AllHouseContro : MonoBehaviour
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|||||||
allother.startIEmove();//生成其他蜗牛
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allother.startIEmove();//生成其他蜗牛
|
||||||
//if (!HaveallotherMove)
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//if (!HaveallotherMove)
|
||||||
//{
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//{
|
||||||
//StartCoroutine(allother.IECreateWoniu());
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// //StartCoroutine(allother.IECreateWoniu());
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||||||
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||||||
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||||||
// HaveallotherMove = true;
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// HaveallotherMove = true;
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||||||
@ -316,13 +305,9 @@ public class AllHouseContro : MonoBehaviour
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|||||||
detailsText.GetComponentInChildren<Text>().text = "";//霸主出现
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detailsText.GetComponentInChildren<Text>().text = "";//霸主出现
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||||||
if (!is_jisha){
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if (!is_jisha){
|
||||||
is_jisha = true;
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is_jisha = true;
|
||||||
if (IsHideLoadPanel)
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||||||
{
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|
||||||
UIBtnMusic.instance.PlayClickSound(UIBtnMusic.instance.ClickClip_Paoxiao);
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|
||||||
}
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|
||||||
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|
||||||
warnPanel.ShowPanel();
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warnPanel.ShowPanel();
|
||||||
await Task.Delay(2000);
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await Task.Delay(3000);
|
||||||
warnPanel.HidePanel();
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warnPanel.HidePanel();
|
||||||
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|
||||||
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
|
||||||
@ -376,7 +361,7 @@ public class AllHouseContro : MonoBehaviour
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|||||||
else if (serverResponse.data.carrySeconds > 56) {
|
else if (serverResponse.data.carrySeconds > 56) {
|
||||||
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|
||||||
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|
||||||
ClearBoosHouseId();
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ClearBoosHouseId();////
|
||||||
text.GetComponentInChildren<TextMeshProUGUI>().text = "";
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text.GetComponentInChildren<TextMeshProUGUI>().text = "";
|
||||||
detailsText.GetComponentInChildren<Text>().text = "";//结算
|
detailsText.GetComponentInChildren<Text>().text = "";//结算
|
||||||
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|
||||||
@ -564,11 +549,6 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
}
|
}
|
||||||
public void ControOneDoorOpen(int id,System.Action onComplete = null)
|
public void ControOneDoorOpen(int id,System.Action onComplete = null)
|
||||||
{
|
{
|
||||||
if (IsHideLoadPanel)
|
|
||||||
{
|
|
||||||
UIBtnMusic.instance.PlayClickSound(UIBtnMusic.instance.ClickClip_doorOpen);
|
|
||||||
}
|
|
||||||
|
|
||||||
Tools.MoveUpOrDwon(HouseBtnList[id-1].door, 270,onComplete);
|
Tools.MoveUpOrDwon(HouseBtnList[id-1].door, 270,onComplete);
|
||||||
HouseBtnList[id-1].DoorIsOpen = true;
|
HouseBtnList[id-1].DoorIsOpen = true;
|
||||||
}
|
}
|
||||||
@ -581,9 +561,8 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
|
|
||||||
public void OpenBoosDoor(HouseBtn boosHouse)
|
public void OpenBoosDoor(HouseBtn boosHouse)
|
||||||
{
|
{
|
||||||
if (!boosHouse.DoorIsOpen&&IsHideLoadPanel)
|
if (!boosHouse.DoorIsOpen)
|
||||||
{
|
{
|
||||||
UIBtnMusic.instance.PlayClickSound(UIBtnMusic.instance.ClickClip_doorOpen);
|
|
||||||
Tools.MoveUpOrDwon(boosHouse.door, 270);
|
Tools.MoveUpOrDwon(boosHouse.door, 270);
|
||||||
boosHouse.DoorIsOpen = true;
|
boosHouse.DoorIsOpen = true;
|
||||||
}
|
}
|
||||||
|
@ -238,7 +238,7 @@ public class PlayerMove : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (IsBoos)
|
if (IsBoos)
|
||||||
{
|
{
|
||||||
duration = 3f;
|
duration = 2f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -370,13 +370,7 @@ public class PlayerMove : MonoBehaviour
|
|||||||
IEnumerator BoosAttack()
|
IEnumerator BoosAttack()
|
||||||
{
|
{
|
||||||
GetComponent<BossContro>().BossAni.SetInteger("State", 2);
|
GetComponent<BossContro>().BossAni.SetInteger("State", 2);
|
||||||
yield return new WaitForSeconds(1f);
|
yield return new WaitForSeconds(2.1f);
|
||||||
if (allHouseContro.IsHideLoadPanel)
|
|
||||||
{
|
|
||||||
UIBtnMusic.instance.PlayClickSound(UIBtnMusic.instance.ClickClip_attack);
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(1.1f);
|
|
||||||
GetComponent<BossContro>().BossAni.SetInteger("State", 0);
|
GetComponent<BossContro>().BossAni.SetInteger("State", 0);
|
||||||
if (allHouseContro.KillNos.Count>0)
|
if (allHouseContro.KillNos.Count>0)
|
||||||
{
|
{
|
||||||
|
@ -95,7 +95,7 @@ public class logoPanel : Base
|
|||||||
//}
|
//}
|
||||||
loginbody body = new loginbody
|
loginbody body = new loginbody
|
||||||
{
|
{
|
||||||
userName = "15151658596",
|
userName = "541236987",
|
||||||
//password = "123456",
|
//password = "123456",
|
||||||
verifyCode = 111111
|
verifyCode = 111111
|
||||||
};
|
};
|
||||||
|
@ -1,22 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class main_BGM : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (UIBtnMusic.instance.audioSource.clip!= UIBtnMusic.instance.BGMClickClip_main)//如果不是主界面音乐则改为主界面音乐
|
|
||||||
{
|
|
||||||
UIBtnMusic.instance.PlayBGMClickSound(UIBtnMusic.instance.BGMClickClip_main);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5c0828db7d2698a4793160e6324c81a9
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,70 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class UIBtnMusic : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static UIBtnMusic instance;
|
|
||||||
public AudioSource audioSource; // 音效播放器
|
|
||||||
public AudioSource BGMaudioSource;//背景音效
|
|
||||||
public AudioClip buttonClickClip; // 按钮点击音效
|
|
||||||
public AudioClip BGMClickClip_main;//主场景
|
|
||||||
public AudioClip BGMClickClip_Time;//大逃杀倒计时
|
|
||||||
public AudioClip ClickClip_fight;//大逃杀击杀倒计时
|
|
||||||
public AudioClip ClickClip_doorOpen;//开门
|
|
||||||
public AudioClip ClickClip_attack;//攻击
|
|
||||||
public AudioClip ClickClip_Paoxiao;//攻击
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
instance = this;
|
|
||||||
// 保持音效管理器不被销毁
|
|
||||||
DontDestroyOnLoad(gameObject);
|
|
||||||
|
|
||||||
// 给场景中所有按钮添加音效
|
|
||||||
AddButtonSoundEffects();
|
|
||||||
|
|
||||||
// 监听场景加载事件
|
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
|
||||||
PlayBGMClickSound(BGMClickClip_main);//背景播放
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
|
||||||
{
|
|
||||||
// 每次切换到新场景时,都为所有按钮添加音效
|
|
||||||
AddButtonSoundEffects();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddButtonSoundEffects()
|
|
||||||
{
|
|
||||||
Button[] buttons = FindObjectsOfType<Button>();
|
|
||||||
foreach (Button button in buttons)
|
|
||||||
{
|
|
||||||
button.onClick.RemoveListener(OnButtonClick); // 确保没有重复添加监听器
|
|
||||||
button.onClick.AddListener(OnButtonClick);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnButtonClick()
|
|
||||||
{
|
|
||||||
PlayButtonClickSound();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PlayButtonClickSound()
|
|
||||||
{
|
|
||||||
if (audioSource && buttonClickClip)
|
|
||||||
{
|
|
||||||
audioSource.PlayOneShot(buttonClickClip);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlayBGMClickSound(AudioClip audioClip)//背景播放
|
|
||||||
{
|
|
||||||
audioSource.clip = audioClip;
|
|
||||||
audioSource.Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlayClickSound(AudioClip audioClip)//音效播放
|
|
||||||
{
|
|
||||||
audioSource.PlayOneShot(audioClip);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 7ca9a1b6cc8a74c4a8f1cf7738bcda5c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue
Block a user