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No commits in common. "dec46ff25f02620829286e072d099725bb5b7d6c" and "51520d52c4c0058e31e92ddb663552b319f665ea" have entirely different histories.
dec46ff25f
...
51520d52c4
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|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 157.70007, y: -158.03}
|
m_AnchoredPosition: {x: 157.70007, y: -158.03}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 200.94, y: 67.04}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!114 &1927887917
|
--- !u!114 &1927887917
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@ -22967,7 +22938,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 55.7, y: 0.000002861023}
|
m_AnchoredPosition: {x: 55.7, y: 0.000002861023}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 70, y: 28}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1931260876
|
--- !u!114 &1931260876
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -1,51 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
public class BetBtn : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static BetBtn instance;
|
|
||||||
public GameObject BetList;
|
|
||||||
public Button NumBtn;
|
|
||||||
public Text BetText;
|
|
||||||
public float BetValue;//投注的值
|
|
||||||
public float AllBetValue;//投注总值
|
|
||||||
|
|
||||||
public Button BetButton;//投注的按钮
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
instance = this;
|
|
||||||
BetList.SetActive(false);
|
|
||||||
NumBtn.onClick.AddListener(OnClickNumBtn);
|
|
||||||
BetValue = 50;//默认50
|
|
||||||
SetBet();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
void OnClickNumBtn()
|
|
||||||
{
|
|
||||||
BetList.SetActive(true);
|
|
||||||
|
|
||||||
}
|
|
||||||
void SetBet()
|
|
||||||
{
|
|
||||||
// 获取所有的Button组件
|
|
||||||
Button[] buttons = BetList.GetComponentsInChildren<Button>();
|
|
||||||
|
|
||||||
// 遍历每一个Button,添加点击事件
|
|
||||||
foreach (Button button in buttons)
|
|
||||||
{
|
|
||||||
button.onClick.AddListener(() => {
|
|
||||||
BetText.text = button.transform.GetComponentInChildren<Text>().text;
|
|
||||||
BetValue = float.Parse(BetText.text);
|
|
||||||
BetList.SetActive(false);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f9a6dd727fa0d0341a230e5f9ad4f394
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,143 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class RacingPanel : MonoBehaviour
|
|
||||||
{
|
|
||||||
//帮助
|
|
||||||
public Button btnHelp;
|
|
||||||
//投入蜗蛋
|
|
||||||
public Button btnPut;
|
|
||||||
//冠军记录
|
|
||||||
public Button btnFirst;
|
|
||||||
//任务
|
|
||||||
public Button btnTask;
|
|
||||||
//关闭
|
|
||||||
public Button btnClose;
|
|
||||||
|
|
||||||
//美队
|
|
||||||
public Button btnMei;
|
|
||||||
//蜘蛛侠
|
|
||||||
public Button btnPig;
|
|
||||||
//毒液
|
|
||||||
public Button btnDu;
|
|
||||||
//钢铁侠
|
|
||||||
public Button btnGang;
|
|
||||||
//蝙蝠侠
|
|
||||||
public Button btnBian;
|
|
||||||
//超人
|
|
||||||
public Button btnChao;
|
|
||||||
//雷神
|
|
||||||
public Button btnLei;
|
|
||||||
//灭霸
|
|
||||||
public Button btnMie;
|
|
||||||
|
|
||||||
public RectTransform imgMei;
|
|
||||||
public RectTransform imgPig;
|
|
||||||
public RectTransform imgDu;
|
|
||||||
public RectTransform imgGang;
|
|
||||||
public RectTransform imgBian;
|
|
||||||
public RectTransform imgChao;
|
|
||||||
public RectTransform imgLei;
|
|
||||||
public RectTransform imgMie;
|
|
||||||
//当前选中的图片位置
|
|
||||||
private RectTransform nowImg;
|
|
||||||
|
|
||||||
public GameObject imgMeiQ;
|
|
||||||
public GameObject imgPigQ;
|
|
||||||
public GameObject imgDuQ;
|
|
||||||
public GameObject imgGangQ;
|
|
||||||
public GameObject imgBianQ;
|
|
||||||
public GameObject imgChaoQ;
|
|
||||||
public GameObject imgLeiQ;
|
|
||||||
public GameObject imgMieQ;
|
|
||||||
//当前选中蜗牛的钱
|
|
||||||
private GameObject nowObj;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
//美队
|
|
||||||
btnMei.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
//更新按钮图片上滑
|
|
||||||
ImgUpward(imgMei, imgMeiQ);
|
|
||||||
//当前选中的蜗牛
|
|
||||||
|
|
||||||
});
|
|
||||||
//蜘蛛侠
|
|
||||||
btnPig.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
ImgUpward(imgPig, imgPigQ);
|
|
||||||
});
|
|
||||||
//毒液
|
|
||||||
btnDu.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
ImgUpward(imgDu, imgDuQ);
|
|
||||||
});
|
|
||||||
//钢铁侠
|
|
||||||
btnGang.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
ImgUpward(imgGang, imgGangQ);
|
|
||||||
});
|
|
||||||
//蝙蝠侠
|
|
||||||
btnBian.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
ImgUpward(imgBian, imgBianQ);
|
|
||||||
});
|
|
||||||
//超人
|
|
||||||
btnChao.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
ImgUpward(imgChao, imgChaoQ);
|
|
||||||
});
|
|
||||||
//雷神
|
|
||||||
btnLei.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
ImgUpward(imgLei, imgLeiQ);
|
|
||||||
});
|
|
||||||
//灭霸
|
|
||||||
btnMie.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
ImgUpward(imgMie, imgMieQ);
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ImgUpward(RectTransform rec,GameObject obj)
|
|
||||||
{
|
|
||||||
//首先判断当前图片是否为空 不为空才处理
|
|
||||||
if (nowImg!=null)
|
|
||||||
{
|
|
||||||
nowImg.localPosition = Vector3.zero;
|
|
||||||
}
|
|
||||||
//判断当前选中的游戏对象是否为空 不为空才处理
|
|
||||||
if (nowObj!=null)
|
|
||||||
{
|
|
||||||
nowObj.SetActive(false);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//判断是否点击的是同一个按钮
|
|
||||||
if (nowObj == obj && nowImg == rec)
|
|
||||||
{
|
|
||||||
nowImg = null;
|
|
||||||
nowObj = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
rec.localPosition = new Vector3(0,50,0);
|
|
||||||
obj.SetActive(true);
|
|
||||||
|
|
||||||
//重新赋值
|
|
||||||
nowImg=rec;
|
|
||||||
nowObj=obj;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 24c99a049dd7420439581192697ef997
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ca890c8fc56ec5447bffb4df7172807c
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue
Block a user