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No commits in common. "d95ce828ba5869d39beb9de2bce3f7e577d5bc57" and "2a64f2c02cee11ca43c14fb6b486295e6d14b2ef" have entirely different histories.

43 changed files with 939 additions and 2707 deletions

File diff suppressed because it is too large Load Diff

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@ -3615,7 +3615,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 540, y: -1129.5}
m_AnchoredPosition: {x: 365.75, y: -930.5}
m_SizeDelta: {x: 1018, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1071890038

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@ -23,9 +23,6 @@ public class AllHouseContro : MonoBehaviour
public GameObject BazhuPanel;
public WarnPanel warnPanel;
public List<GameObject> wonnius = new List<GameObject>();
public Allother allother;//¿ØÖÆÆäËûÎÏÅ£
public bool HaveallotherMove;
// Start is called before the first frame update
async void Start()
{
@ -57,7 +54,6 @@ public class AllHouseContro : MonoBehaviour
// 解析服务器返回的数据
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
escapeId = Global.global.response.data.gameEscapeModel.id;
int index = 0;
foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
{
@ -104,19 +100,12 @@ public class AllHouseContro : MonoBehaviour
}
else if (serverResponse.data.carrySeconds < 45){
ControAllDoorOpen();
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
text.GetComponentInChildren<Text>().text = (60 - serverResponse.data.carrySeconds).ToString();
detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现";
await Task.Delay(1000);
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds - 1).ToString();
text.GetComponentInChildren<Text>().text = (60 - serverResponse.data.carrySeconds - 1).ToString();
if (!HaveallotherMove)
{
StartCoroutine(allother.WoniuToMove());
HaveallotherMove = true;
//ÆäËûÎÏÅ£½øÁý×Ó
}
}
else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
{
@ -128,7 +117,7 @@ public class AllHouseContro : MonoBehaviour
is_jisha = true;
warnPanel.ShowPanel();
await Task.Delay(3000);
await Task.Delay(2000);
warnPanel.HidePanel();
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
@ -166,11 +155,6 @@ public class AllHouseContro : MonoBehaviour
text.GetComponentInChildren<Text>().text = "";
detailsText.GetComponentInChildren<Text>().text = "结算";
PlayerInfo.instance.AllBetCoins = 0;//Ͷע¹é0
PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
PlayerInfo.instance.HaveBet=false;
HaveallotherMove=false;
if (!is_jisha_jiesuan)
{

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@ -1,35 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class Allother : MonoBehaviour
{
public List<otherWoniu> otherWonius;
// Start is called before the first frame update
void Start()
{
//ControWoniuToMove();
//StartCoroutine(WoniuToMove());
}
public IEnumerator WoniuToMove()
{
foreach (otherWoniu item in otherWonius)
{
yield return new WaitForSeconds(1);
item.OtherWoniuMove();
}
}
public async void ControWoniuToMove()
{
foreach (otherWoniu item in otherWonius)
{
await Task.Delay(1000);
item.OtherWoniuMove();
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fafd91fc9fb41634bb76aef9127888d7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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@ -1,7 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
using UnityEngine.UI;
@ -29,7 +28,6 @@ public class BettingBtn : MonoBehaviour
public List<GameObject> list=new List<GameObject>();
public TextMeshProUGUI SelfWoniuText;
// Start is called before the first frame update
void Start()
{
@ -56,34 +54,20 @@ public class BettingBtn : MonoBehaviour
public GameObject bg;
public async void OnClickBetBtnAsync()
{
PlayerInfo.instance.HaveBet = true;
RequestData body = new RequestData();
body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
body.bet = BetValue;
body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
body.userId = Global.global.serverResponse.data.userId;
bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponent<TextBox>().AddText(BetValue);
PlayerInfo.instance.AllBetCoins += BetValue;
StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//修改蜗牛头上文本
bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponentInChildren< TextBox >().AddText(BetValue);
string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("用户下注响应: " + response);
bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
}
public async void BetAgain()
{
RequestData body = new RequestData();
body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
body.bet = PlayerInfo.instance.AllBetCoins;
body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
body.userId = Global.global.serverResponse.data.userId;
string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("用户下注响应: " + response);
bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
}
void SetBet()
{
// 获取所有的Button组件
@ -113,7 +97,7 @@ public class BettingBtn : MonoBehaviour
//item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang();
item.GetComponent<TextBox>().PlayAni();
ControMoney(item);//分钱
ControMoney(item);
}
@ -141,32 +125,32 @@ public class BettingBtn : MonoBehaviour
}
}
//public void GiveMoneyToPlayer()
//{
// switch (PlayerMovePos.instance.HouseId)
// {
// case 1:
// PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
public void GiveMoneyToPlayer()
{
switch (PlayerMovePos.instance.HouseId)
{
case 1:
PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
// break;
// case 2:
// PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
// break;
// case 3:
// PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
// break;
// case 4:
// PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
// break;
// case 5:
// PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
// break;
// case 6:
// PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
// break;
// default:
// Debug.Log("未选择房间");
// break;
// }
//}
break;
case 2:
PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
break;
case 3:
PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
break;
case 4:
PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
break;
case 5:
PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
break;
case 6:
PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
break;
default:
Debug.Log("δѡÔñ·¿¼ä");
break;
}
}
}

View File

@ -9,7 +9,6 @@ public class FailPanel : BasePanel
public GameObject moveObject;
public static FailPanel instance;
public GameObject bg;
public PlayerMovePos woniuMovePos;
public override void Start()
{
instance = this;
@ -27,7 +26,7 @@ public class FailPanel : BasePanel
public override void HidePanel()
{
base.HidePanel();
woniuMovePos.IsReturn = true;
PlayerMovePos.instance.IsReturn = true;
//BossContro.instance.ReturnParent();
MaskContro.instance.SetMask(false);
//都返回原来的位置

View File

@ -17,7 +17,6 @@ public class HouseBtn : MonoBehaviour
public GameObject wn;
//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
public bool DoorIsOpen;
public PlayerMovePos woniuMovePos;
// Start is called before the first frame update
void Start()
{
@ -36,13 +35,10 @@ public class HouseBtn : MonoBehaviour
{
Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª");
transform.GetComponent<PlayerMove>().StartMove();
woniuMovePos.HadChoise = true;
PlayerMovePos.instance.HadChoise = true;
}
if (PlayerInfo.instance.HaveBet)
{
BettingBtn.instance.BetAgain();//再次投注,换房子
}
}
}

View File

@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class PlayerInfo : MonoBehaviour
@ -8,9 +7,7 @@ public class PlayerInfo : MonoBehaviour
public static PlayerInfo instance;
public float Money = 1000;
public float AllBetCoins;//总共下注蛋
public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
public bool HaveBet;//是否已经下注过
public int AllBetCoins;//总共下注蛋
// Start is called before the first frame update
void Start()
{

View File

@ -40,9 +40,6 @@ public class PlayerMove : MonoBehaviour
public AllHouseContro allHouseContro;
public Transform SelfTextTrans;
public Transform SelfImage;
public bool IsOtherWoniu;
private void Start()
{
Speed = 2f;
@ -74,7 +71,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos)
{
objectToMove.GetComponent<PlayerMovePos>().HouseId = 1;
PlayerMovePos.instance.HouseId = 1;
}
else
{
@ -87,7 +84,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos)
{
objectToMove.GetComponent<PlayerMovePos>().HouseId = 2;
PlayerMovePos.instance.HouseId = 2;
}
else
{
@ -99,7 +96,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos)
{
objectToMove.GetComponent<PlayerMovePos>().HouseId = 3;
PlayerMovePos.instance.HouseId = 3;
}
else
{
@ -111,7 +108,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos)
{
objectToMove.GetComponent<PlayerMovePos>().HouseId = 4;
PlayerMovePos.instance.HouseId = 4;
}
else
{
@ -123,7 +120,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos)
{
objectToMove.GetComponent<PlayerMovePos>().HouseId = 5;
PlayerMovePos.instance.HouseId = 5;
}
else
{
@ -135,7 +132,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos)
{
objectToMove.GetComponent<PlayerMovePos>().HouseId = 6;
PlayerMovePos.instance.HouseId = 6;
}
else
{
@ -209,7 +206,7 @@ public class PlayerMove : MonoBehaviour
for (int i = 0; i < pathPoints.Length; i++)
{
if (!IsBoos&& objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
if (!IsBoos&&PlayerMovePos.instance.StartPos == pathPoints[i])
{
startIndex = i;
Debug.Log("Startindex"+i);
@ -276,31 +273,25 @@ public class PlayerMove : MonoBehaviour
{
if (IsBoos||!objectToMove.GetComponent<PlayerMovePos>().IsReturn)
if (!PlayerMovePos.instance.IsReturn)
{
if (!IsBoos)
{
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
JudgeEnd();
SetParentToHouse();
objectToMove.GetComponent<PlayerMovePos>().StartPos = EndPos;
PlayerMovePos.instance.StartPos = EndPos;
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
if (!IsOtherWoniu)
{
PlayerMovePos.instance.PlayAni.SetInteger("State", 0);
MaskContro.instance.SetMask(false);
}
});
}
else
{
Debug.Log("cscscscscscscscscscscs");
JudgeEnd();
GetComponent<BossContro>().BossAni.SetInteger("State", 0);//停止移动
Debug.Log("nnnnnnnn");
allHouseContro.ControOneDoorOpen(GetComponent<BossContro>().HouseId,() => {//开门
GetComponent<BossContro>().BossAni.SetInteger("State", 1);
@ -324,7 +315,7 @@ public class PlayerMove : MonoBehaviour
}
else
{
objectToMove.GetComponent<PlayerMovePos>().IsReturn = false;//ÖØÖÃ
PlayerMovePos.instance.IsReturn = false;//ÖØÖÃ
MaskContro.instance.SetMask(false);
}
@ -348,13 +339,13 @@ public class PlayerMove : MonoBehaviour
public void JudgeSuccOrFail()
{
Debug.Log("=000000000000000000000000000000000000000000000000");
if (GetComponent<BossContro>().BoosStartPos == transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
if (GetComponent<BossContro>().BoosStartPos == PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
{
//BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
Debug.Log("失败");//失败
FailPanel.instance.ShowPanel();
}
else if (GetComponent<BossContro>().BoosStartPos != transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
else if (GetComponent<BossContro>().BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
{
Debug.Log("胜利");//胜利
SucceePanel.instance.ShowPanel();
@ -372,25 +363,19 @@ public class PlayerMove : MonoBehaviour
public void Rotate()
{
Vector3 currentRotation = objectToMove.localEulerAngles;
currentRotation.y += 180f;
objectToMove.localEulerAngles = currentRotation;
}
public void OnMove(Vector3[] waypoints)
{
if (!IsBoos)
{
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 1);
if (!IsOtherWoniu)
{
PlayerMovePos.instance.PlayAni.SetInteger("State", 1);
MaskContro.instance.SetMask(true);
}
}
MoveOutParent();
Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear)
.SetEase(Ease.Linear) // 设置线性过渡效果
@ -419,15 +404,15 @@ public class PlayerMove : MonoBehaviour
else
{
// 判断物体是否需要旋转
if (nextWaypoint.x < currentWaypoint.x && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
if (nextWaypoint.x < currentWaypoint.x && !PlayerMovePos.instance.IsLeft)
{
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
PlayerMovePos.instance.IsLeft = true;
// 旋转物体使其面向左侧绕Y轴旋转180度
Rotate();
}
else if (nextWaypoint.x > currentWaypoint.x && objectToMove.GetComponent<PlayerMovePos>().IsLeft)
else if (nextWaypoint.x > currentWaypoint.x && PlayerMovePos.instance.IsLeft)
{
objectToMove.GetComponent<PlayerMovePos>().IsLeft = false;
PlayerMovePos.instance.IsLeft = false;
Rotate();
}
}

View File

@ -4,7 +4,7 @@ using UnityEngine;
public class PlayerMovePos : MonoBehaviour
{
public static PlayerMovePos instance;
public Transform StartPos;
public Transform CurrentPos;
public int StartIndex;
@ -21,7 +21,7 @@ public class PlayerMovePos : MonoBehaviour
// Start is called before the first frame update
void Start()
{
instance = this;
}

View File

@ -19,8 +19,6 @@ public class RoomInfo : MonoBehaviour
public GameObject FenText;
public GameObject QinText;
public GameObject LanText;
// Start is called before the first frame update
void Awake()
{

View File

@ -3,7 +3,6 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
public class Tools : MonoBehaviour
{
// Start is called before the first frame update
@ -24,35 +23,16 @@ public class Tools : MonoBehaviour
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
// 更新文本显示
SetText.text = currentValue.ToString("F1");
SetText.text = currentValue.ToString();
yield return null; // 等待一帧
}
SetText.text = endValue.ToString("F1");
SetText.text = endValue.ToString();
}
public static IEnumerator AnimateTextMashPro(float startValue, float endValue, float time, TextMeshProUGUI SetText)
{
float elapsedTime = 0f; // 已经过去的时间
while (elapsedTime < time)
{
elapsedTime += Time.deltaTime;
float t = elapsedTime / time;
// 计算当前值,使用 Mathf.Lerp 进行线性插值
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
// 更新文本显示
SetText.text = currentValue.ToString("F1");
yield return null; // 等待一帧
}
SetText.text = endValue.ToString("F1");
}
//public static void MoveUpOrDwon(RectTransform obj,float add)//向上或下移动
//{
// float targetY = obj.anchoredPosition.y + add; // 计算目标位置

View File

@ -135,5 +135,4 @@ public class GameEscapeModel
public float beansCoinFee; // 手续费
public float beansCoinRank; // 排名奖励豆币
public float beansCoinDivide; // 分成豆币
}

View File

@ -85,18 +85,18 @@ public class logoPanel : MonoBehaviour
public async void OnClickLoginBtnAsync()
{
loginbody body = new loginbody
{
userName = userNameField.text,
password = passwordField.text,
verifyCode = int.Parse(verifyCodeField.text)
};
//loginbody body = new loginbody
//{
// userName = "15151658596",
// password = "123456",
// verifyCode = 111111
// userName = userNameField.text,
// password = passwordField.text,
// verifyCode = int.Parse(verifyCodeField.text)
//};
loginbody body = new loginbody
{
userName = "15151658596",
password = "123456",
verifyCode = 111111
};
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
if (response != null && response.code == 200 && response.data != null)

View File

@ -1,20 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class otherWoniu : MonoBehaviour
{
public List<GameObject> EndPosList;
// Start is called before the first frame update
void Start()
{
//OtherWoniuMove();
}
public void OtherWoniuMove()
{
int Index = Random.Range(0, EndPosList.Count);
transform.GetComponent<PlayerMove>().EndPos = EndPosList[Index].transform;
transform.GetComponent<PlayerMove>().StartMove();
}
}

View File

@ -1,11 +0,0 @@
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@ -99,7 +99,7 @@ Material:
- _FaceColor: {r: 0.9019608, g: 0.8901961, b: 0.84705883, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0.41960788, g: 0.41176474, b: 0.38823533, a: 1}
- _OutlineColor: {r: 0.42352942, g: 0.32941177, b: 0.34509805, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}

View File

@ -6,7 +6,7 @@ TextureImporter:
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@ -36,13 +36,13 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -107,7 +107,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -36,13 +36,13 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -107,7 +107,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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