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No commits in common. "d95ce828ba5869d39beb9de2bce3f7e577d5bc57" and "2a64f2c02cee11ca43c14fb6b486295e6d14b2ef" have entirely different histories.

43 changed files with 939 additions and 2707 deletions

File diff suppressed because it is too large Load Diff

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@ -3615,7 +3615,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 540, y: -1129.5} m_AnchoredPosition: {x: 365.75, y: -930.5}
m_SizeDelta: {x: 1018, y: 0} m_SizeDelta: {x: 1018, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1071890038 --- !u!114 &1071890038

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@ -23,9 +23,6 @@ public class AllHouseContro : MonoBehaviour
public GameObject BazhuPanel; public GameObject BazhuPanel;
public WarnPanel warnPanel; public WarnPanel warnPanel;
public List<GameObject> wonnius = new List<GameObject>(); public List<GameObject> wonnius = new List<GameObject>();
public Allother allother;//¿ØÖÆÆäËûÎÏÅ£
public bool HaveallotherMove;
// Start is called before the first frame update // Start is called before the first frame update
async void Start() async void Start()
{ {
@ -57,7 +54,6 @@ public class AllHouseContro : MonoBehaviour
// 解析服务器返回的数据 // 解析服务器返回的数据
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511); Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
escapeId = Global.global.response.data.gameEscapeModel.id; escapeId = Global.global.response.data.gameEscapeModel.id;
int index = 0; int index = 0;
foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList) foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
{ {
@ -104,19 +100,12 @@ public class AllHouseContro : MonoBehaviour
} }
else if (serverResponse.data.carrySeconds < 45){ else if (serverResponse.data.carrySeconds < 45){
ControAllDoorOpen(); ControAllDoorOpen();
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString(); text.GetComponentInChildren<Text>().text = (60 - serverResponse.data.carrySeconds).ToString();
detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现"; detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现";
await Task.Delay(1000); await Task.Delay(1000);
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds - 1).ToString(); text.GetComponentInChildren<Text>().text = (60 - serverResponse.data.carrySeconds - 1).ToString();
if (!HaveallotherMove)
{
StartCoroutine(allother.WoniuToMove());
HaveallotherMove = true;
//ÆäËûÎÏÅ£½øÁý×Ó
}
} }
else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50) else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
{ {
@ -128,7 +117,7 @@ public class AllHouseContro : MonoBehaviour
is_jisha = true; is_jisha = true;
warnPanel.ShowPanel(); warnPanel.ShowPanel();
await Task.Delay(3000); await Task.Delay(2000);
warnPanel.HidePanel(); warnPanel.HidePanel();
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders()); response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
@ -166,12 +155,7 @@ public class AllHouseContro : MonoBehaviour
text.GetComponentInChildren<Text>().text = ""; text.GetComponentInChildren<Text>().text = "";
detailsText.GetComponentInChildren<Text>().text = "结算"; detailsText.GetComponentInChildren<Text>().text = "结算";
PlayerInfo.instance.AllBetCoins = 0;//Ͷע¹é0
PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
PlayerInfo.instance.HaveBet=false;
HaveallotherMove=false;
if (!is_jisha_jiesuan) if (!is_jisha_jiesuan)
{ {
is_jisha_jiesuan = true; is_jisha_jiesuan = true;

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@ -1,35 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class Allother : MonoBehaviour
{
public List<otherWoniu> otherWonius;
// Start is called before the first frame update
void Start()
{
//ControWoniuToMove();
//StartCoroutine(WoniuToMove());
}
public IEnumerator WoniuToMove()
{
foreach (otherWoniu item in otherWonius)
{
yield return new WaitForSeconds(1);
item.OtherWoniuMove();
}
}
public async void ControWoniuToMove()
{
foreach (otherWoniu item in otherWonius)
{
await Task.Delay(1000);
item.OtherWoniuMove();
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fafd91fc9fb41634bb76aef9127888d7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,7 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using TMPro;
using Unity.VisualScripting.Antlr3.Runtime; using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -29,7 +28,6 @@ public class BettingBtn : MonoBehaviour
public List<GameObject> list=new List<GameObject>(); public List<GameObject> list=new List<GameObject>();
public TextMeshProUGUI SelfWoniuText;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -56,33 +54,19 @@ public class BettingBtn : MonoBehaviour
public GameObject bg; public GameObject bg;
public async void OnClickBetBtnAsync() public async void OnClickBetBtnAsync()
{ {
PlayerInfo.instance.HaveBet = true;
RequestData body = new RequestData(); RequestData body = new RequestData();
body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId; body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
body.bet = BetValue; body.bet = BetValue;
body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo; body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
body.userId = Global.global.serverResponse.data.userId; body.userId = Global.global.serverResponse.data.userId;
bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponent<TextBox>().AddText(BetValue); bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponentInChildren< TextBox >().AddText(BetValue);
PlayerInfo.instance.AllBetCoins += BetValue;
StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//修改蜗牛头上文本
string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders()); string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("Óû§ÏÂ×¢ÏìÓ¦: " + response); Debug.Log("Óû§ÏÂ×¢ÏìÓ¦: " + response);
bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails(); bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
} }
public async void BetAgain()
{
RequestData body = new RequestData();
body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
body.bet = PlayerInfo.instance.AllBetCoins;
body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
body.userId = Global.global.serverResponse.data.userId;
string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("用户下注响应: " + response);
bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
}
void SetBet() void SetBet()
{ {
@ -113,7 +97,7 @@ public class BettingBtn : MonoBehaviour
//item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang(); //item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang();
item.GetComponent<TextBox>().PlayAni(); item.GetComponent<TextBox>().PlayAni();
ControMoney(item);//分钱 ControMoney(item);
} }
@ -141,32 +125,32 @@ public class BettingBtn : MonoBehaviour
} }
} }
//public void GiveMoneyToPlayer() public void GiveMoneyToPlayer()
//{ {
// switch (PlayerMovePos.instance.HouseId) switch (PlayerMovePos.instance.HouseId)
// { {
// case 1: case 1:
// PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2); PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
// break; break;
// case 2: case 2:
// PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2); PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
// break; break;
// case 3: case 3:
// PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2); PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
// break; break;
// case 4: case 4:
// PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2); PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
// break; break;
// case 5: case 5:
// PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2); PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
// break; break;
// case 6: case 6:
// PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2); PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
// break; break;
// default: default:
// Debug.Log("未选择房间"); Debug.Log("δѡÔñ·¿¼ä");
// break; break;
// } }
//} }
} }

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@ -9,7 +9,6 @@ public class FailPanel : BasePanel
public GameObject moveObject; public GameObject moveObject;
public static FailPanel instance; public static FailPanel instance;
public GameObject bg; public GameObject bg;
public PlayerMovePos woniuMovePos;
public override void Start() public override void Start()
{ {
instance = this; instance = this;
@ -27,7 +26,7 @@ public class FailPanel : BasePanel
public override void HidePanel() public override void HidePanel()
{ {
base.HidePanel(); base.HidePanel();
woniuMovePos.IsReturn = true; PlayerMovePos.instance.IsReturn = true;
//BossContro.instance.ReturnParent(); //BossContro.instance.ReturnParent();
MaskContro.instance.SetMask(false); MaskContro.instance.SetMask(false);
//都返回原来的位置 //都返回原来的位置

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@ -17,7 +17,6 @@ public class HouseBtn : MonoBehaviour
public GameObject wn; public GameObject wn;
//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo; //public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
public bool DoorIsOpen; public bool DoorIsOpen;
public PlayerMovePos woniuMovePos;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -36,13 +35,10 @@ public class HouseBtn : MonoBehaviour
{ {
Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª"); Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª");
transform.GetComponent<PlayerMove>().StartMove(); transform.GetComponent<PlayerMove>().StartMove();
woniuMovePos.HadChoise = true; PlayerMovePos.instance.HadChoise = true;
}
if (PlayerInfo.instance.HaveBet)
{
BettingBtn.instance.BetAgain();//再次投注,换房子
} }
} }
} }

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@ -1,6 +1,5 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro;
using UnityEngine; using UnityEngine;
public class PlayerInfo : MonoBehaviour public class PlayerInfo : MonoBehaviour
@ -8,9 +7,7 @@ public class PlayerInfo : MonoBehaviour
public static PlayerInfo instance; public static PlayerInfo instance;
public float Money = 1000; public float Money = 1000;
public float AllBetCoins;//总共下注蛋 public int AllBetCoins;//总共下注蛋
public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
public bool HaveBet;//是否已经下注过
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {

View File

@ -39,10 +39,7 @@ public class PlayerMove : MonoBehaviour
public bool IsBoos; public bool IsBoos;
public AllHouseContro allHouseContro; public AllHouseContro allHouseContro;
public Transform SelfTextTrans;
public Transform SelfImage;
public bool IsOtherWoniu;
private void Start() private void Start()
{ {
Speed = 2f; Speed = 2f;
@ -74,7 +71,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.GetComponent<PlayerMovePos>().HouseId = 1; PlayerMovePos.instance.HouseId = 1;
} }
else else
{ {
@ -87,7 +84,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.GetComponent<PlayerMovePos>().HouseId = 2; PlayerMovePos.instance.HouseId = 2;
} }
else else
{ {
@ -99,7 +96,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.GetComponent<PlayerMovePos>().HouseId = 3; PlayerMovePos.instance.HouseId = 3;
} }
else else
{ {
@ -111,7 +108,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.GetComponent<PlayerMovePos>().HouseId = 4; PlayerMovePos.instance.HouseId = 4;
} }
else else
{ {
@ -123,7 +120,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.GetComponent<PlayerMovePos>().HouseId = 5; PlayerMovePos.instance.HouseId = 5;
} }
else else
{ {
@ -135,7 +132,7 @@ public class PlayerMove : MonoBehaviour
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.GetComponent<PlayerMovePos>().HouseId = 6; PlayerMovePos.instance.HouseId = 6;
} }
else else
{ {
@ -209,7 +206,7 @@ public class PlayerMove : MonoBehaviour
for (int i = 0; i < pathPoints.Length; i++) for (int i = 0; i < pathPoints.Length; i++)
{ {
if (!IsBoos&& objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i]) if (!IsBoos&&PlayerMovePos.instance.StartPos == pathPoints[i])
{ {
startIndex = i; startIndex = i;
Debug.Log("Startindex"+i); Debug.Log("Startindex"+i);
@ -276,31 +273,25 @@ public class PlayerMove : MonoBehaviour
{ {
if (IsBoos||!objectToMove.GetComponent<PlayerMovePos>().IsReturn) if (!PlayerMovePos.instance.IsReturn)
{ {
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => { objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
JudgeEnd(); JudgeEnd();
SetParentToHouse(); SetParentToHouse();
objectToMove.GetComponent<PlayerMovePos>().StartPos = EndPos; PlayerMovePos.instance.StartPos = EndPos;
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0); PlayerMovePos.instance.PlayAni.SetInteger("State", 0);
if (!IsOtherWoniu) MaskContro.instance.SetMask(false);
{
MaskContro.instance.SetMask(false);
}
}); });
} }
else else
{ {
Debug.Log("cscscscscscscscscscscs");
JudgeEnd(); JudgeEnd();
GetComponent<BossContro>().BossAni.SetInteger("State", 0);//停止移动 GetComponent<BossContro>().BossAni.SetInteger("State", 0);//停止移动
Debug.Log("nnnnnnnn");
allHouseContro.ControOneDoorOpen(GetComponent<BossContro>().HouseId,() => {//开门 allHouseContro.ControOneDoorOpen(GetComponent<BossContro>().HouseId,() => {//开门
GetComponent<BossContro>().BossAni.SetInteger("State", 1); GetComponent<BossContro>().BossAni.SetInteger("State", 1);
@ -324,7 +315,7 @@ public class PlayerMove : MonoBehaviour
} }
else else
{ {
objectToMove.GetComponent<PlayerMovePos>().IsReturn = false;//ÖØÖÃ PlayerMovePos.instance.IsReturn = false;//ÖØÖÃ
MaskContro.instance.SetMask(false); MaskContro.instance.SetMask(false);
} }
@ -348,13 +339,13 @@ public class PlayerMove : MonoBehaviour
public void JudgeSuccOrFail() public void JudgeSuccOrFail()
{ {
Debug.Log("=000000000000000000000000000000000000000000000000"); Debug.Log("=000000000000000000000000000000000000000000000000");
if (GetComponent<BossContro>().BoosStartPos == transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise) if (GetComponent<BossContro>().BoosStartPos == PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
{ {
//BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击 //BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
Debug.Log("失败");//失败 Debug.Log("失败");//失败
FailPanel.instance.ShowPanel(); FailPanel.instance.ShowPanel();
} }
else if (GetComponent<BossContro>().BoosStartPos != transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise) else if (GetComponent<BossContro>().BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
{ {
Debug.Log("胜利");//胜利 Debug.Log("胜利");//胜利
SucceePanel.instance.ShowPanel(); SucceePanel.instance.ShowPanel();
@ -372,23 +363,17 @@ public class PlayerMove : MonoBehaviour
public void Rotate() public void Rotate()
{ {
Vector3 currentRotation = objectToMove.localEulerAngles; Vector3 currentRotation = objectToMove.localEulerAngles;
currentRotation.y += 180f; currentRotation.y += 180f;
objectToMove.localEulerAngles = currentRotation; objectToMove.localEulerAngles = currentRotation;
} }
public void OnMove(Vector3[] waypoints) public void OnMove(Vector3[] waypoints)
{ {
if (!IsBoos) if (!IsBoos)
{ {
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 1); PlayerMovePos.instance.PlayAni.SetInteger("State", 1);
if (!IsOtherWoniu) MaskContro.instance.SetMask(true);
{
MaskContro.instance.SetMask(true);
}
} }
MoveOutParent(); MoveOutParent();
@ -419,15 +404,15 @@ public class PlayerMove : MonoBehaviour
else else
{ {
// 判断物体是否需要旋转 // 判断物体是否需要旋转
if (nextWaypoint.x < currentWaypoint.x && !objectToMove.GetComponent<PlayerMovePos>().IsLeft) if (nextWaypoint.x < currentWaypoint.x && !PlayerMovePos.instance.IsLeft)
{ {
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true; PlayerMovePos.instance.IsLeft = true;
// 旋转物体使其面向左侧绕Y轴旋转180度 // 旋转物体使其面向左侧绕Y轴旋转180度
Rotate(); Rotate();
} }
else if (nextWaypoint.x > currentWaypoint.x && objectToMove.GetComponent<PlayerMovePos>().IsLeft) else if (nextWaypoint.x > currentWaypoint.x && PlayerMovePos.instance.IsLeft)
{ {
objectToMove.GetComponent<PlayerMovePos>().IsLeft = false; PlayerMovePos.instance.IsLeft = false;
Rotate(); Rotate();
} }
} }

View File

@ -4,7 +4,7 @@ using UnityEngine;
public class PlayerMovePos : MonoBehaviour public class PlayerMovePos : MonoBehaviour
{ {
public static PlayerMovePos instance;
public Transform StartPos; public Transform StartPos;
public Transform CurrentPos; public Transform CurrentPos;
public int StartIndex; public int StartIndex;
@ -21,7 +21,7 @@ public class PlayerMovePos : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
instance = this;
} }

View File

@ -19,8 +19,6 @@ public class RoomInfo : MonoBehaviour
public GameObject FenText; public GameObject FenText;
public GameObject QinText; public GameObject QinText;
public GameObject LanText; public GameObject LanText;
// Start is called before the first frame update // Start is called before the first frame update
void Awake() void Awake()
{ {

View File

@ -3,7 +3,6 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using DG.Tweening; using DG.Tweening;
using TMPro;
public class Tools : MonoBehaviour public class Tools : MonoBehaviour
{ {
// Start is called before the first frame update // Start is called before the first frame update
@ -24,35 +23,16 @@ public class Tools : MonoBehaviour
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t)); int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
// 更新文本显示 // 更新文本显示
SetText.text = currentValue.ToString("F1"); SetText.text = currentValue.ToString();
yield return null; // 等待一帧 yield return null; // 等待一帧
} }
SetText.text = endValue.ToString("F1"); SetText.text = endValue.ToString();
} }
public static IEnumerator AnimateTextMashPro(float startValue, float endValue, float time, TextMeshProUGUI SetText)
{
float elapsedTime = 0f; // 已经过去的时间
while (elapsedTime < time)
{
elapsedTime += Time.deltaTime;
float t = elapsedTime / time;
// 计算当前值,使用 Mathf.Lerp 进行线性插值
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
// 更新文本显示
SetText.text = currentValue.ToString("F1");
yield return null; // 等待一帧
}
SetText.text = endValue.ToString("F1");
}
//public static void MoveUpOrDwon(RectTransform obj,float add)//向上或下移动 //public static void MoveUpOrDwon(RectTransform obj,float add)//向上或下移动
//{ //{
// float targetY = obj.anchoredPosition.y + add; // 计算目标位置 // float targetY = obj.anchoredPosition.y + add; // 计算目标位置

View File

@ -135,5 +135,4 @@ public class GameEscapeModel
public float beansCoinFee; // 手续费 public float beansCoinFee; // 手续费
public float beansCoinRank; // 排名奖励豆币 public float beansCoinRank; // 排名奖励豆币
public float beansCoinDivide; // 分成豆币 public float beansCoinDivide; // 分成豆币
} }

View File

@ -85,18 +85,18 @@ public class logoPanel : MonoBehaviour
public async void OnClickLoginBtnAsync() public async void OnClickLoginBtnAsync()
{ {
loginbody body = new loginbody
{
userName = userNameField.text,
password = passwordField.text,
verifyCode = int.Parse(verifyCodeField.text)
};
//loginbody body = new loginbody //loginbody body = new loginbody
//{ //{
// userName = "15151658596", // userName = userNameField.text,
// password = "123456", // password = passwordField.text,
// verifyCode = 111111 // verifyCode = int.Parse(verifyCodeField.text)
//}; //};
loginbody body = new loginbody
{
userName = "15151658596",
password = "123456",
verifyCode = 111111
};
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body)); string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse); ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
if (response != null && response.code == 200 && response.data != null) if (response != null && response.code == 200 && response.data != null)

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@ -1,20 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class otherWoniu : MonoBehaviour
{
public List<GameObject> EndPosList;
// Start is called before the first frame update
void Start()
{
//OtherWoniuMove();
}
public void OtherWoniuMove()
{
int Index = Random.Range(0, EndPosList.Count);
transform.GetComponent<PlayerMove>().EndPos = EndPosList[Index].transform;
transform.GetComponent<PlayerMove>().StartMove();
}
}

View File

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