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12 changed files with 2869 additions and 2739 deletions

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@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Conversion : BaseUIPanel
{
public Button Button1;
public Button Button2;
public GameObject game;
void Start()
{
Button1.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.ShellToEgg));
Button2.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.EggToShell));
}
void ButtononClick(ConversionItem.mode mymode)
{
Canvas canvas = GetComponentInParent<Canvas>();
GameObject conver = Instantiate(game, canvas.transform);
conver.GetComponentInChildren<ConversionItem>().mymode = mymode;
}
}

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@ -1,11 +0,0 @@
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@ -6,7 +6,6 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
public class ConversionItem : BaseUIPanel
{
@ -15,48 +14,18 @@ public class ConversionItem : BaseUIPanel
public Button button1;
public Button button2;
public Image Image1;
public Image Image2;
public Sprite shellSprite;
public Sprite eggSprite;
public mode mymode = mode.ShellToEgg;
public class coinsConvert
{
public float voluteCoin;
public float beansCoin;
public int convertType;
}
private async void Start()
private void Start()
{
inputField.onValueChanged.AddListener(GetInputData);
button1.onClick.AddListener(() => CancelOnClick(button1));
button2.onClick.AddListener(() => ConfirmOnClick(button2));
TextMeshProUGUI.text = "0";
//testhead = await testLogo();//测试登录
TextMeshProUGUI.text = "0";
}
public enum mode
{
ShellToEgg = 0,//蜗壳转蜗蛋
EggToShell = 1//蜗蛋转蜗壳
}
private void Update()
{
if (mymode == mode.ShellToEgg)
{
Image1.sprite = shellSprite;
Image2.sprite = eggSprite;
}
else
{
Image2.sprite = shellSprite;
Image1.sprite = eggSprite;
}
ShellToEgg,
EggToShell
}
public async void CancelOnClick(Button button)//È¡Ïû°´Å¥
{
@ -66,44 +35,20 @@ public class ConversionItem : BaseUIPanel
public async void ConfirmOnClick(Button button)//È·¶¨°´Å¥
{
await ButtonClickAnimationAsync(button.gameObject);
if (IsGreaterThanZeroDecimal(inputField.text))
{
coinsConvert body = new coinsConvert();
if (mymode == mode.ShellToEgg)
{
body.voluteCoin = float.Parse(inputField.text);
body.beansCoin = float.Parse(TextMeshProUGUI.text);
}
else
{
body.voluteCoin = float.Parse(TextMeshProUGUI.text);
body.beansCoin = float.Parse(inputField.text);
}
body.convertType = (int)mymode;
//string response = await web.SendRequest(web.URL + "/snail/user/coinsConvert", "POST", JsonUtility.ToJson(body), testhead);//测试
string response = await web.SendRequest(web.URL + "/snail/user/coinsConvert", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());//正式接入
Debug.Log("入参:"+ JsonUtility.ToJson(body) + " 1.8返回: " + response);
ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
addEventPopUp(serverResponse.message);
Destroy(gameObject);
}
else
{
addEventPopUp("请输入正确的数量");
}
Regex.IsMatch(inputField.text, @"^[1-9]\d*$");
addEventPopUp("²âÊÔµ¯´°");
}
public void GetInputData(string userInput)
{
if (string.IsNullOrWhiteSpace(userInput) || !IsGreaterThanZeroDecimal(inputField.text)) {
if (string.IsNullOrWhiteSpace(userInput)) {
userInput = "0";
}
TextMeshProUGUI.text = "0";
if (mymode == mode.ShellToEgg)
TextMeshProUGUI.text = (float.Parse(userInput) * 3).ToString("F2");
TextMeshProUGUI.text = (int.Parse(userInput) * 3).ToString();
if (mymode == mode.EggToShell)
TextMeshProUGUI.text = (float.Parse(userInput) / 3).ToString("F2");
TextMeshProUGUI.text = (int.Parse(userInput) / 3).ToString();
ButtonClickAnimationAsync(TextMeshProUGUI.gameObject);
}
}

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@ -112,12 +112,7 @@ public class ServerResponse514: Response
{
public Data514 data; // 数据对象
}
[Serializable]
public class ServerResponse18 : Response
{
public object data; // 数据对象
}
[Serializable]
public class Response
{
public int code; // 响应状态码

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@ -3,7 +3,6 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System.Threading.Tasks;
//panel基类主要用于panel的显示和隐藏
//初始化会隐藏Panel
@ -32,25 +31,18 @@ public class BaseUIPanel : Base
public virtual void ShopPanel()
{
Panel.gameObject.SetActive(true);
if (CloseBTN != null)
{
CloseBTN.gameObject.SetActive(false);
}
CloseBTN.gameObject.SetActive(true);
Panel.transform.DOScale(1f, 0.3f);
}
/// <summary>
/// 隐藏面板,可以重写
/// </summary>
public virtual async Task HidePanel()
public virtual void HidePanel()
{
Panel.transform.DOScale(0.5f,0.2f);
if (CloseBTN != null)
{
CloseBTN.gameObject.SetActive(false);
}
CloseBTN.gameObject.SetActive(false);
Panel.gameObject.SetActive(false);
await Task.Delay(200);
}
}

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@ -14,10 +14,10 @@ public class EventPopUp : MonoBehaviour
{
Canvas canvas = GetComponentInParent<Canvas>();
float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
transform.DOMoveY(canvasHeight - (canvasHeight*0.3f), 1.5f);
transform.DOMoveY(canvasHeight - 200f, 1.5f);
await Task.Delay(500);
Image.DOColor(new Color(1f, 1f, 1f, 0f), 5f);
await Task.Delay(5100);
await Task.Delay(5000);
Destroy(gameObject);
}

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@ -1,15 +1,13 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Base : MonoBehaviour
{
public async Task ButtonClickAnimationAsync(GameObject button)//按钮动画
public async Task ButtonClickAnimationAsync(GameObject button)
{
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
Sequence mySequence = DOTween.Sequence();
@ -21,46 +19,12 @@ public class Base : MonoBehaviour
await tcs.Task;
}
public void addEventPopUp(string Details)//添加弹窗
public void addEventPopUp(string Details)
{
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
Canvas canvas = GetComponentInParent<Canvas>();
prefab.GetComponent<EventPopUp>().text = Details;
Instantiate(prefab, canvas.transform);
}
logoPanel.ServerResponse TestserverResponse;
protected Dictionary<string, string> testhead;
public async Task<Dictionary<string, string>> testLogo()//测试登录
{
LoginAndGetToken.loginbody body = new LoginAndGetToken.loginbody
{
userName = "15151658596",
password = "123456",
verifyCode = 111111
};
string loginResponse = await web.SendRequest(web.URL + "/snail/user/login", "POST", JsonUtility.ToJson(body));
logoPanel.ServerResponse response = JsonUtility.FromJson<logoPanel.ServerResponse>(loginResponse);
if (response != null && response.code == 200 && response.data != null)
{
TestserverResponse = response;
addEventPopUp("测试登录成功");
return new Dictionary<string, string>
{
{ "Authorization", TestserverResponse.data.token }
};
}
addEventPopUp("测试登录失败");
return new Dictionary<string, string>();
}
public bool IsGreaterThanZeroDecimal(string text)//判断必须为小数而且大于0
{
// 使用正则表达式匹配大于0的小数
string pattern = @"^(?!0(\.0+)?$)(\d+(\.\d+)?|\.\d+)$";
Regex regex = new Regex(pattern);
return regex.IsMatch(text);
}
}

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