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3 Commits
a0d7e22ce8
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990e5e3e21
Author | SHA1 | Date | |
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990e5e3e21 | |||
0a5593accf | |||
6406f11b93 |
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value:
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objectReference: {fileID: 1623243285}
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propertyPath: pathPoints.Array.data[13]
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value:
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objectReference: {fileID: 928564782}
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- target: {fileID: 4217838679404656796, guid: cb258e284be1975488c77564b0cadd91, type: 3}
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propertyPath: m_Name
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value: woniu (1)
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objectReference: {fileID: 0}
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value: 0
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.x
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|
@ -3631,7 +3631,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: -1369.5}
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m_AnchoredPosition: {x: 686, y: -1387.5}
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m_SizeDelta: {x: 1018, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1071890038
|
||||
@ -3641,7 +3641,7 @@ MonoBehaviour:
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1071890036}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
|
||||
@ -3654,8 +3654,8 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
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m_Calls: []
|
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_Sprite: {fileID: 21300000, guid: 304988f81c1a3174eaa4918de3859c24, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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|
2636
TheStrongestSnail/Assets/Scenes/scene_woniuka.unity
Normal file
2636
TheStrongestSnail/Assets/Scenes/scene_woniuka.unity
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e3a21febf4715d42a7a7be596b0c9d1
|
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guid: 19eafdbdeed535349a0d7d7318e176d2
|
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DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
@ -37,9 +37,6 @@ public class AllHouseContro : MonoBehaviour
|
||||
public bool HaveLoad;
|
||||
|
||||
public HistoryPanel historyPanel;
|
||||
|
||||
public bool IsLoadIn;//是否已经进入游戏
|
||||
public bool IsHideLoadPanel;//是否关闭加载页面
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
@ -97,8 +94,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
is_jisha_jiesuan = false;
|
||||
is_jisha = false;
|
||||
|
||||
IsLoadIn = true;
|
||||
//StartCoroutine(LoadPanel.instance.ToHidePanel());
|
||||
StartCoroutine(LoadPanel.instance.ToHidePanel());
|
||||
}
|
||||
public bool is_jisha = false;
|
||||
public bool is_jisha_jiesuan = false;
|
||||
@ -132,7 +128,6 @@ public class AllHouseContro : MonoBehaviour
|
||||
public async void checkOutAllTheEscapeRoomsAsync()//5.1.2
|
||||
{
|
||||
|
||||
|
||||
foreach (HouseBtn house in HouseBtnList)
|
||||
{
|
||||
house.GetComponentInChildren<Button>().onClick.AddListener(() => {
|
||||
@ -159,7 +154,6 @@ public class AllHouseContro : MonoBehaviour
|
||||
if (houseBtn.roomNo==item.roomNo)
|
||||
{
|
||||
houseBtn.roomBeansCoin = item.roomBeansCoin;
|
||||
houseBtn.roomUserNo = item.roomUserNo;
|
||||
houseBtn.text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
|
||||
|
||||
}
|
||||
@ -182,20 +176,10 @@ public class AllHouseContro : MonoBehaviour
|
||||
detailsText.GetComponentInChildren<Text>().text = "";//踏狗써監
|
||||
battleRoyaleGameDetails();
|
||||
LoadPanel.instance.ShowPanel();
|
||||
allother.ClearAllWoniu();
|
||||
IsHideLoadPanel = false;
|
||||
GetInfo516();
|
||||
PlayerInfo.instance.AllBetCoins = 0;//尻鬧백0
|
||||
}
|
||||
else if (serverResponse.data.carrySeconds < 45){
|
||||
|
||||
if (IsLoadIn && !IsHideLoadPanel&& serverResponse.data.carrySeconds <38)//关闭加载页面
|
||||
{
|
||||
LoadPanel.instance.HidePanel();
|
||||
IsHideLoadPanel = true;
|
||||
HaveallotherMove = false;
|
||||
}
|
||||
|
||||
//ClearBoosHouseId();//헌왕boos렛쇌뵀
|
||||
ControAllDoorOpen();
|
||||
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
|
||||
@ -206,9 +190,8 @@ public class AllHouseContro : MonoBehaviour
|
||||
|
||||
if (!HaveallotherMove)
|
||||
{
|
||||
//StartCoroutine(allother.IECreateWoniu());
|
||||
|
||||
allother.startIEmove();
|
||||
//StartCoroutine(allother.WoniuToMove());
|
||||
allother.CreateWoniu();
|
||||
HaveallotherMove = true;
|
||||
//페儉卦큇쏵집綾
|
||||
}
|
||||
@ -271,7 +254,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
|
||||
PlayerInfo.instance.HaveBet=false;
|
||||
|
||||
|
||||
HaveallotherMove=false;
|
||||
|
||||
if (!is_jisha_jiesuan)
|
||||
{
|
||||
|
@ -7,9 +7,9 @@ public class Allother : MonoBehaviour
|
||||
{
|
||||
public List<otherWoniu> otherWonius=new List<otherWoniu>();
|
||||
|
||||
// public List<HouseBtn> House;//蜗牛进入的父物体
|
||||
public List<HouseBtn> House;//蜗牛进入的父物体
|
||||
public GameObject OtherWoniuPre;//ÆäËûÎÏÅ£Ô¤ÖÆÌå
|
||||
public AllHouseContro allHouseContro;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -32,65 +32,24 @@ public class Allother : MonoBehaviour
|
||||
// }
|
||||
// }
|
||||
|
||||
//笼子里的蜗牛全部清空
|
||||
public void ClearAllWoniu()
|
||||
//蜗牛全部刷新到笼子里面
|
||||
public void RefrashAllWoniu()
|
||||
{
|
||||
if (otherWonius != null)
|
||||
{
|
||||
for (int i = 0; i < otherWonius.Count; i++)
|
||||
{
|
||||
Destroy(otherWonius[i].gameObject);
|
||||
|
||||
}
|
||||
}
|
||||
otherWonius.Clear();
|
||||
}
|
||||
|
||||
public void CreateWoniu()
|
||||
{
|
||||
foreach (HouseBtn house in allHouseContro.HouseBtnList)
|
||||
foreach (HouseBtn house in House)
|
||||
{
|
||||
for (int i = 0; i < house.roomUserNo; i++)
|
||||
{
|
||||
// 在指定范围内随机生成位置
|
||||
float randomX = Random.Range(-250f, 250f); // X轴范围
|
||||
float randomY = Random.Range(-80f, 80f); // Y轴范围
|
||||
Vector2 randomPosition = new Vector2(randomX, randomY);
|
||||
|
||||
// 实例化蜗牛
|
||||
GameObject ot=Instantiate(OtherWoniuPre, transform);
|
||||
ot.GetComponent<RectTransform>().anchoredPosition = randomPosition;
|
||||
|
||||
// 添加到蜗牛列表并设置其行为
|
||||
otherWonius.Add(ot.GetComponent<otherWoniu>());
|
||||
ot.GetComponent<otherWoniu>().OtherWoniuMove(house); // 移动到目标房间
|
||||
|
||||
Debug.Log("生成蜗牛,随机位置:" + randomPosition);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void startIEmove()
|
||||
{
|
||||
StartCoroutine(IECreateWoniu());
|
||||
}
|
||||
public IEnumerator IECreateWoniu()
|
||||
{
|
||||
foreach (HouseBtn house in allHouseContro.HouseBtnList)
|
||||
{
|
||||
for (int i = 0; i < house.roomUserNo; i++)
|
||||
{
|
||||
|
||||
GameObject ot = Instantiate(OtherWoniuPre, transform);
|
||||
ot.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-250, 250), Random.Range(-80, 80));
|
||||
otherWonius.Add(ot.GetComponent<otherWoniu>());
|
||||
ot.GetComponent<otherWoniu>().OtherWoniuMove(house);//进房间
|
||||
|
||||
Debug.Log("生成蜗牛");
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
ot.GetComponent<otherWoniu>().OtherWoniuMove(house.roomNo);//进房间
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ public class BossContro : MonoBehaviour
|
||||
{
|
||||
//instance = this;
|
||||
originalParent = transform.parent;
|
||||
OrPos = transform.GetComponent<RectTransform>().anchoredPosition;
|
||||
OrPos = transform.position;
|
||||
}
|
||||
|
||||
public void MoveParent()
|
||||
@ -47,7 +47,7 @@ public class BossContro : MonoBehaviour
|
||||
transform.SetAsFirstSibling(); // 设置为第一个子节点
|
||||
Vector3 RePos = StartPos.position;
|
||||
|
||||
transform.GetComponent<RectTransform>().anchoredPosition = OrPos;
|
||||
transform.position = OrPos;
|
||||
|
||||
BoosStartPos=StartPos;
|
||||
//allHouseContro.CloseBoosDoor(BoosHouse.GetComponent<HouseBtn>());
|
||||
|
@ -16,7 +16,7 @@ public class OtherMove : MonoBehaviour
|
||||
public Transform EndPos;
|
||||
public Transform posGroup;
|
||||
|
||||
public Transform JumpPos;
|
||||
|
||||
|
||||
|
||||
public Transform OutParent;
|
||||
@ -30,7 +30,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
private void Awake()
|
||||
private void Start()
|
||||
{
|
||||
Speed = 2f;
|
||||
objectToMove = transform;
|
||||
@ -44,14 +44,13 @@ public class OtherMove : MonoBehaviour
|
||||
// 去掉父物体自身(只要子节点)
|
||||
pathPoints = System.Array.FindAll(pathPoints, t => t != posGroup);
|
||||
|
||||
Debug.Log("子节点已存入数组"+ pathPoints.Length);
|
||||
Debug.Log("子节点已存入数组");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("请分配父物体!");
|
||||
}
|
||||
OutParent= GameObject.Find("Canvas/Bg").transform ;
|
||||
JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform;
|
||||
}
|
||||
public void MoveOutParent()
|
||||
{
|
||||
@ -92,26 +91,17 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public bool JudagePos1()
|
||||
{
|
||||
if (EndPos == JumpPos)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void StartMove()
|
||||
{
|
||||
|
||||
Debug.Log("启动其他蜗牛移动");
|
||||
|
||||
// 提取路径中的所有点的位置
|
||||
Debug.Log("路径长度"+ pathPoints.Length);
|
||||
|
||||
for (int i = 0; i < pathPoints.Length; i++)
|
||||
{
|
||||
Debug.Log("其他蜗判断终点");
|
||||
if (objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
|
||||
{
|
||||
startIndex = i;
|
||||
@ -131,7 +121,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
if (endIndex > startIndex)
|
||||
{
|
||||
Debug.Log("其他蜗牛分配路径");
|
||||
|
||||
|
||||
duration = (endIndex - startIndex) / Speed;
|
||||
|
||||
@ -139,12 +129,7 @@ public class OtherMove : MonoBehaviour
|
||||
Vector3[] waypoints = new Vector3[endIndex - startIndex + 1];
|
||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i <= endIndex; i++, j++)
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|
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|
||||
{
|
||||
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|
||||
continue;
|
||||
|
||||
}
|
||||
waypoints[j] = pathPoints[i].position;
|
||||
|
||||
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|
||||
@ -159,12 +144,7 @@ public class OtherMove : MonoBehaviour
|
||||
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|
||||
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|
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|
||||
{
|
||||
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|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
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|
||||
|
||||
@ -180,7 +160,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
public void AfterMove()
|
||||
{
|
||||
Debug.Log("其他蜗牛到达终点");
|
||||
|
||||
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
||||
|
||||
|
||||
@ -199,7 +179,7 @@ public class OtherMove : MonoBehaviour
|
||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
|
||||
|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
});
|
||||
@ -231,7 +211,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
public void OnMove(Vector3[] waypoints)
|
||||
{
|
||||
Debug.Log("其他蜗牛开始移动");
|
||||
|
||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 1);
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@ -9,23 +9,25 @@ public class otherWoniu : MonoBehaviour
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|
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public Transform OrPosTrams;//出发点
|
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public Transform Panrent;//父亲节点
|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
|
||||
public void OtherWoniuMove(HouseBtn house)
|
||||
public void OtherWoniuMove(int roomNo)
|
||||
{
|
||||
foreach (HouseBtn house in allHouseContros.HouseBtnList)
|
||||
{
|
||||
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|
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|
||||
|
||||
|
||||
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|
||||
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|
||||
|
||||
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验证码手机号登录密码登录手机号验证码立刻登录获取验证码没有账号?立即点击注册确认密码邀请游戏逃脱失败成功关系,拿到了灵液奖励得记录近期被杀记录期次粉乐居青嬉舍黄逗室绿趣巢蓝笑窟紫怪屋房间
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验证码手机号登录密码登录手机号验证码立刻登录获取验证码没有账号?立即点击注册确认密码邀请游戏逃脱失败成功关系,拿到了灵液奖励得记录近期被杀记录期次粉乐居青嬉舍黄逗室绿趣巢蓝笑窟紫怪屋房间:蜗牛卡¥$!@#$%^&*()1234567890购买出售
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Loading…
Reference in New Issue
Block a user