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No commits in common. "990e5e3e21330ca60f039ff2252b539c80b1943a" and "a0d7e22ce8543d5a361d2ee181abdee915fd0495" have entirely different histories.
990e5e3e21
...
a0d7e22ce8
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||||||
m_Name:
|
m_Name:
|
||||||
@ -3654,8 +3654,8 @@ MonoBehaviour:
|
|||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 21300000, guid: 304988f81c1a3174eaa4918de3859c24, type: 3}
|
m_Sprite: {fileID: 0}
|
||||||
m_Type: 1
|
m_Type: 0
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 0
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
m_FillMethod: 4
|
m_FillMethod: 4
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -37,6 +37,9 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
public bool HaveLoad;
|
public bool HaveLoad;
|
||||||
|
|
||||||
public HistoryPanel historyPanel;
|
public HistoryPanel historyPanel;
|
||||||
|
|
||||||
|
public bool IsLoadIn;//是否已经进入游戏
|
||||||
|
public bool IsHideLoadPanel;//是否关闭加载页面
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
async void Start()
|
async void Start()
|
||||||
{
|
{
|
||||||
@ -94,7 +97,8 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
is_jisha_jiesuan = false;
|
is_jisha_jiesuan = false;
|
||||||
is_jisha = false;
|
is_jisha = false;
|
||||||
|
|
||||||
StartCoroutine(LoadPanel.instance.ToHidePanel());
|
IsLoadIn = true;
|
||||||
|
//StartCoroutine(LoadPanel.instance.ToHidePanel());
|
||||||
}
|
}
|
||||||
public bool is_jisha = false;
|
public bool is_jisha = false;
|
||||||
public bool is_jisha_jiesuan = false;
|
public bool is_jisha_jiesuan = false;
|
||||||
@ -128,6 +132,7 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
public async void checkOutAllTheEscapeRoomsAsync()//5.1.2
|
public async void checkOutAllTheEscapeRoomsAsync()//5.1.2
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
foreach (HouseBtn house in HouseBtnList)
|
foreach (HouseBtn house in HouseBtnList)
|
||||||
{
|
{
|
||||||
house.GetComponentInChildren<Button>().onClick.AddListener(() => {
|
house.GetComponentInChildren<Button>().onClick.AddListener(() => {
|
||||||
@ -154,6 +159,7 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
if (houseBtn.roomNo==item.roomNo)
|
if (houseBtn.roomNo==item.roomNo)
|
||||||
{
|
{
|
||||||
houseBtn.roomBeansCoin = item.roomBeansCoin;
|
houseBtn.roomBeansCoin = item.roomBeansCoin;
|
||||||
|
houseBtn.roomUserNo = item.roomUserNo;
|
||||||
houseBtn.text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
|
houseBtn.text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -176,10 +182,20 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
detailsText.GetComponentInChildren<Text>().text = "";//踏狗써監
|
detailsText.GetComponentInChildren<Text>().text = "";//踏狗써監
|
||||||
battleRoyaleGameDetails();
|
battleRoyaleGameDetails();
|
||||||
LoadPanel.instance.ShowPanel();
|
LoadPanel.instance.ShowPanel();
|
||||||
|
allother.ClearAllWoniu();
|
||||||
|
IsHideLoadPanel = false;
|
||||||
GetInfo516();
|
GetInfo516();
|
||||||
PlayerInfo.instance.AllBetCoins = 0;//尻鬧백0
|
PlayerInfo.instance.AllBetCoins = 0;//尻鬧백0
|
||||||
}
|
}
|
||||||
else if (serverResponse.data.carrySeconds < 45){
|
else if (serverResponse.data.carrySeconds < 45){
|
||||||
|
|
||||||
|
if (IsLoadIn && !IsHideLoadPanel&& serverResponse.data.carrySeconds <38)//关闭加载页面
|
||||||
|
{
|
||||||
|
LoadPanel.instance.HidePanel();
|
||||||
|
IsHideLoadPanel = true;
|
||||||
|
HaveallotherMove = false;
|
||||||
|
}
|
||||||
|
|
||||||
//ClearBoosHouseId();//헌왕boos렛쇌뵀
|
//ClearBoosHouseId();//헌왕boos렛쇌뵀
|
||||||
ControAllDoorOpen();
|
ControAllDoorOpen();
|
||||||
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
|
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
|
||||||
@ -190,8 +206,9 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
|
|
||||||
if (!HaveallotherMove)
|
if (!HaveallotherMove)
|
||||||
{
|
{
|
||||||
//StartCoroutine(allother.WoniuToMove());
|
//StartCoroutine(allother.IECreateWoniu());
|
||||||
allother.CreateWoniu();
|
|
||||||
|
allother.startIEmove();
|
||||||
HaveallotherMove = true;
|
HaveallotherMove = true;
|
||||||
//페儉卦큇쏵집綾
|
//페儉卦큇쏵집綾
|
||||||
}
|
}
|
||||||
@ -254,7 +271,7 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
|
PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
|
||||||
PlayerInfo.instance.HaveBet=false;
|
PlayerInfo.instance.HaveBet=false;
|
||||||
|
|
||||||
HaveallotherMove=false;
|
|
||||||
|
|
||||||
if (!is_jisha_jiesuan)
|
if (!is_jisha_jiesuan)
|
||||||
{
|
{
|
||||||
|
@ -7,9 +7,9 @@ public class Allother : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public List<otherWoniu> otherWonius=new List<otherWoniu>();
|
public List<otherWoniu> otherWonius=new List<otherWoniu>();
|
||||||
|
|
||||||
public List<HouseBtn> House;//蜗牛进入的父物体
|
// public List<HouseBtn> House;//蜗牛进入的父物体
|
||||||
public GameObject OtherWoniuPre;//ÆäËûÎÏÅ£Ô¤ÖÆÌå
|
public GameObject OtherWoniuPre;//ÆäËûÎÏÅ£Ô¤ÖÆÌå
|
||||||
|
public AllHouseContro allHouseContro;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -32,24 +32,65 @@ public class Allother : MonoBehaviour
|
|||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
//蜗牛全部刷新到笼子里面
|
//笼子里的蜗牛全部清空
|
||||||
public void RefrashAllWoniu()
|
public void ClearAllWoniu()
|
||||||
{
|
{
|
||||||
|
if (otherWonius != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < otherWonius.Count; i++)
|
||||||
|
{
|
||||||
|
Destroy(otherWonius[i].gameObject);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
otherWonius.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateWoniu()
|
||||||
|
{
|
||||||
|
foreach (HouseBtn house in allHouseContro.HouseBtnList)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < house.roomUserNo; i++)
|
||||||
|
{
|
||||||
|
// 在指定范围内随机生成位置
|
||||||
|
float randomX = Random.Range(-250f, 250f); // X轴范围
|
||||||
|
float randomY = Random.Range(-80f, 80f); // Y轴范围
|
||||||
|
Vector2 randomPosition = new Vector2(randomX, randomY);
|
||||||
|
|
||||||
|
// 实例化蜗牛
|
||||||
|
GameObject ot = Instantiate(OtherWoniuPre, transform);
|
||||||
|
ot.GetComponent<RectTransform>().anchoredPosition = randomPosition;
|
||||||
|
|
||||||
|
// 添加到蜗牛列表并设置其行为
|
||||||
|
otherWonius.Add(ot.GetComponent<otherWoniu>());
|
||||||
|
ot.GetComponent<otherWoniu>().OtherWoniuMove(house); // 移动到目标房间
|
||||||
|
|
||||||
|
Debug.Log("生成蜗牛,随机位置:" + randomPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateWoniu()
|
public void startIEmove()
|
||||||
{
|
{
|
||||||
foreach (HouseBtn house in House)
|
StartCoroutine(IECreateWoniu());
|
||||||
|
}
|
||||||
|
public IEnumerator IECreateWoniu()
|
||||||
|
{
|
||||||
|
foreach (HouseBtn house in allHouseContro.HouseBtnList)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < house.roomUserNo; i++)
|
for (int i = 0; i < house.roomUserNo; i++)
|
||||||
{
|
{
|
||||||
GameObject ot=Instantiate(OtherWoniuPre, transform);
|
|
||||||
|
GameObject ot = Instantiate(OtherWoniuPre, transform);
|
||||||
|
ot.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-250, 250), Random.Range(-80, 80));
|
||||||
otherWonius.Add(ot.GetComponent<otherWoniu>());
|
otherWonius.Add(ot.GetComponent<otherWoniu>());
|
||||||
ot.GetComponent<otherWoniu>().OtherWoniuMove(house.roomNo);//进房间
|
ot.GetComponent<otherWoniu>().OtherWoniuMove(house);//进房间
|
||||||
|
|
||||||
|
Debug.Log("生成蜗牛");
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@ public class BossContro : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//instance = this;
|
//instance = this;
|
||||||
originalParent = transform.parent;
|
originalParent = transform.parent;
|
||||||
OrPos = transform.position;
|
OrPos = transform.GetComponent<RectTransform>().anchoredPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveParent()
|
public void MoveParent()
|
||||||
@ -47,7 +47,7 @@ public class BossContro : MonoBehaviour
|
|||||||
transform.SetAsFirstSibling(); // 设置为第一个子节点
|
transform.SetAsFirstSibling(); // 设置为第一个子节点
|
||||||
Vector3 RePos = StartPos.position;
|
Vector3 RePos = StartPos.position;
|
||||||
|
|
||||||
transform.position = OrPos;
|
transform.GetComponent<RectTransform>().anchoredPosition = OrPos;
|
||||||
|
|
||||||
BoosStartPos=StartPos;
|
BoosStartPos=StartPos;
|
||||||
//allHouseContro.CloseBoosDoor(BoosHouse.GetComponent<HouseBtn>());
|
//allHouseContro.CloseBoosDoor(BoosHouse.GetComponent<HouseBtn>());
|
||||||
|
@ -16,7 +16,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
public Transform EndPos;
|
public Transform EndPos;
|
||||||
public Transform posGroup;
|
public Transform posGroup;
|
||||||
|
|
||||||
|
public Transform JumpPos;
|
||||||
|
|
||||||
|
|
||||||
public Transform OutParent;
|
public Transform OutParent;
|
||||||
@ -30,7 +30,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Speed = 2f;
|
Speed = 2f;
|
||||||
objectToMove = transform;
|
objectToMove = transform;
|
||||||
@ -44,13 +44,14 @@ public class OtherMove : MonoBehaviour
|
|||||||
// 去掉父物体自身(只要子节点)
|
// 去掉父物体自身(只要子节点)
|
||||||
pathPoints = System.Array.FindAll(pathPoints, t => t != posGroup);
|
pathPoints = System.Array.FindAll(pathPoints, t => t != posGroup);
|
||||||
|
|
||||||
Debug.Log("子节点已存入数组");
|
Debug.Log("子节点已存入数组"+ pathPoints.Length);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("请分配父物体!");
|
Debug.LogError("请分配父物体!");
|
||||||
}
|
}
|
||||||
OutParent= GameObject.Find("Canvas/Bg").transform ;
|
OutParent= GameObject.Find("Canvas/Bg").transform ;
|
||||||
|
JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform;
|
||||||
}
|
}
|
||||||
public void MoveOutParent()
|
public void MoveOutParent()
|
||||||
{
|
{
|
||||||
@ -91,17 +92,26 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool JudagePos1()
|
||||||
|
{
|
||||||
|
if (EndPos == JumpPos)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void StartMove()
|
public void StartMove()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
Debug.Log("启动其他蜗牛移动");
|
||||||
// 提取路径中的所有点的位置
|
// 提取路径中的所有点的位置
|
||||||
|
Debug.Log("路径长度"+ pathPoints.Length);
|
||||||
for (int i = 0; i < pathPoints.Length; i++)
|
for (int i = 0; i < pathPoints.Length; i++)
|
||||||
{
|
{
|
||||||
|
Debug.Log("其他蜗判断终点");
|
||||||
if (objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
|
if (objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
|
||||||
{
|
{
|
||||||
startIndex = i;
|
startIndex = i;
|
||||||
@ -121,7 +131,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
if (endIndex > startIndex)
|
if (endIndex > startIndex)
|
||||||
{
|
{
|
||||||
|
Debug.Log("其他蜗牛分配路径");
|
||||||
|
|
||||||
duration = (endIndex - startIndex) / Speed;
|
duration = (endIndex - startIndex) / Speed;
|
||||||
|
|
||||||
@ -129,7 +139,12 @@ public class OtherMove : MonoBehaviour
|
|||||||
Vector3[] waypoints = new Vector3[endIndex - startIndex + 1];
|
Vector3[] waypoints = new Vector3[endIndex - startIndex + 1];
|
||||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i <= endIndex; i++, j++)
|
for (int i = startIndex, j = 0; j < pathPoints.Length && i <= endIndex; i++, j++)
|
||||||
{
|
{
|
||||||
|
if (!JudagePos1() && pathPoints[i] == JumpPos)
|
||||||
|
{
|
||||||
|
waypoints[j] = pathPoints[i - 1].position;
|
||||||
|
continue;
|
||||||
|
|
||||||
|
}
|
||||||
waypoints[j] = pathPoints[i].position;
|
waypoints[j] = pathPoints[i].position;
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -144,7 +159,12 @@ public class OtherMove : MonoBehaviour
|
|||||||
Vector3[] waypoints = new Vector3[startIndex - endIndex + 1];
|
Vector3[] waypoints = new Vector3[startIndex - endIndex + 1];
|
||||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
|
for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
|
||||||
{
|
{
|
||||||
|
if (!JudagePos1() && pathPoints[i] == JumpPos)
|
||||||
|
{
|
||||||
|
waypoints[j] = pathPoints[i + 1].position;
|
||||||
|
continue;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
waypoints[j] = pathPoints[i].position;
|
waypoints[j] = pathPoints[i].position;
|
||||||
|
|
||||||
@ -160,7 +180,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
public void AfterMove()
|
public void AfterMove()
|
||||||
{
|
{
|
||||||
|
Debug.Log("其他蜗牛到达终点");
|
||||||
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
|
||||||
@ -179,7 +199,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
|
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
|
||||||
|
|
||||||
|
|
||||||
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-50, 50), rectTransform.anchoredPosition.y);
|
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-100, 100), rectTransform.anchoredPosition.y);
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
||||||
@ -211,7 +231,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
public void OnMove(Vector3[] waypoints)
|
public void OnMove(Vector3[] waypoints)
|
||||||
{
|
{
|
||||||
|
Debug.Log("其他蜗牛开始移动");
|
||||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 1);
|
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 1);
|
||||||
|
|
||||||
|
|
||||||
|
@ -9,25 +9,23 @@ public class otherWoniu : MonoBehaviour
|
|||||||
|
|
||||||
public Transform OrPosTrams;//出发点
|
public Transform OrPosTrams;//出发点
|
||||||
public Transform Panrent;//父亲节点
|
public Transform Panrent;//父亲节点
|
||||||
public AllHouseContro allHouseContros;
|
//public AllHouseContro allHouseContros;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
//OtherWoniuMove();
|
//OtherWoniuMove();
|
||||||
allHouseContros=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
|
//allHouseContros=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OtherWoniuMove(int roomNo)
|
public void OtherWoniuMove(HouseBtn house)
|
||||||
{
|
{
|
||||||
foreach (HouseBtn house in allHouseContros.HouseBtnList)
|
|
||||||
{
|
|
||||||
if (house.roomNo==roomNo)
|
|
||||||
{
|
|
||||||
transform.GetComponent<OtherMove>().EndPos=house.post.transform;
|
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验证码手机号登录密码登录手机号验证码立刻登录获取验证码没有账号?立即点击注册确认密码邀请游戏逃脱失败成功关系,拿到了灵液奖励得记录近期被杀记录期次粉乐居青嬉舍黄逗室绿趣巢蓝笑窟紫怪屋房间:蜗牛卡¥$!@#$%^&*()1234567890购买出售
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验证码手机号登录密码登录手机号验证码立刻登录获取验证码没有账号?立即点击注册确认密码邀请游戏逃脱失败成功关系,拿到了灵液奖励得记录近期被杀记录期次粉乐居青嬉舍黄逗室绿趣巢蓝笑窟紫怪屋房间
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mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 0
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 57, y: 60, z: 100, w: 72}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
cookieLightType: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Android
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 1537655665
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
nameFileIdTable: {}
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue
Block a user