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4257cec1ec
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11b42ab212
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &376604315
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--- !u!114 &376604315
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &421083510
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--- !u!114 &421083510
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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--- !u!114 &1789203783
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--- !u!114 &1789203783
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@ -4629,9 +4631,33 @@ MonoBehaviour:
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m_GameObject: {fileID: 1789203778}
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m_GameObject: {fileID: 1789203778}
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m_Script: {fileID: 11500000, guid: b7936430f01cc8343a1e62fc2052a12b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1789203784
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--- !u!1 &1850703526
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--- !u!1 &1850703526
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,32 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ShowMoney : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject purplePoint;
|
|
||||||
public GameObject cyanPoint;
|
|
||||||
public GameObject pinkPoint;
|
|
||||||
public GameObject yellowPoint;
|
|
||||||
public GameObject bluePoint;
|
|
||||||
public GameObject greenPoint;
|
|
||||||
|
|
||||||
public GameObject TextBoxPrefab;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
GameObject purpleText = Instantiate( TextBoxPrefab, purplePoint.transform);
|
|
||||||
GameObject cyanText = Instantiate( TextBoxPrefab, cyanPoint.transform);
|
|
||||||
GameObject pinkText = Instantiate( TextBoxPrefab, pinkPoint.transform);
|
|
||||||
GameObject yellowText = Instantiate( TextBoxPrefab, yellowPoint.transform);
|
|
||||||
GameObject blueText = Instantiate( TextBoxPrefab, bluePoint.transform);
|
|
||||||
GameObject greenText = Instantiate( TextBoxPrefab, greenPoint.transform);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 6e4bf0165dc8aed4bb250188bb0d6f1e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,106 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
public class QueryEscapeRoom : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
|
||||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
|
||||||
|
|
||||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
|
||||||
public void HandleTokenReceived(string receivedToken)
|
|
||||||
{
|
|
||||||
token = receivedToken; // 保存最新的 token
|
|
||||||
// 首次调用加载初始数据
|
|
||||||
LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
//Debug.Log("接收到新的 token: " + token);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
|
||||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
|
||||||
{
|
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
|
||||||
await QueryEscapeRoomDetails();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
|
||||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
|
||||||
public async void LoadInitialData()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await QueryEscapeRoomDetails();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
|
||||||
public async void selectQueryKill1()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (escapeId == -1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
await QueryEscapeRoomDetails();//==========================================================================================================================================================================
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
// 查询逃亡房间详情
|
|
||||||
public async Task QueryEscapeRoomDetails()
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
string body = $@"
|
|
||||||
{{
|
|
||||||
""userId"": 106,
|
|
||||||
""escapeId"": {escapeId}
|
|
||||||
}}";
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
|
|
||||||
Debug.Log("逃亡房间详情响应: " + response);
|
|
||||||
}
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
|
||||||
public Dictionary<string, string> CreateHeaders()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
|
||||||
return new Dictionary<string, string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "Authorization", token }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注销监听事件,避免内存泄漏
|
|
||||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b27d2d49f51751e42b31653d0b0b8d2d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,111 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
public class UpdateUserInfo : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
|
||||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
|
||||||
|
|
||||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
|
||||||
public void HandleTokenReceived(string receivedToken)
|
|
||||||
{
|
|
||||||
token = receivedToken; // 保存最新的 token
|
|
||||||
// 首次调用加载初始数据
|
|
||||||
LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
//Debug.Log("接收到新的 token: " + token);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
|
||||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
|
||||||
{
|
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
|
||||||
await UpdateUserInformation();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
|
||||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
|
||||||
public async void LoadInitialData()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await UpdateUserInformation();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
|
||||||
public async void selectQueryKill1()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (escapeId == -1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// 查询击杀数据
|
|
||||||
await UpdateUserInformation();//==========================================================================================================================================================================
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
// 更新用户信息
|
|
||||||
public async Task UpdateUserInformation()
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
string body = @"
|
|
||||||
{
|
|
||||||
""nickName"": ""wulongxiao"",
|
|
||||||
""headImg"": ""https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/upload/imgs/127e4e42d7c0405aab53359c1b278a9c.png"",
|
|
||||||
""gender"": 1,
|
|
||||||
""birthday"": ""2023-12-12 12:12:12""
|
|
||||||
}";
|
|
||||||
Debug.Log("正在更新用户信息...");
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/user/update", "POST", body, headers);
|
|
||||||
Debug.Log("更新用户信息响应: " + response);
|
|
||||||
}
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
|
||||||
public Dictionary<string, string> CreateHeaders()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
|
||||||
return new Dictionary<string, string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "Authorization", token }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注销监听事件,避免内存泄漏
|
|
||||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3cdc7291c1f2c68489b960c1d53cbac6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,106 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
public class UserBetResult : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
|
||||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
|
||||||
|
|
||||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
|
||||||
public void HandleTokenReceived(string receivedToken)
|
|
||||||
{
|
|
||||||
token = receivedToken; // 保存最新的 token
|
|
||||||
// 首次调用加载初始数据
|
|
||||||
LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
Debug.Log("接收到新的 token: " + token);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
|
||||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
|
||||||
{
|
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
|
||||||
await QueryUserBetResult();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
|
||||||
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
|
||||||
public async void LoadInitialData()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await QueryUserBetResult();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
|
||||||
public async void selectQueryKill1()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (escapeId == -1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
await QueryUserBetResult();//==========================================================================================================================================================================
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
// 查询用户下注结果
|
|
||||||
public async Task QueryUserBetResult()
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
string body = $@"
|
|
||||||
{{
|
|
||||||
""userId"": 106,
|
|
||||||
""escapeId"": {escapeId}
|
|
||||||
}}";
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
|
|
||||||
Debug.Log("查询用户下注结果响应: " + response);
|
|
||||||
}
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
|
||||||
public Dictionary<string, string> CreateHeaders()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
|
||||||
return new Dictionary<string, string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "Authorization", token }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注销监听事件,避免内存泄漏
|
|
||||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e57021e815a075842afcb8cea3c745d1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,108 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
public class gamber : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
|
||||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
|
||||||
|
|
||||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
|
||||||
public void HandleTokenReceived(string receivedToken)
|
|
||||||
{
|
|
||||||
token = receivedToken; // 保存最新的 token
|
|
||||||
// 首次调用加载初始数据
|
|
||||||
LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
// Debug.Log("接收到新的 token: " + token);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
|
||||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
|
||||||
{
|
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
|
||||||
//await UserBet();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
|
||||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
|
||||||
public async void LoadInitialData()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await UserBet();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
|
||||||
public async void selectQueryKill1()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (escapeId == -1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
await UserBet();//==========================================================================================================================================================================
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
// 用户下注
|
|
||||||
public async Task UserBet()
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
string body = $@"
|
|
||||||
{{
|
|
||||||
""userId"": 106,
|
|
||||||
""escapeId"": {escapeId},
|
|
||||||
""bet"": 100,
|
|
||||||
""roomNo"": 1
|
|
||||||
}}";
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
|
||||||
Debug.Log("用户下注响应: " + response);
|
|
||||||
}
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
|
||||||
public Dictionary<string, string> CreateHeaders()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
|
||||||
return new Dictionary<string, string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "Authorization", token }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注销监听事件,避免内存泄漏
|
|
||||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 265365642b7b8644081cd2ce79416fb3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,143 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
public class loadMall : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
|
||||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
|
||||||
|
|
||||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
|
||||||
public void HandleTokenReceived(string receivedToken)
|
|
||||||
{
|
|
||||||
token = receivedToken; // 保存最新的 token
|
|
||||||
// 首次调用加载初始数据
|
|
||||||
LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
//Debug.Log("接收到新的 token: " + token);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
|
||||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
|
||||||
{
|
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
|
||||||
await LoadMallData();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
|
||||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
|
||||||
public async void LoadInitialData()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await LoadMallData();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
|
||||||
public async void selectQueryKill1()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (escapeId == -1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
await LoadMallData();//==========================================================================================================================================================================
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
// 加载商城数据
|
|
||||||
public async Task LoadMallData()
|
|
||||||
{
|
|
||||||
// 查询商城虚拟商品列表
|
|
||||||
await QueryMallList(0);
|
|
||||||
// 查询商城实体商品列表
|
|
||||||
await QueryMallList(1);
|
|
||||||
// 获取商品详情
|
|
||||||
await GetMallProductDetails(1);
|
|
||||||
// 购买商品
|
|
||||||
await BuyMallProduct(106, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 查询商城列表
|
|
||||||
public async Task QueryMallList(int productType)
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
Mall_List mallList = new Mall_List
|
|
||||||
{
|
|
||||||
productType = productType
|
|
||||||
};
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/page", "POST", JsonUtility.ToJson(mallList), headers);
|
|
||||||
Debug.Log($"商城列表 (productType: {productType}) 响应: " + response);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 获取商城商品详情
|
|
||||||
public async Task GetMallProductDetails(int productId)
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
Product_Details productDetails = new Product_Details
|
|
||||||
{
|
|
||||||
productId = productId
|
|
||||||
};
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/info", "POST", JsonUtility.ToJson(productDetails), headers);
|
|
||||||
Debug.Log("获取商品详情响应: " + response);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 购买商品
|
|
||||||
public async Task BuyMallProduct(int userId, int productId)
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
Mall_buy mallBuy = new Mall_buy
|
|
||||||
{
|
|
||||||
userId = userId,
|
|
||||||
productId = productId
|
|
||||||
};
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/buy", "POST", JsonUtility.ToJson(mallBuy), headers);
|
|
||||||
Debug.Log("购买商品响应: " + response);
|
|
||||||
}
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
|
||||||
public Dictionary<string, string> CreateHeaders()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
|
||||||
return new Dictionary<string, string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "Authorization", token }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注销监听事件,避免内存泄漏
|
|
||||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d449c3ad634c36d44a6c1fff067aa826
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,108 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
public class selectQueryKill : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
|
||||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
|
||||||
|
|
||||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
|
||||||
public void HandleTokenReceived(string receivedToken)
|
|
||||||
{
|
|
||||||
token = receivedToken; // 保存最新的 token
|
|
||||||
// 首次调用加载初始数据
|
|
||||||
LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
//Debug.Log("接收到新的 token: " + token);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
|
||||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
|
||||||
{
|
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
|
||||||
await QueryKill();//==================================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改
|
|
||||||
// Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
|
||||||
public async void LoadInitialData()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await QueryKill();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
|
||||||
public async void selectQueryKill1()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (escapeId == -1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// 查询击杀数据
|
|
||||||
await QueryKill();//=================================================================================================================================
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
// 查询击杀信息
|
|
||||||
public async Task QueryKill()
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
string body = $@"
|
|
||||||
{{
|
|
||||||
""userId"": 106,
|
|
||||||
""escapeId"": {escapeId}
|
|
||||||
}}";
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
|
||||||
Debug.Log("查询击杀信息响应: " + response);
|
|
||||||
}
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
|
||||||
public Dictionary<string, string> CreateHeaders()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
|
||||||
return new Dictionary<string, string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "Authorization", token }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注销监听事件,避免内存泄漏
|
|
||||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c230883956c0b3546a885c300ad34498
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,104 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
public class selsecUserInfo : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
|
||||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
|
||||||
|
|
||||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
|
||||||
public void HandleTokenReceived(string receivedToken)
|
|
||||||
{
|
|
||||||
token = receivedToken; // 保存最新的 token
|
|
||||||
// 首次调用加载初始数据
|
|
||||||
LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
//Debug.Log("接收到新的 token: " + token);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
|
||||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
|
||||||
{
|
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
|
||||||
await selectUser();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
|
||||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
|
||||||
public async void LoadInitialData()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await selectUser();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
|
||||||
public async void selectQueryKill1()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (escapeId == -1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
await selectUser();//==========================================================================================================================================================================
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 查询用户详情
|
|
||||||
public async Task<string> selectUser()
|
|
||||||
{
|
|
||||||
var headers = CreateHeaders();
|
|
||||||
Debug.Log("正在查询用户详细信息...");
|
|
||||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/user/queryUserInfo", "POST", "{}", headers);
|
|
||||||
Debug.Log("查询用户详细信息响应: " + response);
|
|
||||||
return response;
|
|
||||||
}
|
|
||||||
//===============================================================================================================================================================================================================================
|
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
|
||||||
public Dictionary<string, string> CreateHeaders()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(token))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
|
||||||
return new Dictionary<string, string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "Authorization", token }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注销监听事件,避免内存泄漏
|
|
||||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
|
||||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 81202125ae1fe2f43a0ccf3e996186bf
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -15,7 +15,7 @@ public class LoginAndGetToken : MonoBehaviour
|
|||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
//Login();
|
Login();
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void Login()
|
public async void Login()
|
||||||
|
@ -303,6 +303,7 @@ public class cutePoolPage {
|
|||||||
public int orderByBeansCoin;
|
public int orderByBeansCoin;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*using System;
|
/*using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -525,6 +526,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
/*using System;
|
/*using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -980,10 +982,11 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
public class WebConnact : MonoBehaviour
|
public class WebConnact : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string token = null; // 保存最新的 token,初始为 null
|
private string token = null; // 保存最新的 token,初始为 null
|
||||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
private int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -995,21 +998,17 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 当接收到 token 时触发此方法,仅保存 token
|
// 当接收到 token 时触发此方法,仅保存 token
|
||||||
public void HandleTokenReceived(string receivedToken)
|
void HandleTokenReceived(string receivedToken)
|
||||||
{
|
{
|
||||||
token = receivedToken; // 保存最新的 token
|
token = receivedToken; // 保存最新的 token
|
||||||
// 首次调用加载初始数据
|
|
||||||
//LoadInitialData();
|
|
||||||
//LoadGameEscapeData();
|
|
||||||
Debug.Log("接收到新的 token: " + token);
|
Debug.Log("接收到新的 token: " + token);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||||
public void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||||
{
|
{
|
||||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||||
//LoadGameEscapeData();
|
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 加载初始数据,使用最新的 token
|
// 加载初始数据,使用最新的 token
|
||||||
@ -1045,7 +1044,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 查询最近的大屠杀
|
// 查询最近的大屠杀
|
||||||
// await QueryLatestMassacre();
|
await QueryLatestMassacre();
|
||||||
// 查询逃亡房间详情
|
// 查询逃亡房间详情
|
||||||
await QueryEscapeRoomDetails();
|
await QueryEscapeRoomDetails();
|
||||||
// 用户下注
|
// 用户下注
|
||||||
@ -1057,7 +1056,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 更新用户信息
|
// 更新用户信息
|
||||||
public async Task UpdateUserInformation()
|
private async Task UpdateUserInformation()
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
string body = @"
|
string body = @"
|
||||||
@ -1073,7 +1072,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 查询用户详情
|
// 查询用户详情
|
||||||
public async Task<string> QueryUserDetails()
|
private async Task<string> QueryUserDetails()
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
Debug.Log("正在查询用户详细信息...");
|
Debug.Log("正在查询用户详细信息...");
|
||||||
@ -1083,7 +1082,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 加载商城数据
|
// 加载商城数据
|
||||||
public async Task LoadMallData()
|
private async Task LoadMallData()
|
||||||
{
|
{
|
||||||
// 查询商城虚拟商品列表
|
// 查询商城虚拟商品列表
|
||||||
await QueryMallList(0);
|
await QueryMallList(0);
|
||||||
@ -1096,7 +1095,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 查询商城列表
|
// 查询商城列表
|
||||||
public async Task QueryMallList(int productType)
|
private async Task QueryMallList(int productType)
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
Mall_List mallList = new Mall_List
|
Mall_List mallList = new Mall_List
|
||||||
@ -1108,7 +1107,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取商城商品详情
|
// 获取商城商品详情
|
||||||
public async Task GetMallProductDetails(int productId)
|
private async Task GetMallProductDetails(int productId)
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
Product_Details productDetails = new Product_Details
|
Product_Details productDetails = new Product_Details
|
||||||
@ -1120,7 +1119,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 购买商品
|
// 购买商品
|
||||||
public async Task BuyMallProduct(int userId, int productId)
|
private async Task BuyMallProduct(int userId, int productId)
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
Mall_buy mallBuy = new Mall_buy
|
Mall_buy mallBuy = new Mall_buy
|
||||||
@ -1132,16 +1131,16 @@ public class WebConnact : MonoBehaviour
|
|||||||
Debug.Log("购买商品响应: " + response);
|
Debug.Log("购买商品响应: " + response);
|
||||||
}
|
}
|
||||||
|
|
||||||
//// 查询最近的大屠杀
|
// 查询最近的大屠杀
|
||||||
//public async Task QueryLatestMassacre()
|
private async Task QueryLatestMassacre()
|
||||||
//{
|
{
|
||||||
// var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
|
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
|
||||||
// Debug.Log("查询最近大屠杀响应: " + response);
|
Debug.Log("查询最近大屠杀响应: " + response);
|
||||||
//}
|
}
|
||||||
|
|
||||||
// 查询逃亡房间详情
|
// 查询逃亡房间详情
|
||||||
public async Task QueryEscapeRoomDetails()
|
private async Task QueryEscapeRoomDetails()
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
string body = $@"
|
string body = $@"
|
||||||
@ -1154,7 +1153,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 用户下注
|
// 用户下注
|
||||||
public async Task UserBet()
|
private async Task UserBet()
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
string body = $@"
|
string body = $@"
|
||||||
@ -1169,7 +1168,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 查询击杀信息
|
// 查询击杀信息
|
||||||
public async Task QueryKill()
|
private async Task QueryKill()
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
string body = $@"
|
string body = $@"
|
||||||
@ -1182,7 +1181,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 查询用户下注结果
|
// 查询用户下注结果
|
||||||
public async Task QueryUserBetResult()
|
private async Task QueryUserBetResult()
|
||||||
{
|
{
|
||||||
var headers = CreateHeaders();
|
var headers = CreateHeaders();
|
||||||
string body = $@"
|
string body = $@"
|
||||||
@ -1195,7 +1194,7 @@ public class WebConnact : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 创建请求头,使用最新的 token
|
// 创建请求头,使用最新的 token
|
||||||
public Dictionary<string, string> CreateHeaders()
|
private Dictionary<string, string> CreateHeaders()
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(token))
|
if (string.IsNullOrEmpty(token))
|
||||||
{
|
{
|
||||||
|
@ -43,7 +43,7 @@ public class selectGameEscape512 : MonoBehaviour
|
|||||||
{
|
{
|
||||||
while (true) // 无限循环来实现每2秒发送一次请求
|
while (true) // 无限循环来实现每2秒发送一次请求
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(2f); // 每2秒暂停一次
|
yield return new WaitForSeconds(5f); // 每2秒暂停一次
|
||||||
yield return gameEscape(token); // 调用gameEscape方法
|
yield return gameEscape(token); // 调用gameEscape方法
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -52,7 +52,7 @@ public class selectGameEscape512 : MonoBehaviour
|
|||||||
{
|
{
|
||||||
// 用来给请求头赋值
|
// 用来给请求头赋值
|
||||||
string Authorization = token;
|
string Authorization = token;
|
||||||
//Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
|
Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
|
||||||
|
|
||||||
// 5.1查询最近一场大屠杀
|
// 5.1查询最近一场大屠杀
|
||||||
Dictionary<string, string> head51 = new Dictionary<string, string>
|
Dictionary<string, string> head51 = new Dictionary<string, string>
|
||||||
@ -70,7 +70,7 @@ public class selectGameEscape512 : MonoBehaviour
|
|||||||
if (response != null && response.code == 200 && response.data != null)
|
if (response != null && response.code == 200 && response.data != null)
|
||||||
{
|
{
|
||||||
gameEscapeId = response.data.gameEscapeModel.id;
|
gameEscapeId = response.data.gameEscapeModel.id;
|
||||||
//Debug.Log("解析成功,id为: " + gameEscapeId);
|
Debug.Log("解析成功,id为: " + gameEscapeId);
|
||||||
|
|
||||||
// 触发事件,通知所有订阅者
|
// 触发事件,通知所有订阅者
|
||||||
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
|
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
|
||||||
@ -126,3 +126,109 @@ public class selectGameEscape512 : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*public class selectGameEscape512 : MonoBehaviour
|
||||||
|
{
|
||||||
|
int gameEscapeId;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// 由于除登录注册外的其他方法,都需要登录后返回的token
|
||||||
|
// 因此登录不在此发送请求(同时)
|
||||||
|
// 采用监听和事件回调的方法,只有监听到登录和token返回时,才运行其他方法
|
||||||
|
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleTokenReceived(string token)
|
||||||
|
{
|
||||||
|
// 使用 token
|
||||||
|
Debug.Log("HandleTokenReceived监听:" + token);
|
||||||
|
StartCoroutine(GameEscapeRoutine(token)); // 启动协程,每2秒调用一次gameEscape
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建一个IEnumerator的协程
|
||||||
|
IEnumerator GameEscapeRoutine(string token)
|
||||||
|
{
|
||||||
|
while (true) // 无限循环来实现每2秒发送一次请求
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2f); // 每2秒暂停一次
|
||||||
|
yield return gameEscape(token); // 调用gameEscape方法
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task gameEscape(string token)
|
||||||
|
{
|
||||||
|
// 用来给请求头赋值
|
||||||
|
string Authorization = token;
|
||||||
|
Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
|
||||||
|
|
||||||
|
// 5.1查询最近一场大屠杀
|
||||||
|
Dictionary<string, string> head51 = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "Authorization", Authorization }, // 设置授权头
|
||||||
|
};
|
||||||
|
|
||||||
|
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
|
||||||
|
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
|
||||||
|
|
||||||
|
// 解析JSON数据
|
||||||
|
string json = response51;
|
||||||
|
Response response = JsonConvert.DeserializeObject<Response>(json);
|
||||||
|
|
||||||
|
if (response != null && response.code == 200 && response.data != null)
|
||||||
|
{
|
||||||
|
gameEscapeId = response.data.gameEscapeModel.id;
|
||||||
|
Debug.Log("解析成功,id为: " + gameEscapeId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("解析失败或响应错误");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
// 取消监听,避免内存泄漏
|
||||||
|
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class GameEscapeModel
|
||||||
|
{
|
||||||
|
public int id; // 解析游戏ID
|
||||||
|
public string gameNo; // 包括游戏编号
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class GameEscapeRoomResponseVo
|
||||||
|
{
|
||||||
|
public int escapeId; // 逃脱游戏的ID
|
||||||
|
public int roomNo; // 房间号
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Data
|
||||||
|
{
|
||||||
|
public int carrySeconds; // 持续秒数
|
||||||
|
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
|
||||||
|
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
|
||||||
|
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Response
|
||||||
|
{
|
||||||
|
public int code; // 状态码
|
||||||
|
public string message; // 返回信息
|
||||||
|
public Data data; // 数据对象
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user