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No commits in common. "2ad772f4b217acb26425625ead81f5f2ac497378" and "cc5f8fee51b13fca33fe876792e3410f6da62c93" have entirely different histories.

2 changed files with 0 additions and 26 deletions

View File

@ -325,7 +325,6 @@ public class AllHouseContro : MonoBehaviour
}
}
//击杀刷新房间蛋
//checkOutAllTheEscapeRoomsAsync();

View File

@ -2,7 +2,6 @@ using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using static UnityEngine.UIElements.UxmlAttributeDescription;
public class Allother : MonoBehaviour
{
@ -13,7 +12,6 @@ public class Allother : MonoBehaviour
public AllHouseContro allHouseContro;
public List<GameObject> JiaWoniu;//场下留下的假蜗牛
public Transform ReTurnPos;//返回点
// Start is called before the first frame update
void Start()
{
@ -36,9 +34,6 @@ public class Allother : MonoBehaviour
// }
// }
public void Reflash()//假蜗牛随机
{
foreach (GameObject go in JiaWoniu)
@ -66,26 +61,6 @@ public class Allother : MonoBehaviour
}
//清空指定房间蜗牛
public void KilltheWoniu(int killNo)
{
for (int i=0;i<allHouseContro.HouseBtnList.Count;i++)
{
if (allHouseContro.HouseBtnList[i].roomNo==killNo)
{
for (int j = 0; j< allHouseContro.HouseBtnList[i].otherWonius.Count; j++)
{
Destroy(allHouseContro.HouseBtnList[i].otherWonius[i].gameObject);
}
allHouseContro.HouseBtnList[i].otherWonius.Clear();
}
}
}
public void CreateWoniu()
{
foreach (HouseBtn house in allHouseContro.HouseBtnList)