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2 Commits
1cd3bac6af
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b28b874dc5
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b28b874dc5 | ||
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2be79bce9b |
@ -1,6 +1,8 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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//public class Union
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//public class Union
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//{
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//{
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@ -25,14 +27,21 @@ public class TradeDes : MonoBehaviour
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public string updateTime;
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public string updateTime;
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//公会相关组件
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//公会相关组件
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public Button sqBtn;//申请按钮
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public TextMeshProUGUI nameTxt;//名称text
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//public TextMeshPro countTxt;//数量Text
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Awake()
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{
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{
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sqBtn = transform.Find("Button").GetComponent<Button>();
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nameTxt = transform.Find("name").GetComponent<TextMeshProUGUI>();
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if (sqBtn == null)
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Debug.LogError("申请按钮未找到!");
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if (nameTxt == null)
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Debug.LogError("名称 TextMeshPro 组件未找到!");
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -52,6 +61,7 @@ public class TradeDes : MonoBehaviour
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leaderUserName = body.LeaderUserName;
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leaderUserName = body.LeaderUserName;
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createTime = body.CreateTime;
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createTime = body.CreateTime;
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updateTime = body.UpdateTime;
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updateTime = body.UpdateTime;
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nameTxt.text = name;
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}
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}
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}
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}
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@ -28,7 +28,7 @@ public class TradeUnion : MonoBehaviour
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{
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{
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GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
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GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
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union.name = "union_" + i;
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union.name = "union_" + i;
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//这里动态挂载公会脚本
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//这里动态挂载公会脚本 并初始化数据
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union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
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union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
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}
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}
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