靓号获取与购买接口的完成
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@ -394,7 +394,7 @@ GameObject:
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- component: {fileID: 1939568758}
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- component: {fileID: 1939568758}
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- component: {fileID: 1939568757}
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- component: {fileID: 1939568757}
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m_Layer: 5
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m_Layer: 5
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m_Name: Canvas
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m_Name: lianghaoCanvas
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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38
TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs
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TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class BuyGoodId42 : MonoBehaviour
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{
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public async Task<BuyGoodIdResponse> buyGoodId(int cutePoolId) // 4.2
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head41 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 请求体
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BuyGoodIdBody buyGoodIdBody = new BuyGoodIdBody
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{
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userId = Global.global.serverResponse.data.userId,
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cutePoolId = cutePoolId
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};
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// 异步发送请求
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Debug.Log("======入参======" + JsonConvert.SerializeObject(buyGoodIdBody));
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string response42 = await web.SendRequest(web.URL + "/snail/cutePool/buy", "POST", JsonConvert.SerializeObject(buyGoodIdBody), head41);
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// 调试输出接收到的响应
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Debug.Log("4.2购买靓号==" + response42);
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// 将响应反序列化为对象
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BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
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Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
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return buyGoodIdResponse;
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}
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}
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11
TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs.meta
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TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs.meta
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fileFormatVersion: 2
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guid: e55a4e0a058739742a83e8d77ae91065
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -628,7 +628,7 @@ public class GoodIdItem
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{
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{
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public int Id { get; set; }
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public int Id { get; set; }
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public string CuteNo { get; set; }
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public string CuteNo { get; set; }
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public float BeansCoin { get; set; }
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public decimal BeansCoin { get; set; }
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public int UserId { get; set; }
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public int UserId { get; set; }
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public int Type { get; set; }
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public int Type { get; set; }
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public int Status { get; set; }
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public int Status { get; set; }
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@ -638,4 +638,32 @@ public class GoodIdItem
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public class GoodIdPageBody
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public class GoodIdPageBody
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{
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{
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public int orderByDesc { get; set; }
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public int orderByDesc { get; set; }
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}
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}
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//====4.2购买靓号=========================================================
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//请求体
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public class BuyGoodIdBody
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{
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public int userId { get; set; }
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public int cutePoolId { get; set; }
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}
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//返回值
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public class BuyGoodIdResponse : Response
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{
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public BuyGoodIdData Data { get; set; }
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}
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public class BuyGoodIdData
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{
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public int PageNo { get; set; }
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public int PageSize { get; set; }
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public int TotalCount { get; set; }
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public List<object> DataList { get; set; } // 你可以根据需要将List<object>替换为List<YourDataType>===========================================================
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}
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@ -17,12 +17,13 @@ public class LoginItem :MonoBehaviour
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public async void Init()
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public async void Init()
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{
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{
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idResponse=await goodId.queryUnionPage();
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idResponse = await goodId.queryUnionPage();
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for (int i = 0; i < idResponse.Data.DataList.Count; i++)
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for (int i = 0; i < idResponse.Data.DataList.Count; i++)
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{
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{
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GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem);
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GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"), contentItem);
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Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
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Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
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Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
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Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
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Lhitem.GetComponent<NumberTc>().id = idResponse.Data.DataList[i].Id;
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if (idResponse.Data.DataList[i].Type == 1)
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if (idResponse.Data.DataList[i].Type == 1)
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{
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{
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Lhitem.GetComponent<NumberTc>().musk_show();
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Lhitem.GetComponent<NumberTc>().musk_show();
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@ -7,6 +7,8 @@ public class Nice_numPanel : MonoBehaviour
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public Button CancleBtn;
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public Button CancleBtn;
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public Button ConfirmBtn;
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public Button ConfirmBtn;
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public NumberTc numberTc;
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public NumberTc numberTc;
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BuyGoodIdResponse buyGoodIdResponse = new BuyGoodIdResponse();
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BuyGoodId42 buyGoodId42 = new BuyGoodId42();
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -16,29 +18,23 @@ public class Nice_numPanel : MonoBehaviour
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void CanclePanel()
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void CanclePanel()
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{
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{
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Destroy(this.gameObject);
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Destroy(this.gameObject);
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}
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}
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void ConfirmBuy()
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async void ConfirmBuy()
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{
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{
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string pricetext = numberTc.price.text;
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//string pricetext = numberTc.price.text;
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if ((PlayerInfo.instance.Money - float.Parse(pricetext)) >= 0)
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buyGoodIdResponse = await buyGoodId42.buyGoodId(numberTc.id);
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{
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Debug.Log(buyGoodIdResponse);
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numberTc.musk_show();
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numberTc.musk_show();
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Destroy(this.gameObject);
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Destroy(this.gameObject);
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//Debug.Log("弹出蜗壳不足的弹窗");
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}
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else
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{
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Debug.Log("弹出蜗壳不足的弹窗");
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}
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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}
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}
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}
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}
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@ -7,13 +7,14 @@ public class NumberTc : MonoBehaviour
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{
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{
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public TextMeshProUGUI BeautifulNumber;
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public TextMeshProUGUI BeautifulNumber;
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public TextMeshProUGUI price;
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public TextMeshProUGUI price;
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public int id;
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public Button Show_buy;
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public Button Show_buy;
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public Canvas jiemianCanvas;
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public Canvas jiemianCanvas;
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public GameObject musk;
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public GameObject musk;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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jiemianCanvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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jiemianCanvas = GameObject.Find("lianghaoCanvas").GetComponent<Canvas>();
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Show_buy.onClick.AddListener(ShowBuy_TanChuang);
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Show_buy.onClick.AddListener(ShowBuy_TanChuang);
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}
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}
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