From eee242d0a79b86939cf3ac914b7f82350007013d Mon Sep 17 00:00:00 2001 From: GL <2365963573@qq.com> Date: Tue, 12 Nov 2024 14:06:34 +0800 Subject: [PATCH] add --- TheStrongestSnail/Assets/Editor.meta | 8 + .../Assets/Editor/SpineSettings.asset | 39 + .../Assets/Editor/SpineSettings.asset.meta | 8 + .../Assets/Scenes/Battle_Royale.unity | 84 +- .../Assets/Scripts/Battle_Royale.meta | 8 + .../Scripts/Battle_Royale/BettingBtn.cs | 44 + .../Scripts/Battle_Royale/BettingBtn.cs.meta | 11 + .../Scripts/Battle_Royale/HegemonTime.cs | 33 + .../Scripts/Battle_Royale/HegemonTime.cs.meta | 11 + TheStrongestSnail/Assets/Spine.meta | 9 + TheStrongestSnail/Assets/Spine/CHANGELOG.md | 1794 +++++++++++ .../Assets/Spine/CHANGELOG.md.meta | 8 + TheStrongestSnail/Assets/Spine/Editor.meta | 9 + .../Spine/Editor/spine-unity-editor.asmdef | 13 + .../Editor/spine-unity-editor.asmdef.meta | 7 + .../Assets/Spine/Editor/spine-unity.meta | 9 + .../Spine/Editor/spine-unity/Editor.meta | 5 + .../spine-unity/Editor/Asset Types.meta | 9 + .../AnimationReferenceAssetEditor.cs | 182 ++ .../AnimationReferenceAssetEditor.cs.meta | 12 + .../Asset Types/SkeletonDataAssetInspector.cs | 1251 ++++++++ .../SkeletonDataAssetInspector.cs.meta | 8 + .../Asset Types/SpineAtlasAssetInspector.cs | 390 +++ .../SpineAtlasAssetInspector.cs.meta | 10 + .../SpineSpriteAtlasAssetInspector.cs | 153 + .../SpineSpriteAtlasAssetInspector.cs.meta | 11 + .../Editor/spine-unity/Editor/Components.meta | 9 + .../BoneFollowerGraphicInspector.cs | 209 ++ .../BoneFollowerGraphicInspector.cs.meta | 12 + .../Components/BoneFollowerInspector.cs | 230 ++ .../Components/BoneFollowerInspector.cs.meta | 10 + .../BoundingBoxFollowerGraphicInspector.cs | 271 ++ ...oundingBoxFollowerGraphicInspector.cs.meta | 11 + .../BoundingBoxFollowerInspector.cs | 270 ++ .../BoundingBoxFollowerInspector.cs.meta | 8 + .../Components/PointFollowerInspector.cs | 187 ++ .../Components/PointFollowerInspector.cs.meta | 12 + .../Components/SkeletonAnimationInspector.cs | 137 + .../SkeletonAnimationInspector.cs.meta | 10 + ...SkeletonGraphicCustomMaterialsInspector.cs | 159 + ...tonGraphicCustomMaterialsInspector.cs.meta | 12 + .../Components/SkeletonGraphicInspector.cs | 897 ++++++ .../SkeletonGraphicInspector.cs.meta | 12 + .../Components/SkeletonMecanimInspector.cs | 153 + .../SkeletonMecanimInspector.cs.meta | 10 + .../SkeletonMecanimRootMotionInspector.cs | 81 + ...SkeletonMecanimRootMotionInspector.cs.meta | 12 + ...keletonRendererCustomMaterialsInspector.cs | 165 + ...onRendererCustomMaterialsInspector.cs.meta | 10 + .../Components/SkeletonRendererInspector.cs | 682 ++++ .../SkeletonRendererInspector.cs.meta | 10 + .../SkeletonRootMotionBaseInspector.cs | 148 + .../SkeletonRootMotionBaseInspector.cs.meta | 12 + .../Components/SkeletonRootMotionInspector.cs | 79 + .../SkeletonRootMotionInspector.cs.meta | 12 + .../SkeletonSubmeshGraphicInspector.cs | 43 + .../SkeletonSubmeshGraphicInspector.cs.meta | 11 + .../SkeletonUtilityBoneInspector.cs | 542 ++++ .../SkeletonUtilityBoneInspector.cs.meta | 10 + .../Components/SkeletonUtilityInspector.cs | 195 ++ .../SkeletonUtilityInspector.cs.meta | 10 + .../Spine/Editor/spine-unity/Editor/GUI.meta | 5 + .../Editor/GUI/AtlasAsset Icon.png | Bin 0 -> 529 bytes .../Editor/GUI/AtlasAsset Icon.png.meta | 92 + .../Editor/GUI/SkeletonDataAsset Icon.png | Bin 0 -> 507 bytes .../GUI/SkeletonDataAsset Icon.png.meta | 46 + .../spine-unity/Editor/GUI/icon-animation.png | Bin 0 -> 581 bytes .../Editor/GUI/icon-animation.png.meta | 53 + .../Editor/GUI/icon-animationRoot.png | Bin 0 -> 552 bytes .../Editor/GUI/icon-animationRoot.png.meta | 53 + .../Editor/GUI/icon-attachment.png | Bin 0 -> 289 bytes .../Editor/GUI/icon-attachment.png.meta | 92 + .../spine-unity/Editor/GUI/icon-bone.png | Bin 0 -> 386 bytes .../spine-unity/Editor/GUI/icon-bone.png.meta | 53 + .../spine-unity/Editor/GUI/icon-boneNib.png | Bin 0 -> 411 bytes .../Editor/GUI/icon-boneNib.png.meta | 53 + .../Editor/GUI/icon-boundingBox.png | Bin 0 -> 225 bytes .../Editor/GUI/icon-boundingBox.png.meta | 47 + .../spine-unity/Editor/GUI/icon-clipping.png | Bin 0 -> 482 bytes .../Editor/GUI/icon-clipping.png.meta | 92 + .../Editor/GUI/icon-constraintIK.png | Bin 0 -> 540 bytes .../Editor/GUI/icon-constraintIK.png.meta | 92 + .../Editor/GUI/icon-constraintNib.png | Bin 0 -> 752 bytes .../Editor/GUI/icon-constraintNib.png.meta | 53 + .../Editor/GUI/icon-constraintPath.png | Bin 0 -> 502 bytes .../Editor/GUI/icon-constraintPath.png.meta | 92 + .../Editor/GUI/icon-constraintPhysics.png | Bin 0 -> 3561 bytes .../GUI/icon-constraintPhysics.png.meta | 124 + .../Editor/GUI/icon-constraintTransform.png | Bin 0 -> 471 bytes .../GUI/icon-constraintTransform.png.meta | 92 + .../Editor/GUI/icon-constraints.png | Bin 0 -> 587 bytes .../Editor/GUI/icon-constraints.png.meta | 92 + .../spine-unity/Editor/GUI/icon-event.png | Bin 0 -> 359 bytes .../Editor/GUI/icon-event.png.meta | 53 + .../Editor/GUI/icon-hingeChain.png | Bin 0 -> 596 bytes .../Editor/GUI/icon-hingeChain.png.meta | 47 + .../spine-unity/Editor/GUI/icon-image.png | Bin 0 -> 387 bytes .../Editor/GUI/icon-image.png.meta | 53 + .../spine-unity/Editor/GUI/icon-mesh.png | Bin 0 -> 397 bytes .../spine-unity/Editor/GUI/icon-mesh.png.meta | 53 + .../spine-unity/Editor/GUI/icon-null.png | Bin 0 -> 213 bytes .../spine-unity/Editor/GUI/icon-null.png.meta | 53 + .../spine-unity/Editor/GUI/icon-path.png | Bin 0 -> 432 bytes .../spine-unity/Editor/GUI/icon-path.png.meta | 59 + .../spine-unity/Editor/GUI/icon-point.png | Bin 0 -> 505 bytes .../Editor/GUI/icon-point.png.meta | 92 + .../spine-unity/Editor/GUI/icon-poseBones.png | Bin 0 -> 398 bytes .../Editor/GUI/icon-poseBones.png.meta | 53 + .../spine-unity/Editor/GUI/icon-skeleton.png | Bin 0 -> 458 bytes .../Editor/GUI/icon-skeleton.png.meta | 53 + .../Editor/GUI/icon-skeletonUtility.png | Bin 0 -> 984 bytes .../Editor/GUI/icon-skeletonUtility.png.meta | 53 + .../spine-unity/Editor/GUI/icon-skin.png | Bin 0 -> 503 bytes .../spine-unity/Editor/GUI/icon-skin.png.meta | 92 + .../Editor/GUI/icon-skinPlaceholder.png | Bin 0 -> 510 bytes .../Editor/GUI/icon-skinPlaceholder.png.meta | 53 + .../spine-unity/Editor/GUI/icon-skinsRoot.png | Bin 0 -> 532 bytes .../Editor/GUI/icon-skinsRoot.png.meta | 53 + .../spine-unity/Editor/GUI/icon-slot.png | Bin 0 -> 593 bytes .../spine-unity/Editor/GUI/icon-slot.png.meta | 53 + .../spine-unity/Editor/GUI/icon-slotRoot.png | Bin 0 -> 525 bytes .../Editor/GUI/icon-slotRoot.png.meta | 53 + .../spine-unity/Editor/GUI/icon-spine.png | Bin 0 -> 1597 bytes .../Editor/GUI/icon-spine.png.meta | 53 + .../Editor/GUI/icon-subMeshRenderer.png | Bin 0 -> 820 bytes .../Editor/GUI/icon-subMeshRenderer.png.meta | 53 + .../spine-unity/Editor/GUI/icon-warning.png | Bin 0 -> 763 bytes .../Editor/GUI/icon-warning.png.meta | 53 + .../spine-unity/Editor/GUI/icon-weights.png | Bin 0 -> 473 bytes .../Editor/GUI/icon-weights.png.meta | 53 + .../spine-unity/Editor/ImporterPresets.meta | 9 + .../ImporterPresets/PMAPresetTemplate.png | Bin 0 -> 518 bytes .../PMAPresetTemplate.png.meta | 82 + .../ImporterPresets/PMATexturePreset.preset | 390 +++ .../PMATexturePreset.preset.meta | 8 + .../StraightAlphaPreset.preset | 390 +++ .../StraightAlphaPreset.preset.meta | 8 + .../StraightAlphaPresetTemplate.png | Bin 0 -> 345 bytes .../StraightAlphaPresetTemplate.png.meta | 82 + .../Spine/Editor/spine-unity/Editor/Menus.cs | 47 + .../Editor/spine-unity/Editor/Menus.cs.meta | 10 + .../Editor/spine-unity/Editor/Resources.meta | 9 + .../Resources/SpineAssetDatabaseMarker.txt | 1 + .../SpineAssetDatabaseMarker.txt.meta | 8 + .../Editor/spine-unity/Editor/Shaders.meta | 9 + .../Shaders/SpineShaderWithOutlineGUI.cs | 224 ++ .../Shaders/SpineShaderWithOutlineGUI.cs.meta | 12 + .../Editor/Shaders/SpineSpriteShaderGUI.cs | 1206 +++++++ .../Shaders/SpineSpriteShaderGUI.cs.meta | 12 + .../Editor/SpineAttributeDrawers.cs | 728 +++++ .../Editor/SpineAttributeDrawers.cs.meta | 10 + .../Editor/spine-unity/Editor/Utility.meta | 9 + .../AssetDatabaseAvailabilityDetector.cs | 50 + .../AssetDatabaseAvailabilityDetector.cs.meta | 12 + .../Editor/Utility/AssetUtility.cs | 1490 +++++++++ .../Editor/Utility/AssetUtility.cs.meta | 12 + .../Utility/BlendModeMaterialsUtility.cs | 244 ++ .../Utility/BlendModeMaterialsUtility.cs.meta | 11 + .../Editor/Utility/BuildSettings.cs | 179 ++ .../Editor/Utility/BuildSettings.cs.meta | 12 + .../Editor/Utility/DataReloadHandler.cs | 144 + .../Editor/Utility/DataReloadHandler.cs.meta | 12 + .../spine-unity/Editor/Utility/Icons.cs | 149 + .../spine-unity/Editor/Utility/Icons.cs.meta | 12 + .../Editor/Utility/Instantiation.cs | 204 ++ .../Editor/Utility/Instantiation.cs.meta | 12 + .../spine-unity/Editor/Utility/Preferences.cs | 484 +++ .../Editor/Utility/Preferences.cs.meta | 12 + .../Editor/Utility/SpineBuildProcessor.cs | 325 ++ .../Utility/SpineBuildProcessor.cs.meta | 11 + .../Editor/Utility/SpineEditorUtilities.cs | 581 ++++ .../Utility/SpineEditorUtilities.cs.meta | 8 + .../Editor/Utility/SpineHandles.cs | 631 ++++ .../Editor/Utility/SpineHandles.cs.meta | 12 + .../Editor/Utility/SpineInspectorUtility.cs | 386 +++ .../Utility/SpineInspectorUtility.cs.meta | 12 + .../Editor/Utility/SpineMaskUtilities.cs | 236 ++ .../Editor/Utility/SpineMaskUtilities.cs.meta | 12 + .../Editor/spine-unity/Editor/Windows.meta | 9 + .../Editor/Windows/SkeletonBaker.cs | 1701 ++++++++++ .../Editor/Windows/SkeletonBaker.cs.meta | 8 + .../Editor/Windows/SkeletonBakingWindow.cs | 174 + .../Windows/SkeletonBakingWindow.cs.meta | 12 + .../Editor/Windows/SkeletonDebugWindow.cs | 616 ++++ .../Windows/SkeletonDebugWindow.cs.meta | 12 + .../Editor/Windows/SpinePreferences.cs | 394 +++ .../Editor/Windows/SpinePreferences.cs.meta | 11 + .../Editor/Windows/SpriteAtlasImportWindow.cs | 168 + .../Windows/SpriteAtlasImportWindow.cs.meta | 11 + .../Spine/Editor/spine-unity/Modules.meta | 9 + .../Modules/SkeletonRenderSeparator.meta | 9 + .../SkeletonRenderSeparator/Editor.meta | 9 + .../Editor/SkeletonPartsRendererInspector.cs | 58 + .../SkeletonPartsRendererInspector.cs.meta | 12 + .../SkeletonRenderSeparatorInspector.cs | 323 ++ .../SkeletonRenderSeparatorInspector.cs.meta | 12 + TheStrongestSnail/Assets/Spine/Runtime.meta | 9 + .../Assets/Spine/Runtime/spine-csharp.meta | 9 + .../Spine/Runtime/spine-csharp/Animation.cs | 2830 +++++++++++++++++ .../Runtime/spine-csharp/Animation.cs.meta | 12 + .../Runtime/spine-csharp/AnimationState.cs | 1505 +++++++++ .../spine-csharp/AnimationState.cs.meta | 12 + .../spine-csharp/AnimationStateData.cs | 114 + .../spine-csharp/AnimationStateData.cs.meta | 12 + .../Spine/Runtime/spine-csharp/Atlas.cs | 372 +++ .../Spine/Runtime/spine-csharp/Atlas.cs.meta | 12 + .../Runtime/spine-csharp/Attachments.meta | 9 + .../Attachments/AtlasAttachmentLoader.cs | 109 + .../Attachments/AtlasAttachmentLoader.cs.meta | 12 + .../spine-csharp/Attachments/Attachment.cs | 56 + .../Attachments/Attachment.cs.meta | 12 + .../Attachments/AttachmentLoader.cs | 48 + .../Attachments/AttachmentLoader.cs.meta | 12 + .../Attachments/AttachmentType.cs | 34 + .../Attachments/AttachmentType.cs.meta | 12 + .../Attachments/BoundingBoxAttachment.cs | 48 + .../Attachments/BoundingBoxAttachment.cs.meta | 12 + .../Attachments/ClippingAttachment.cs | 51 + .../Attachments/ClippingAttachment.cs.meta | 12 + .../Attachments/IHasTextureRegion.cs | 56 + .../Attachments/IHasTextureRegion.cs.meta | 11 + .../Attachments/MeshAttachment.cs | 220 ++ .../Attachments/MeshAttachment.cs.meta | 12 + .../Attachments/PathAttachment.cs | 65 + .../Attachments/PathAttachment.cs.meta | 12 + .../Attachments/PointAttachment.cs | 73 + .../Attachments/PointAttachment.cs.meta | 12 + .../Attachments/RegionAttachment.cs | 220 ++ .../Attachments/RegionAttachment.cs.meta | 12 + .../spine-csharp/Attachments/Sequence.cs | 95 + .../spine-csharp/Attachments/Sequence.cs.meta | 11 + .../Attachments/VertexAttachment.cs | 158 + .../Attachments/VertexAttachment.cs.meta | 12 + .../Spine/Runtime/spine-csharp/BlendMode.cs | 34 + .../Runtime/spine-csharp/BlendMode.cs.meta | 12 + .../Assets/Spine/Runtime/spine-csharp/Bone.cs | 458 +++ .../Spine/Runtime/spine-csharp/Bone.cs.meta | 12 + .../Spine/Runtime/spine-csharp/BoneData.cs | 113 + .../Runtime/spine-csharp/BoneData.cs.meta | 12 + .../Runtime/spine-csharp/ConstraintData.cs | 61 + .../spine-csharp/ConstraintData.cs.meta | 12 + .../Spine/Runtime/spine-csharp/Event.cs | 64 + .../Spine/Runtime/spine-csharp/Event.cs.meta | 12 + .../Spine/Runtime/spine-csharp/EventData.cs | 56 + .../Runtime/spine-csharp/EventData.cs.meta | 12 + .../Spine/Runtime/spine-csharp/ExposedList.cs | 637 ++++ .../Runtime/spine-csharp/ExposedList.cs.meta | 12 + .../Spine/Runtime/spine-csharp/IUpdatable.cs | 47 + .../Runtime/spine-csharp/IUpdatable.cs.meta | 12 + .../Runtime/spine-csharp/IkConstraint.cs | 386 +++ .../Runtime/spine-csharp/IkConstraint.cs.meta | 12 + .../Runtime/spine-csharp/IkConstraintData.cs | 103 + .../spine-csharp/IkConstraintData.cs.meta | 12 + .../Assets/Spine/Runtime/spine-csharp/Json.cs | 517 +++ .../Spine/Runtime/spine-csharp/Json.cs.meta | 12 + .../Spine/Runtime/spine-csharp/MathUtils.cs | 184 ++ .../Runtime/spine-csharp/MathUtils.cs.meta | 12 + .../Runtime/spine-csharp/PathConstraint.cs | 518 +++ .../spine-csharp/PathConstraint.cs.meta | 12 + .../spine-csharp/PathConstraintData.cs | 72 + .../spine-csharp/PathConstraintData.cs.meta | 12 + .../Runtime/spine-csharp/PhysicsConstraint.cs | 326 ++ .../spine-csharp/PhysicsConstraint.cs.meta | 11 + .../spine-csharp/PhysicsConstraintData.cs | 71 + .../PhysicsConstraintData.cs.meta | 11 + .../Spine/Runtime/spine-csharp/Skeleton.cs | 782 +++++ .../Runtime/spine-csharp/Skeleton.cs.meta | 12 + .../Runtime/spine-csharp/SkeletonBinary.cs | 1379 ++++++++ .../spine-csharp/SkeletonBinary.cs.meta | 12 + .../Runtime/spine-csharp/SkeletonBounds.cs | 233 ++ .../spine-csharp/SkeletonBounds.cs.meta | 12 + .../Runtime/spine-csharp/SkeletonClipping.cs | 353 ++ .../spine-csharp/SkeletonClipping.cs.meta | 12 + .../Runtime/spine-csharp/SkeletonData.cs | 240 ++ .../Runtime/spine-csharp/SkeletonData.cs.meta | 12 + .../Runtime/spine-csharp/SkeletonJson.cs | 1363 ++++++++ .../Runtime/spine-csharp/SkeletonJson.cs.meta | 12 + .../Runtime/spine-csharp/SkeletonLoader.cs | 75 + .../spine-csharp/SkeletonLoader.cs.meta | 12 + .../Assets/Spine/Runtime/spine-csharp/Skin.cs | 204 ++ .../Spine/Runtime/spine-csharp/Skin.cs.meta | 12 + .../Assets/Spine/Runtime/spine-csharp/Slot.cs | 204 ++ .../Spine/Runtime/spine-csharp/Slot.cs.meta | 12 + .../Spine/Runtime/spine-csharp/SlotData.cs | 80 + .../Runtime/spine-csharp/SlotData.cs.meta | 12 + .../Runtime/spine-csharp/TextureRegion.cs | 49 + .../spine-csharp/TextureRegion.cs.meta | 11 + .../spine-csharp/TransformConstraint.cs | 312 ++ .../spine-csharp/TransformConstraint.cs.meta | 12 + .../spine-csharp/TransformConstraintData.cs | 68 + .../TransformConstraintData.cs.meta | 12 + .../Runtime/spine-csharp/Triangulator.cs | 275 ++ .../Runtime/spine-csharp/Triangulator.cs.meta | 12 + .../Spine/Runtime/spine-csharp/package.json | 31 + .../Runtime/spine-csharp/package.json.meta | 7 + .../Runtime/spine-csharp/spine-csharp.asmdef | 4 + .../spine-csharp/spine-csharp.asmdef.meta | 7 + .../Assets/Spine/Runtime/spine-unity.asmdef | 4 + .../Spine/Runtime/spine-unity.asmdef.meta | 7 + .../Assets/Spine/Runtime/spine-unity.meta | 5 + .../Runtime/spine-unity/Asset Types.meta | 9 + .../Asset Types/AnimationReferenceAsset.cs | 72 + .../AnimationReferenceAsset.cs.meta | 12 + .../spine-unity/Asset Types/AtlasAssetBase.cs | 83 + .../Asset Types/AtlasAssetBase.cs.meta | 11 + .../Asset Types/BlendModeMaterials.cs | 308 ++ .../Asset Types/BlendModeMaterials.cs.meta | 11 + .../Asset Types/EventDataReferenceAsset.cs | 65 + .../EventDataReferenceAsset.cs.meta | 12 + .../Asset Types/OnDemandTextureLoader.cs | 131 + .../Asset Types/OnDemandTextureLoader.cs.meta | 11 + .../Asset Types/RegionlessAttachmentLoader.cs | 89 + .../RegionlessAttachmentLoader.cs.meta | 12 + .../Asset Types/SkeletonDataAsset.cs | 299 ++ .../Asset Types/SkeletonDataAsset.cs.meta | 20 + .../Asset Types/SkeletonDataCompatibility.cs | 223 ++ .../SkeletonDataCompatibility.cs.meta | 12 + .../Asset Types/SkeletonDataModifierAsset.cs | 39 + .../SkeletonDataModifierAsset.cs.meta | 12 + .../Asset Types/SpineAtlasAsset.cs | 294 ++ .../Asset Types/SpineAtlasAsset.cs.meta | 10 + .../Asset Types/SpineSpriteAtlasAsset.cs | 391 +++ .../Asset Types/SpineSpriteAtlasAsset.cs.meta | 11 + .../Spine/Runtime/spine-unity/Components.meta | 9 + .../Components/EditorSkeletonPlayer.cs | 192 ++ .../Components/EditorSkeletonPlayer.cs.meta | 11 + .../spine-unity/Components/Following.meta | 9 + .../Components/Following/BoneFollower.cs | 224 ++ .../Components/Following/BoneFollower.cs.meta | 10 + .../Following/BoneFollowerGraphic.cs | 203 ++ .../Following/BoneFollowerGraphic.cs.meta | 12 + .../Following/BoundingBoxFollower.cs | 250 ++ .../Following/BoundingBoxFollower.cs.meta | 8 + .../Following/BoundingBoxFollowerGraphic.cs | 251 ++ .../BoundingBoxFollowerGraphic.cs.meta | 11 + .../Components/Following/PointFollower.cs | 164 + .../Following/PointFollower.cs.meta | 12 + .../spine-unity/Components/Internal.meta | 8 + .../Internal/SkeletonSubmeshGraphic.cs | 57 + .../Internal/SkeletonSubmeshGraphic.cs.meta | 11 + .../spine-unity/Components/RootMotion.meta | 9 + .../RootMotion/SkeletonMecanimRootMotion.cs | 136 + .../SkeletonMecanimRootMotion.cs.meta | 12 + .../RootMotion/SkeletonRootMotion.cs | 194 ++ .../RootMotion/SkeletonRootMotion.cs.meta | 12 + .../RootMotion/SkeletonRootMotionBase.cs | 744 +++++ .../RootMotion/SkeletonRootMotionBase.cs.meta | 12 + .../Components/SkeletonAnimation.cs | 307 ++ .../Components/SkeletonAnimation.cs.meta | 10 + .../spine-unity/Components/SkeletonGraphic.cs | 1455 +++++++++ .../Components/SkeletonGraphic.cs.meta | 14 + .../spine-unity/Components/SkeletonMecanim.cs | 782 +++++ .../Components/SkeletonMecanim.cs.meta | 10 + .../Components/SkeletonRenderSeparator.meta | 9 + .../SkeletonPartsRenderer.cs | 155 + .../SkeletonPartsRenderer.cs.meta | 12 + .../SkeletonRenderSeparator.cs | 304 ++ .../SkeletonRenderSeparator.cs.meta | 12 + .../Components/SkeletonRenderer.cs | 936 ++++++ .../Components/SkeletonRenderer.cs.meta | 10 + .../SkeletonRendererCustomMaterials.meta | 7 + .../SkeletonGraphicCustomMaterials.cs | 211 ++ .../SkeletonGraphicCustomMaterials.cs.meta | 12 + .../SkeletonRendererCustomMaterials.cs | 214 ++ .../SkeletonRendererCustomMaterials.cs.meta | 10 + .../Components/SkeletonUtility.meta | 5 + .../ActivateBasedOnFlipDirection.cs | 92 + .../ActivateBasedOnFlipDirection.cs.meta | 11 + .../FollowLocationRigidbody.cs | 54 + .../FollowLocationRigidbody.cs.meta | 12 + .../FollowLocationRigidbody2D.cs | 58 + .../FollowLocationRigidbody2D.cs.meta | 12 + .../FollowSkeletonUtilityRootRotation.cs | 86 + .../FollowSkeletonUtilityRootRotation.cs.meta | 12 + .../SkeletonUtility/SkeletonUtility.cs | 502 +++ .../SkeletonUtility/SkeletonUtility.cs.meta | 10 + .../SkeletonUtility/SkeletonUtilityBone.cs | 240 ++ .../SkeletonUtilityBone.cs.meta | 10 + .../SkeletonUtilityConstraint.cs | 62 + .../SkeletonUtilityConstraint.cs.meta | 10 + .../Runtime/spine-unity/ISkeletonAnimation.cs | 104 + .../spine-unity/ISkeletonAnimation.cs.meta | 10 + .../Spine/Runtime/spine-unity/Materials.meta | 9 + .../Materials/SkeletonGraphic-PMATexture.meta | 8 + .../CanvasGroupCompatible.meta | 8 + .../SkeletonGraphicAdditive-CanvasGroup.mat | 99 + ...eletonGraphicAdditive-CanvasGroup.mat.meta | 8 + .../SkeletonGraphicDefault-CanvasGroup.mat | 99 + ...keletonGraphicDefault-CanvasGroup.mat.meta | 8 + ...tonGraphicDefaultGrayscale-CanvasGroup.mat | 99 + ...aphicDefaultGrayscale-CanvasGroup.mat.meta | 8 + ...letonGraphicDefaultOutline-CanvasGroup.mat | 99 + ...GraphicDefaultOutline-CanvasGroup.mat.meta | 8 + .../SkeletonGraphicFill-CanvasGroup.mat | 101 + .../SkeletonGraphicFill-CanvasGroup.mat.meta | 8 + .../SkeletonGraphicMultiply-CanvasGroup.mat | 99 + ...eletonGraphicMultiply-CanvasGroup.mat.meta | 8 + .../SkeletonGraphicScreen-CanvasGroup.mat | 99 + ...SkeletonGraphicScreen-CanvasGroup.mat.meta | 8 + .../SkeletonGraphicTintBlack-CanvasGroup.mat | 100 + ...letonGraphicTintBlack-CanvasGroup.mat.meta | 8 + ...onGraphicTintBlackAdditive-CanvasGroup.mat | 108 + ...phicTintBlackAdditive-CanvasGroup.mat.meta | 8 + ...onGraphicTintBlackMultiply-CanvasGroup.mat | 108 + ...phicTintBlackMultiply-CanvasGroup.mat.meta | 8 + ...tonGraphicTintBlackOutline-CanvasGroup.mat | 99 + ...aphicTintBlackOutline-CanvasGroup.mat.meta | 8 + ...etonGraphicTintBlackScreen-CanvasGroup.mat | 108 + ...raphicTintBlackScreen-CanvasGroup.mat.meta | 8 + .../SkeletonGraphicAdditive.mat | 98 + .../SkeletonGraphicAdditive.mat.meta | 8 + .../SkeletonGraphicDefault.mat | 98 + .../SkeletonGraphicDefault.mat.meta | 8 + .../SkeletonGraphicDefaultGrayscale.mat | 106 + .../SkeletonGraphicDefaultGrayscale.mat.meta | 8 + .../SkeletonGraphicDefaultOutline.mat | 105 + .../SkeletonGraphicDefaultOutline.mat.meta | 8 + .../SkeletonGraphicFill.mat | 101 + .../SkeletonGraphicFill.mat.meta | 8 + .../SkeletonGraphicMultiply.mat | 99 + .../SkeletonGraphicMultiply.mat.meta | 8 + .../SkeletonGraphicScreen.mat | 99 + .../SkeletonGraphicScreen.mat.meta | 8 + .../SkeletonGraphicTintBlack.mat | 54 + .../SkeletonGraphicTintBlack.mat.meta | 8 + .../SkeletonGraphicTintBlackAdditive.mat | 107 + .../SkeletonGraphicTintBlackAdditive.mat.meta | 8 + .../SkeletonGraphicTintBlackMultiply.mat | 107 + .../SkeletonGraphicTintBlackMultiply.mat.meta | 8 + .../SkeletonGraphicTintBlackOutline.mat | 98 + .../SkeletonGraphicTintBlackOutline.mat.meta | 8 + .../SkeletonGraphicTintBlackScreen.mat | 107 + .../SkeletonGraphicTintBlackScreen.mat.meta | 8 + .../SkeletonGraphic-StaightAlphaTexture.meta | 8 + .../CanvasGroupCompatible.meta | 8 + ...tonGraphicAdditive-CanvasGroupStraight.mat | 99 + ...aphicAdditive-CanvasGroupStraight.mat.meta | 8 + ...etonGraphicDefault-CanvasGroupStraight.mat | 99 + ...raphicDefault-CanvasGroupStraight.mat.meta | 8 + ...icDefaultGrayscale-CanvasGroupStraight.mat | 99 + ...aultGrayscale-CanvasGroupStraight.mat.meta | 8 + ...phicDefaultOutline-CanvasGroupStraight.mat | 99 + ...efaultOutline-CanvasGroupStraight.mat.meta | 8 + ...keletonGraphicFill-CanvasGroupStraight.mat | 101 + ...onGraphicFill-CanvasGroupStraight.mat.meta | 8 + ...tonGraphicMultiply-CanvasGroupStraight.mat | 99 + ...aphicMultiply-CanvasGroupStraight.mat.meta | 8 + ...letonGraphicScreen-CanvasGroupStraight.mat | 99 + ...GraphicScreen-CanvasGroupStraight.mat.meta | 8 + ...onGraphicTintBlack-CanvasGroupStraight.mat | 101 + ...phicTintBlack-CanvasGroupStraight.mat.meta | 8 + ...cTintBlackAdditive-CanvasGroupStraight.mat | 101 + ...BlackAdditive-CanvasGroupStraight.mat.meta | 8 + ...cTintBlackMultiply-CanvasGroupStraight.mat | 101 + ...BlackMultiply-CanvasGroupStraight.mat.meta | 8 + ...icTintBlackOutline-CanvasGroupStraight.mat | 100 + ...tBlackOutline-CanvasGroupStraight.mat.meta | 8 + ...hicTintBlackScreen-CanvasGroupStraight.mat | 101 + ...ntBlackScreen-CanvasGroupStraight.mat.meta | 8 + .../SkeletonGraphicAdditive-Straight.mat | 106 + .../SkeletonGraphicAdditive-Straight.mat.meta | 8 + .../SkeletonGraphicDefault-Straight.mat | 106 + .../SkeletonGraphicDefault-Straight.mat.meta | 8 + ...eletonGraphicDefaultGrayscale-Straight.mat | 106 + ...nGraphicDefaultGrayscale-Straight.mat.meta | 8 + ...SkeletonGraphicDefaultOutline-Straight.mat | 106 + ...tonGraphicDefaultOutline-Straight.mat.meta | 8 + .../SkeletonGraphicFill-Straight.mat | 108 + .../SkeletonGraphicFill-Straight.mat.meta | 8 + .../SkeletonGraphicMultiply-Straight.mat | 106 + .../SkeletonGraphicMultiply-Straight.mat.meta | 8 + .../SkeletonGraphicScreen-Straight.mat | 106 + .../SkeletonGraphicScreen-Straight.mat.meta | 8 + .../SkeletonGraphicTintBlack-Straight.mat | 100 + ...SkeletonGraphicTintBlack-Straight.mat.meta | 8 + ...letonGraphicTintBlackAdditive-Straight.mat | 100 + ...GraphicTintBlackAdditive-Straight.mat.meta | 8 + ...letonGraphicTintBlackMultiply-Straight.mat | 100 + ...GraphicTintBlackMultiply-Straight.mat.meta | 8 + ...eletonGraphicTintBlackOutline-Straight.mat | 99 + ...nGraphicTintBlackOutline-Straight.mat.meta | 8 + ...keletonGraphicTintBlackScreen-Straight.mat | 100 + ...onGraphicTintBlackScreen-Straight.mat.meta | 8 + .../Runtime/spine-unity/Mesh Generation.meta | 9 + .../Mesh Generation/DoubleBuffered.cs | 45 + .../Mesh Generation/DoubleBuffered.cs.meta | 12 + .../Mesh Generation/MeshGenerator.cs | 1554 +++++++++ .../Mesh Generation/MeshGenerator.cs.meta | 12 + .../Mesh Generation/MeshRendererBuffers.cs | 136 + .../MeshRendererBuffers.cs.meta | 12 + .../SkeletonRendererInstruction.cs | 197 ++ .../SkeletonRendererInstruction.cs.meta | 12 + .../spine-unity/Mesh Generation/SpineMesh.cs | 89 + .../Mesh Generation/SpineMesh.cs.meta | 12 + .../Spine/Runtime/spine-unity/Modules.meta | 9 + .../Runtime/spine-unity/Modules/TK2D.meta | 9 + .../TK2D/SpriteCollectionAttachmentLoader.cs | 181 ++ .../SpriteCollectionAttachmentLoader.cs.meta | 8 + .../Spine/Runtime/spine-unity/Shaders.meta | 4 + .../spine-unity/Shaders/BlendModes.meta | 9 + .../Spine-Skeleton-PMA-Additive.shader | 73 + .../Spine-Skeleton-PMA-Additive.shader.meta | 9 + .../Spine-Skeleton-PMA-Multiply.shader | 73 + .../Spine-Skeleton-PMA-Multiply.shader.meta | 9 + .../Spine-Skeleton-PMA-Screen.shader | 73 + .../Spine-Skeleton-PMA-Screen.shader.meta | 9 + .../spine-unity/Shaders/CGIncludes.meta | 9 + .../Spine-BlendModes-NormalPass.cginc | 39 + .../Spine-BlendModes-NormalPass.cginc.meta | 10 + .../Spine-BlendModes-ShadowCasterPass.cginc | 30 + ...ine-BlendModes-ShadowCasterPass.cginc.meta | 10 + .../Shaders/CGIncludes/Spine-Common.cginc | 56 + .../CGIncludes/Spine-Common.cginc.meta | 10 + .../CGIncludes/Spine-DepthOnlyPass.cginc | 41 + .../CGIncludes/Spine-DepthOnlyPass.cginc.meta | 9 + .../CGIncludes/Spine-Outline-Common.cginc | 64 + .../Spine-Outline-Common.cginc.meta | 9 + .../Spine-Skeleton-Lit-Common-Shadow.cginc | 30 + ...pine-Skeleton-Lit-Common-Shadow.cginc.meta | 9 + .../Spine-Skeleton-Lit-Common.cginc | 133 + .../Spine-Skeleton-Lit-Common.cginc.meta | 9 + .../Spine-Skeleton-Tint-Common.cginc | 27 + .../Spine-Skeleton-Tint-Common.cginc.meta | 9 + .../Runtime/spine-unity/Shaders/Outline.meta | 9 + .../Shaders/Outline/BlendModes.meta | 9 + ...Spine-Skeleton-PMA-Additive-Outline.shader | 48 + ...-Skeleton-PMA-Additive-Outline.shader.meta | 9 + ...Spine-Skeleton-PMA-Multiply-Outline.shader | 48 + ...-Skeleton-PMA-Multiply-Outline.shader.meta | 9 + .../Spine-Skeleton-PMA-Screen-Outline.shader | 48 + ...ne-Skeleton-PMA-Screen-Outline.shader.meta | 9 + .../Shaders/Outline/CGIncludes.meta | 9 + .../CGIncludes/Spine-Outline-Pass.cginc | 93 + .../CGIncludes/Spine-Outline-Pass.cginc.meta | 9 + .../Shaders/Outline/SkeletonGraphic.meta | 9 + .../Spine-SkeletonGraphic-Outline.shader | 78 + .../Spine-SkeletonGraphic-Outline.shader.meta | 9 + ...e-SkeletonGraphic-TintBlack-Outline.shader | 70 + ...letonGraphic-TintBlack-Outline.shader.meta | 9 + .../Spine-Skeleton-Fill-Outline.shader | 45 + .../Spine-Skeleton-Fill-Outline.shader.meta | 9 + .../Outline/Spine-Skeleton-Lit-Outline.shader | 42 + .../Spine-Skeleton-Lit-Outline.shader.meta | 9 + .../Spine-Skeleton-Lit-ZWrite-Outline.shader | 43 + ...ne-Skeleton-Lit-ZWrite-Outline.shader.meta | 9 + .../Outline/Spine-Skeleton-Outline.shader | 55 + .../Spine-Skeleton-Outline.shader.meta | 9 + .../Spine-Skeleton-OutlineOnly-ZWrite.shader | 65 + ...ne-Skeleton-OutlineOnly-ZWrite.shader.meta | 9 + .../Spine-Skeleton-Tint-Outline.shader | 48 + .../Spine-Skeleton-Tint-Outline.shader.meta | 9 + .../Spine-Skeleton-TintBlack-Outline.shader | 49 + ...ine-Skeleton-TintBlack-Outline.shader.meta | 9 + ...-Special-Skeleton-Grayscale-Outline.shader | 45 + ...ial-Skeleton-Grayscale-Outline.shader.meta | 9 + .../spine-unity/Shaders/Outline/Sprite.meta | 9 + .../Sprite/SpritesPixelLit-Outline.shader | 83 + .../SpritesPixelLit-Outline.shader.meta | 9 + .../Sprite/SpritesUnlit-Outline.shader | 63 + .../Sprite/SpritesUnlit-Outline.shader.meta | 9 + .../Sprite/SpritesVertexLit-Outline.shader | 82 + .../SpritesVertexLit-Outline.shader.meta | 9 + .../spine-unity/Shaders/SkeletonGraphic.meta | 9 + .../Shaders/SkeletonGraphic/CGIncludes.meta | 8 + .../Spine-SkeletonGraphic-NormalPass.cginc | 99 + ...pine-SkeletonGraphic-NormalPass.cginc.meta | 7 + ...SkeletonGraphic-TintBlack-NormalPass.cginc | 87 + ...tonGraphic-TintBlack-NormalPass.cginc.meta | 7 + .../Spine-SkeletonGraphic-Additive.shader | 78 + ...Spine-SkeletonGraphic-Additive.shader.meta | 10 + .../Spine-SkeletonGraphic-Fill.shader | 79 + .../Spine-SkeletonGraphic-Fill.shader.meta | 10 + .../Spine-SkeletonGraphic-Grayscale.shader | 77 + ...pine-SkeletonGraphic-Grayscale.shader.meta | 9 + .../Spine-SkeletonGraphic-Multiply.shader | 78 + ...Spine-SkeletonGraphic-Multiply.shader.meta | 10 + .../Spine-SkeletonGraphic-Screen.shader | 78 + .../Spine-SkeletonGraphic-Screen.shader.meta | 10 + .../Spine-SkeletonGraphic.shader | 78 + .../Spine-SkeletonGraphic.shader.meta | 9 + .../Shaders/SkeletonGraphic/TintBlack.meta | 8 + ...-SkeletonGraphic-TintBlack-Additive.shader | 79 + ...etonGraphic-TintBlack-Additive.shader.meta | 9 + ...-SkeletonGraphic-TintBlack-Multiply.shader | 79 + ...etonGraphic-TintBlack-Multiply.shader.meta | 9 + ...ne-SkeletonGraphic-TintBlack-Screen.shader | 79 + ...eletonGraphic-TintBlack-Screen.shader.meta | 9 + .../Spine-SkeletonGraphic-TintBlack.shader | 79 + ...pine-SkeletonGraphic-TintBlack.shader.meta | 9 + .../Shaders/Spine-Skeleton-Fill.shader | 129 + .../Shaders/Spine-Skeleton-Fill.shader.meta | 9 + .../Shaders/Spine-Skeleton-Lit-ZWrite.shader | 86 + .../Spine-Skeleton-Lit-ZWrite.shader.meta | 9 + .../Shaders/Spine-Skeleton-Lit.shader | 84 + .../Shaders/Spine-Skeleton-Lit.shader.meta | 7 + .../Shaders/Spine-Skeleton-Tint.shader | 130 + .../Shaders/Spine-Skeleton-Tint.shader.meta | 7 + .../Shaders/Spine-Skeleton-TintBlack.shader | 135 + .../Spine-Skeleton-TintBlack.shader.meta | 7 + .../spine-unity/Shaders/Spine-Skeleton.shader | 121 + .../Shaders/Spine-Skeleton.shader.meta | 7 + .../Spine-Special-Skeleton-Grayscale.shader | 129 + ...ine-Special-Skeleton-Grayscale.shader.meta | 9 + .../Runtime/spine-unity/Shaders/Sprite.meta | 9 + .../Shaders/Sprite/CGIncludes.meta | 9 + .../Sprite/CGIncludes/ShaderMaths.cginc | 76 + .../Sprite/CGIncludes/ShaderMaths.cginc.meta | 9 + .../Sprite/CGIncludes/ShaderShared.cginc | 472 +++ .../Sprite/CGIncludes/ShaderShared.cginc.meta | 9 + .../Sprite/CGIncludes/SpriteLighting.cginc | 230 ++ .../CGIncludes/SpriteLighting.cginc.meta | 9 + .../CGIncludes/SpritePixelLighting.cginc | 279 ++ .../CGIncludes/SpritePixelLighting.cginc.meta | 9 + .../Sprite/CGIncludes/SpriteShadows.cginc | 51 + .../CGIncludes/SpriteShadows.cginc.meta | 9 + .../Sprite/CGIncludes/SpriteSpecular.cginc | 246 ++ .../CGIncludes/SpriteSpecular.cginc.meta | 9 + .../Sprite/CGIncludes/SpriteUnlit.cginc | 91 + .../Sprite/CGIncludes/SpriteUnlit.cginc.meta | 9 + .../CGIncludes/SpriteVertexLighting.cginc | 491 +++ .../SpriteVertexLighting.cginc.meta | 9 + .../Sprite/CameraDepthNormalsTexture.shader | 522 +++ .../CameraDepthNormalsTexture.shader.meta | 9 + .../Shaders/Sprite/CameraDepthTexture.shader | 518 +++ .../Sprite/CameraDepthTexture.shader.meta | 9 + .../Sprite/CameraNormalsTexture.shader | 522 +++ .../Sprite/CameraNormalsTexture.shader.meta | 9 + .../spine-unity/Shaders/Sprite/README.md | 46 + .../spine-unity/Shaders/Sprite/README.md.meta | 8 + .../Sprite/SpriteDepthNormalsTexture.shader | 446 +++ .../SpriteDepthNormalsTexture.shader.meta | 9 + .../Shaders/Sprite/SpritesPixelLit.shader | 175 + .../Sprite/SpritesPixelLit.shader.meta | 9 + .../Shaders/Sprite/SpritesUnlit.shader | 111 + .../Shaders/Sprite/SpritesUnlit.shader.meta | 9 + .../Shaders/Sprite/SpritesVertexLit.shader | 141 + .../Sprite/SpritesVertexLit.shader.meta | 9 + .../Runtime/spine-unity/Shaders/Utility.meta | 9 + .../Shaders/Utility/Hidden-Spine-Bones.shader | 66 + .../Utility/Hidden-Spine-Bones.shader.meta | 7 + .../Shaders/Utility/HiddenPass.mat | 37 + .../Shaders/Utility/HiddenPass.mat.meta | 6 + .../Shaders/Utility/HiddenPass.shader | 12 + .../Shaders/Utility/HiddenPass.shader.meta | 7 + .../SkeletonDataModifierAssets.meta | 9 + .../BlendModeMaterials.meta | 9 + .../BlendModeMaterialsAsset.cs | 129 + .../BlendModeMaterialsAsset.cs.meta | 18 + .../Default BlendModeMaterials.asset | 20 + .../Default BlendModeMaterials.asset.meta | 9 + .../SkeletonPMAAdditive.mat | 35 + .../SkeletonPMAAdditive.mat.meta | 9 + .../SkeletonPMAMultiply.mat | 43 + .../SkeletonPMAMultiply.mat.meta | 9 + .../BlendModeMaterials/SkeletonPMAScreen.mat | 43 + .../SkeletonPMAScreen.mat.meta | 9 + .../SkeletonStraightAdditive.mat | 44 + .../SkeletonStraightAdditive.mat.meta | 8 + .../SkeletonStraightMultiply.mat | 44 + .../SkeletonStraightMultiply.mat.meta | 8 + .../SkeletonStraightScreen.mat | 44 + .../SkeletonStraightScreen.mat.meta | 8 + .../Runtime/spine-unity/SpineAttributes.cs | 308 ++ .../spine-unity/SpineAttributes.cs.meta | 10 + .../Spine/Runtime/spine-unity/Utility.meta | 8 + .../spine-unity/Utility/AtlasUtilities.cs | 852 +++++ .../Utility/AtlasUtilities.cs.meta | 12 + .../Utility/AttachmentCloneExtensions.cs | 118 + .../Utility/AttachmentCloneExtensions.cs.meta | 12 + .../Utility/AttachmentRegionExtensions.cs | 133 + .../AttachmentRegionExtensions.cs.meta | 12 + .../spine-unity/Utility/BuildUtilities.cs | 42 + .../Utility/BuildUtilities.cs.meta | 11 + .../spine-unity/Utility/MaterialChecks.cs | 354 +++ .../Utility/MaterialChecks.cs.meta | 11 + .../spine-unity/Utility/MathUtilities.cs | 71 + .../spine-unity/Utility/MathUtilities.cs.meta | 11 + .../spine-unity/Utility/SettingsTriState.cs | 42 + .../Utility/SettingsTriState.cs.meta | 11 + .../spine-unity/Utility/SkeletonExtensions.cs | 463 +++ .../Utility/SkeletonExtensions.cs.meta | 8 + .../spine-unity/Utility/TimelineExtensions.cs | 158 + .../Utility/TimelineExtensions.cs.meta | 12 + .../Utility/YieldInstructions.meta | 9 + .../WaitForSpineAnimation.cs | 106 + .../WaitForSpineAnimation.cs.meta | 12 + .../WaitForSpineAnimationComplete.cs | 61 + .../WaitForSpineAnimationComplete.cs.meta | 12 + .../WaitForSpineAnimationEnd.cs | 58 + .../WaitForSpineAnimationEnd.cs.meta | 12 + .../YieldInstructions/WaitForSpineEvent.cs | 159 + .../WaitForSpineEvent.cs.meta | 12 + .../WaitForSpineTrackEntryEnd.cs | 85 + .../WaitForSpineTrackEntryEnd.cs.meta | 12 + TheStrongestSnail/Assets/Spine/package.json | 32 + .../Assets/Spine/package.json.meta | 7 + TheStrongestSnail/Assets/Spine/version.txt | 2 + .../Assets/Spine/version.txt.meta | 8 + .../res/Battle_Royale_UI/WoniuSpine.meta | 8 + .../WoniuSpine/woniu-juese.atlas.txt | 314 ++ .../WoniuSpine/woniu-juese.atlas.txt.meta | 7 + .../WoniuSpine/woniu-juese.json | 1 + .../WoniuSpine/woniu-juese.json.meta | 7 + .../WoniuSpine/woniu-juese.png | Bin 0 -> 926548 bytes .../WoniuSpine/woniu-juese.png.meta | 123 + .../WoniuSpine/woniu-juese_Atlas.asset | 19 + .../WoniuSpine/woniu-juese_Atlas.asset.meta | 8 + .../WoniuSpine/woniu-juese_Material.mat | 44 + .../WoniuSpine/woniu-juese_Material.mat.meta | 8 + .../WoniuSpine/woniu-juese_SkeletonData.asset | 30 + .../woniu-juese_SkeletonData.asset.meta | 8 + 711 files changed, 69981 insertions(+), 26 deletions(-) create mode 100644 TheStrongestSnail/Assets/Editor.meta create mode 100644 TheStrongestSnail/Assets/Editor/SpineSettings.asset create mode 100644 TheStrongestSnail/Assets/Editor/SpineSettings.asset.meta create mode 100644 TheStrongestSnail/Assets/Scripts/Battle_Royale.meta create mode 100644 TheStrongestSnail/Assets/Scripts/Battle_Royale/BettingBtn.cs create mode 100644 TheStrongestSnail/Assets/Scripts/Battle_Royale/BettingBtn.cs.meta create mode 100644 TheStrongestSnail/Assets/Scripts/Battle_Royale/HegemonTime.cs create mode 100644 TheStrongestSnail/Assets/Scripts/Battle_Royale/HegemonTime.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine.meta create mode 100644 TheStrongestSnail/Assets/Spine/CHANGELOG.md create mode 100644 TheStrongestSnail/Assets/Spine/CHANGELOG.md.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity-editor.asmdef create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity-editor.asmdef.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/AnimationReferenceAssetEditor.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/AnimationReferenceAssetEditor.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/SkeletonDataAssetInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/SkeletonDataAssetInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/SpineAtlasAssetInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/SpineAtlasAssetInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/SpineSpriteAtlasAssetInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Asset Types/SpineSpriteAtlasAssetInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerGraphicInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerGraphicInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/PointFollowerInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/PointFollowerInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonAnimationInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonAnimationInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicCustomMaterialsInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicCustomMaterialsInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimRootMotionInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimRootMotionInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRendererCustomMaterialsInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRendererCustomMaterialsInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRendererInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRendererInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRootMotionBaseInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRootMotionBaseInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRootMotionInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRootMotionInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonSubmeshGraphicInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonSubmeshGraphicInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonUtilityBoneInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonUtilityBoneInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonUtilityInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonUtilityInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/AtlasAsset Icon.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/AtlasAsset Icon.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/SkeletonDataAsset Icon.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/SkeletonDataAsset Icon.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-animation.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-animation.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-animationRoot.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-animationRoot.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-attachment.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-attachment.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-bone.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-bone.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-boneNib.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-boneNib.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-boundingBox.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-boundingBox.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-clipping.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-clipping.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintIK.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintIK.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintNib.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintNib.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintPath.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintPath.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintPhysics.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintPhysics.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintTransform.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraintTransform.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraints.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-constraints.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-event.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-event.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-hingeChain.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-hingeChain.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-image.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-image.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-mesh.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-mesh.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-null.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-null.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-path.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-path.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-point.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-point.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-poseBones.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-poseBones.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skeleton.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skeleton.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skeletonUtility.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skeletonUtility.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skin.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skin.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skinPlaceholder.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skinPlaceholder.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skinsRoot.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-skinsRoot.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-slot.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-slot.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-slotRoot.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-slotRoot.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-spine.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-spine.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-subMeshRenderer.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-subMeshRenderer.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-warning.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-warning.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-weights.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/GUI/icon-weights.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/PMAPresetTemplate.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/PMAPresetTemplate.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/PMATexturePreset.preset create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/PMATexturePreset.preset.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/StraightAlphaPreset.preset create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/StraightAlphaPreset.preset.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/StraightAlphaPresetTemplate.png create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/StraightAlphaPresetTemplate.png.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Menus.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Menus.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Resources.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Resources/SpineAssetDatabaseMarker.txt create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Resources/SpineAssetDatabaseMarker.txt.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Shaders.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineShaderWithOutlineGUI.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineShaderWithOutlineGUI.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/SpineAttributeDrawers.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/SpineAttributeDrawers.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetDatabaseAvailabilityDetector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetDatabaseAvailabilityDetector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/BlendModeMaterialsUtility.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/BlendModeMaterialsUtility.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/BuildSettings.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/BuildSettings.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/DataReloadHandler.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/DataReloadHandler.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/Icons.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/Icons.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/Instantiation.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/Instantiation.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineInspectorUtility.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineInspectorUtility.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineMaskUtilities.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineMaskUtilities.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonBaker.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonBaker.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonBakingWindow.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonBakingWindow.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonDebugWindow.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonDebugWindow.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SpinePreferences.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SpinePreferences.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SpriteAtlasImportWindow.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Editor/Windows/SpriteAtlasImportWindow.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Modules.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Modules/SkeletonRenderSeparator.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Modules/SkeletonRenderSeparator/Editor.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Modules/SkeletonRenderSeparator/Editor/SkeletonPartsRendererInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Modules/SkeletonRenderSeparator/Editor/SkeletonPartsRendererInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Modules/SkeletonRenderSeparator/Editor/SkeletonRenderSeparatorInspector.cs create mode 100644 TheStrongestSnail/Assets/Spine/Editor/spine-unity/Modules/SkeletonRenderSeparator/Editor/SkeletonRenderSeparatorInspector.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Animation.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Animation.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/AnimationState.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/AnimationState.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/AnimationStateData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/AnimationStateData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Atlas.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Atlas.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/AtlasAttachmentLoader.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/AtlasAttachmentLoader.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/Attachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/Attachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/AttachmentLoader.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/AttachmentLoader.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/AttachmentType.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/AttachmentType.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/BoundingBoxAttachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/BoundingBoxAttachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/ClippingAttachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/ClippingAttachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/IHasTextureRegion.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/IHasTextureRegion.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/MeshAttachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/MeshAttachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/PathAttachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/PathAttachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/PointAttachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/PointAttachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/RegionAttachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/RegionAttachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/Sequence.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/Sequence.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/VertexAttachment.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/VertexAttachment.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/BlendMode.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/BlendMode.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Bone.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Bone.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/BoneData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/BoneData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/ConstraintData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/ConstraintData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Event.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Event.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/EventData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/EventData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/ExposedList.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/ExposedList.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/IUpdatable.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/IUpdatable.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/IkConstraint.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/IkConstraint.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/IkConstraintData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/IkConstraintData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Json.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Json.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/MathUtils.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/MathUtils.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PathConstraint.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PathConstraint.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PathConstraintData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PathConstraintData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PhysicsConstraint.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PhysicsConstraint.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PhysicsConstraintData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PhysicsConstraintData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Skeleton.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Skeleton.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonBinary.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonBinary.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonBounds.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonBounds.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonClipping.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonClipping.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonJson.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonJson.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonLoader.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SkeletonLoader.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Skin.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Skin.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Slot.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Slot.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SlotData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/SlotData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/TextureRegion.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/TextureRegion.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/TransformConstraint.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/TransformConstraint.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/TransformConstraintData.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/TransformConstraintData.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Triangulator.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Triangulator.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/package.json create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/package.json.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/spine-csharp.asmdef create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/spine-csharp.asmdef.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity.asmdef create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity.asmdef.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/AnimationReferenceAsset.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/AnimationReferenceAsset.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/AtlasAssetBase.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/AtlasAssetBase.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/BlendModeMaterials.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/BlendModeMaterials.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/EventDataReferenceAsset.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/EventDataReferenceAsset.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/OnDemandTextureLoader.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/OnDemandTextureLoader.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/RegionlessAttachmentLoader.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/RegionlessAttachmentLoader.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataCompatibility.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataCompatibility.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataModifierAsset.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataModifierAsset.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SpineAtlasAsset.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SpineAtlasAsset.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/EditorSkeletonPlayer.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/EditorSkeletonPlayer.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollower.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollower.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollower.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollower.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollowerGraphic.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollowerGraphic.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/PointFollower.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/PointFollower.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Internal.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Internal/SkeletonSubmeshGraphic.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Internal/SkeletonSubmeshGraphic.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/RootMotion.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonMecanimRootMotion.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonMecanimRootMotion.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotion.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotion.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotionBase.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotionBase.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonPartsRenderer.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonPartsRenderer.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonRenderSeparator.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderSeparator/SkeletonRenderSeparator.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRendererCustomMaterials.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRendererCustomMaterials/SkeletonGraphicCustomMaterials.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRendererCustomMaterials/SkeletonGraphicCustomMaterials.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRendererCustomMaterials/SkeletonRendererCustomMaterials.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRendererCustomMaterials/SkeletonRendererCustomMaterials.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/ActivateBasedOnFlipDirection.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/ActivateBasedOnFlipDirection.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/FollowLocationRigidbody.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/FollowLocationRigidbody.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/FollowLocationRigidbody2D.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/FollowLocationRigidbody2D.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/FollowSkeletonUtilityRootRotation.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/FollowSkeletonUtilityRootRotation.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtility.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtility.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityBone.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityBone.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityConstraint.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityConstraint.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/ISkeletonAnimation.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/ISkeletonAnimation.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicAdditive-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicAdditive-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicDefault-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicDefault-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicDefaultGrayscale-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicDefaultGrayscale-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicDefaultOutline-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicDefaultOutline-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicFill-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicFill-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicMultiply-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicMultiply-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicScreen-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicScreen-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlack-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlack-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackAdditive-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackAdditive-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackMultiply-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackMultiply-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackOutline-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackOutline-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackScreen-CanvasGroup.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroupCompatible/SkeletonGraphicTintBlackScreen-CanvasGroup.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicAdditive.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicAdditive.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefault.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefault.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultGrayscale.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultGrayscale.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultOutline.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultOutline.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicFill.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicFill.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicMultiply.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicMultiply.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicScreen.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicScreen.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlack.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlack.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackAdditive.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackAdditive.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackMultiply.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackMultiply.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackOutline.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackOutline.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackScreen.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackScreen.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicAdditive-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicAdditive-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicDefault-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicDefault-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicDefaultGrayscale-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicDefaultGrayscale-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicDefaultOutline-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicDefaultOutline-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicFill-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicFill-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicMultiply-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicMultiply-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicScreen-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicScreen-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlack-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlack-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackAdditive-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackAdditive-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackMultiply-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackMultiply-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackOutline-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackOutline-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackScreen-CanvasGroupStraight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroupCompatible/SkeletonGraphicTintBlackScreen-CanvasGroupStraight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicAdditive-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicAdditive-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefault-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefault-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultGrayscale-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultGrayscale-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultOutline-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultOutline-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicFill-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicFill-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicMultiply-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicMultiply-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicScreen-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicScreen-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlack-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlack-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackAdditive-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackAdditive-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackMultiply-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackMultiply-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackOutline-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackOutline-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackScreen-Straight.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackScreen-Straight.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/DoubleBuffered.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/DoubleBuffered.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/MeshGenerator.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/MeshGenerator.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/MeshRendererBuffers.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/MeshRendererBuffers.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/SkeletonRendererInstruction.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/SkeletonRendererInstruction.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Modules.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Modules/TK2D.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Modules/TK2D/SpriteCollectionAttachmentLoader.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Modules/TK2D/SpriteCollectionAttachmentLoader.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Multiply.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Multiply.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Screen.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Screen.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-BlendModes-NormalPass.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-BlendModes-NormalPass.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-BlendModes-ShadowCasterPass.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-BlendModes-ShadowCasterPass.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Common.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Common.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-DepthOnlyPass.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-DepthOnlyPass.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Skeleton-Lit-Common-Shadow.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Skeleton-Lit-Common-Shadow.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Skeleton-Lit-Common.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Skeleton-Lit-Common.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Skeleton-Tint-Common.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Skeleton-Tint-Common.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/BlendModes.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/BlendModes/Spine-Skeleton-PMA-Additive-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/BlendModes/Spine-Skeleton-PMA-Additive-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/BlendModes/Spine-Skeleton-PMA-Multiply-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/BlendModes/Spine-Skeleton-PMA-Multiply-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/BlendModes/Spine-Skeleton-PMA-Screen-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/BlendModes/Spine-Skeleton-PMA-Screen-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/CGIncludes.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/CGIncludes/Spine-Outline-Pass.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/CGIncludes/Spine-Outline-Pass.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-TintBlack-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-TintBlack-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Fill-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Fill-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Lit-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Lit-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Lit-ZWrite-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Lit-ZWrite-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-OutlineOnly-ZWrite.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-OutlineOnly-ZWrite.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Tint-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Tint-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-TintBlack-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-TintBlack-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Special-Skeleton-Grayscale-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Special-Skeleton-Grayscale-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Sprite.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Sprite/SpritesPixelLit-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Sprite/SpritesPixelLit-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Sprite/SpritesUnlit-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Sprite/SpritesUnlit-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Sprite/SpritesVertexLit-Outline.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Sprite/SpritesVertexLit-Outline.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-NormalPass.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-NormalPass.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-TintBlack-NormalPass.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-TintBlack-NormalPass.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Additive.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Additive.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Fill.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Fill.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Grayscale.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Grayscale.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Multiply.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Multiply.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Screen.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Screen.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Additive.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Additive.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Multiply.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Multiply.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Screen.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Screen.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Fill.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Fill.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit-ZWrite.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit-ZWrite.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Tint.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Tint.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-TintBlack.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-TintBlack.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Special-Skeleton-Grayscale.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Special-Skeleton-Grayscale.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderMaths.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderMaths.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderShared.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderShared.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteLighting.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteLighting.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpritePixelLighting.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpritePixelLighting.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteShadows.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteShadows.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteSpecular.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteSpecular.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteUnlit.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteUnlit.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteVertexLighting.cginc create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteVertexLighting.cginc.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CameraDepthNormalsTexture.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CameraDepthNormalsTexture.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CameraDepthTexture.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CameraDepthTexture.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CameraNormalsTexture.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CameraNormalsTexture.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/README.md create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/README.md.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpriteDepthNormalsTexture.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpriteDepthNormalsTexture.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesPixelLit.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesPixelLit.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesUnlit.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesUnlit.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesVertexLit.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesVertexLit.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Utility.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Utility/Hidden-Spine-Bones.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Utility/Hidden-Spine-Bones.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Utility/HiddenPass.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Utility/HiddenPass.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Utility/HiddenPass.shader create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Shaders/Utility/HiddenPass.shader.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/BlendModeMaterialsAsset.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/BlendModeMaterialsAsset.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/Default BlendModeMaterials.asset create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/Default BlendModeMaterials.asset.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonPMAAdditive.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonPMAAdditive.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonPMAMultiply.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonPMAMultiply.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonPMAScreen.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonPMAScreen.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonStraightAdditive.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonStraightAdditive.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonStraightMultiply.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonStraightMultiply.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonStraightScreen.mat create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SkeletonDataModifierAssets/BlendModeMaterials/SkeletonStraightScreen.mat.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SpineAttributes.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/SpineAttributes.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/AttachmentCloneExtensions.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/AttachmentCloneExtensions.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/AttachmentRegionExtensions.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/AttachmentRegionExtensions.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/BuildUtilities.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/BuildUtilities.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/MaterialChecks.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/MaterialChecks.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/MathUtilities.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/MathUtilities.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/SettingsTriState.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/SettingsTriState.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/SkeletonExtensions.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/SkeletonExtensions.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/TimelineExtensions.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/TimelineExtensions.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineAnimation.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineAnimation.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineAnimationComplete.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineAnimationComplete.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineAnimationEnd.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineAnimationEnd.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineEvent.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineEvent.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineTrackEntryEnd.cs create mode 100644 TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Utility/YieldInstructions/WaitForSpineTrackEntryEnd.cs.meta create mode 100644 TheStrongestSnail/Assets/Spine/package.json create mode 100644 TheStrongestSnail/Assets/Spine/package.json.meta create mode 100644 TheStrongestSnail/Assets/Spine/version.txt create mode 100644 TheStrongestSnail/Assets/Spine/version.txt.meta create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine.meta create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese.atlas.txt create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese.atlas.txt.meta create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese.json create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese.json.meta create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese.png create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese.png.meta create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese_Atlas.asset create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese_Atlas.asset.meta create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese_Material.mat create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese_Material.mat.meta create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese_SkeletonData.asset create mode 100644 TheStrongestSnail/Assets/res/Battle_Royale_UI/WoniuSpine/woniu-juese_SkeletonData.asset.meta diff --git a/TheStrongestSnail/Assets/Editor.meta b/TheStrongestSnail/Assets/Editor.meta new file mode 100644 index 0000000..1543b45 --- /dev/null +++ b/TheStrongestSnail/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bda3fb9806abb464482e9cb8e77949cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Editor/SpineSettings.asset b/TheStrongestSnail/Assets/Editor/SpineSettings.asset new file mode 100644 index 0000000..a9c305d --- /dev/null +++ b/TheStrongestSnail/Assets/Editor/SpineSettings.asset @@ -0,0 +1,39 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b29e98153ec2fbd44b8f7da1b41194e8, type: 3} + m_Name: SpineSettings + m_EditorClassIdentifier: + defaultScale: 0.01 + defaultMix: 0.2 + defaultShader: Spine/Skeleton + defaultZSpacing: 0 + defaultInstantiateLoop: 1 + defaultPhysicsPositionInheritance: {x: 1, y: 1} + defaultPhysicsRotationInheritance: 1 + showHierarchyIcons: 1 + reloadAfterPlayMode: 1 + setTextureImporterSettings: 1 + textureSettingsReference: + fixPrefabOverrideViaMeshFilter: 0 + removePrefabPreviewMeshes: 0 + blendModeMaterialMultiply: {fileID: 0} + blendModeMaterialScreen: {fileID: 0} + blendModeMaterialAdditive: {fileID: 0} + atlasTxtImportWarning: 1 + textureImporterWarning: 1 + componentMaterialWarning: 1 + skeletonDataAssetNoFileError: 1 + autoReloadSceneSkeletons: 1 + handleScale: 1 + mecanimEventIncludeFolderName: 1 + timelineDefaultMixDuration: 0 + timelineUseBlendDuration: 1 diff --git a/TheStrongestSnail/Assets/Editor/SpineSettings.asset.meta b/TheStrongestSnail/Assets/Editor/SpineSettings.asset.meta new file mode 100644 index 0000000..af194a3 --- /dev/null +++ b/TheStrongestSnail/Assets/Editor/SpineSettings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd90f0f8a3e9d0544bbd18c6257570fc +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scenes/Battle_Royale.unity b/TheStrongestSnail/Assets/Scenes/Battle_Royale.unity index cf2bc2a..a610923 100644 --- a/TheStrongestSnail/Assets/Scenes/Battle_Royale.unity +++ b/TheStrongestSnail/Assets/Scenes/Battle_Royale.unity @@ -547,11 +547,7 @@ RectTransform: - {fileID: 2135586306} - {fileID: 1584193622} - {fileID: 1995711213} - - {fileID: 332149378} - - {fileID: 580834436} - {fileID: 2029421261} - - {fileID: 252325264} - - {fileID: 935748551} m_Father: {fileID: 1225833476} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -839,7 +835,7 @@ GameObject: - component: {fileID: 214046554} - component: {fileID: 214046553} m_Layer: 5 - m_Name: Text (Legacy) + m_Name: Text m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1150,6 +1146,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 252325264} + - component: {fileID: 252325265} m_Layer: 5 m_Name: HegemonPanel m_TagString: Untagged @@ -1164,21 +1161,35 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 252325263} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 43098355} - {fileID: 394223518} - m_Father: {fileID: 142654719} - m_RootOrder: 11 + m_Father: {fileID: 1225833476} + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5398135, y: 0.882} m_AnchorMax: {x: 1, y: 0.966} m_AnchoredPosition: {x: -2.580017, y: -9.944824} - m_SizeDelta: {x: 8.150024, y: 21.1904} + m_SizeDelta: {x: 8.150024, y: 21.190414} m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &252325265 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 252325263} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: bccc9804fcaee0b4dbf55f78a599bc2c, type: 3} + m_Name: + m_EditorClassIdentifier: + timeText: {fileID: 1632850612} + timeNum: 0 --- !u!1 &271727214 GameObject: m_ObjectHideFlags: 0 @@ -1231,7 +1242,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -1268,7 +1279,7 @@ GameObject: - component: {fileID: 284545412} - component: {fileID: 284545411} m_Layer: 5 - m_Name: Text (Legacy) + m_Name: Text m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1415,13 +1426,13 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 332149377} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 142654719} - m_RootOrder: 8 + m_Father: {fileID: 1225833476} + m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.93435806} m_AnchorMax: {x: 0.2895423, y: 0.98676854} @@ -1964,20 +1975,20 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 580834435} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1406968644} - {fileID: 1804033313} - m_Father: {fileID: 142654719} - m_RootOrder: 9 + m_Father: {fileID: 1225833476} + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.04054228, y: 0.901642} m_AnchorMax: {x: 0.2895423, y: 0.93435806} m_AnchoredPosition: {x: 2.9500732, y: -1.7998047} - m_SizeDelta: {x: -0.83999634, y: 5.9396973} + m_SizeDelta: {x: -0.83999634, y: 5.9396896} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &586134487 GameObject: @@ -2029,7 +2040,7 @@ GameObject: - component: {fileID: 632503726} - component: {fileID: 632503725} m_Layer: 5 - m_Name: Text (Legacy) + m_Name: Text m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -2896,6 +2907,7 @@ GameObject: - component: {fileID: 935748551} - component: {fileID: 935748553} - component: {fileID: 935748552} + - component: {fileID: 935748554} m_Layer: 5 m_Name: BettingBtns m_TagString: Untagged @@ -2910,7 +2922,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 935748550} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -2918,8 +2930,8 @@ RectTransform: - {fileID: 1227559356} - {fileID: 1954526985} - {fileID: 1737087530} - m_Father: {fileID: 142654719} - m_RootOrder: 12 + m_Father: {fileID: 1225833476} + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.15748437} m_AnchorMax: {x: 0.5, y: 0.15748437} @@ -2964,6 +2976,22 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 935748550} m_CullTransparentMesh: 1 +--- !u!114 &935748554 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 935748550} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4fb563e68ba8d9747a0dc8bd431d8495, type: 3} + m_Name: + m_EditorClassIdentifier: + BetList: {fileID: 1737087529} + NumBtn: {fileID: 1954526986} + BetText: {fileID: 251123273} + BetValue: 0 --- !u!1 &1049673026 GameObject: m_ObjectHideFlags: 0 @@ -3568,6 +3596,10 @@ RectTransform: - {fileID: 142654719} - {fileID: 760515341} - {fileID: 86707888} + - {fileID: 935748551} + - {fileID: 580834436} + - {fileID: 252325264} + - {fileID: 332149378} m_Father: {fileID: 0} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -3711,7 +3743,7 @@ GameObject: - component: {fileID: 1227980072} - component: {fileID: 1227980071} m_Layer: 5 - m_Name: Text (Legacy) + m_Name: Text m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -4859,7 +4891,7 @@ GameObject: - component: {fileID: 1565478605} - component: {fileID: 1565478604} m_Layer: 5 - m_Name: Text (Legacy) + m_Name: Text m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -6540,11 +6572,11 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 142654719} - m_RootOrder: 10 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 0.12415764} - m_AnchoredPosition: {x: 0, y: -0.49951172} + m_AnchoredPosition: {x: 0, y: -0.49902344} m_SizeDelta: {x: -3, y: -1} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2029421262 diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale.meta b/TheStrongestSnail/Assets/Scripts/Battle_Royale.meta new file mode 100644 index 0000000..def66a2 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a04ee1d11f4fbf14cbabb39c94909c0a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/BettingBtn.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/BettingBtn.cs new file mode 100644 index 0000000..fb33032 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/BettingBtn.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class BettingBtn : MonoBehaviour +{ + public GameObject BetList; + public Button NumBtn; + public Text BetText; + public float BetValue;//ͶעµÄÖµ + // Start is called before the first frame update + void Start() + { + BetList.SetActive(false); + NumBtn.onClick.AddListener(OnClickNumBtn); + BetValue = 50;//ĬÈÏ50 + SetBet(); + } + + void OnClickNumBtn() + { + BetList.SetActive(true); + + } + + void SetBet() + { + // »ñÈ¡ËùÓеÄButton×é¼þ + Button[] buttons = BetList.GetComponentsInChildren