其他蜗牛移动到房间随机位置,修复蜗牛在45秒后还能移动的bug

This commit is contained in:
GL 2024-11-21 17:27:26 +08:00
commit ec9349e919
8 changed files with 498 additions and 1105 deletions

File diff suppressed because it is too large Load Diff

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@ -3631,7 +3631,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 540, y: -1369.5} m_AnchoredPosition: {x: 540, y: -1339.5}
m_SizeDelta: {x: 1018, y: 0} m_SizeDelta: {x: 1018, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1071890038 --- !u!114 &1071890038

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@ -51,19 +51,61 @@ public class AllHouseContro : MonoBehaviour
{ {
CancelInvoke("checkOutAllTheEscapeRoomsAsync"); CancelInvoke("checkOutAllTheEscapeRoomsAsync");
} }
public async Task ReGet511()
{
Dictionary<string, string> head511 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
string response511 = await web.SendRequest(web.URL + "/snail/gameEscape/queryLatest", "POST", "{}", head511);
Debug.Log("5.1.1查询最近一场大屠杀" + response511);
// 解析服务器返回的数据
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
escapeId = Global.global.response.data.gameEscapeModel.id;
gameNo = Global.global.response.data.gameEscapeModel.gameNo;
int index = 0;
if (Global.global.response.data.gameEscapeRoomResponseVoList.Count>0)
{
foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
{
if (HouseBtnList[index].roomNo == item.roomNo)
{
HouseBtnList[index].escapeId = item.escapeId;
HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
}
index++;
//HouseBtnList[index].roomNo = item.roomNo;
//HouseBtn a = HouseBtnList[index];
//HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
// roomNo = item.roomNo;
// Debug.Log("所在房间Id" + roomNo);
// Debug.Log(a.gameObject.name);
// house = a;
// Debug.Log("=====-----" + item.roomNo.ToString());
//});
}
}
}
public async Task battleRoyaleGameDetails()//5.1.1 public async Task battleRoyaleGameDetails()//5.1.1
{ {
foreach (HouseBtn item in HouseBtnList) //foreach (HouseBtn item in HouseBtnList)
{ //{
item.gameObject.GetComponentInChildren<Button>().onClick.RemoveAllListeners(); // //item.gameObject.GetComponentInChildren<Button>().onClick.RemoveAllListeners();
item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(item.OnClickBtn); // //item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(item.OnClickBtn);
//item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => { // //item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
// roomNo = item.roomNo; // // roomNo = item.roomNo;
//}); // //});
//item.wn.GetComponent<wuniusj>().show(); // //item.wn.GetComponent<wuniusj>().show();
} //}
Dictionary<string, string> head511 = new Dictionary<string, string> Dictionary<string, string> head511 = new Dictionary<string, string>
{ {
@ -74,25 +116,34 @@ public class AllHouseContro : MonoBehaviour
Debug.Log("5.1.1查询最近一场大屠杀" + response511); Debug.Log("5.1.1查询最近一场大屠杀" + response511);
// 解析服务器返回的数据 // 解析服务器返回的数据
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511); Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
escapeId = Global.global.response.data.gameEscapeModel.id; escapeId = Global.global.response.data.gameEscapeModel.id;
gameNo = Global.global.response.data.gameEscapeModel.gameNo; gameNo = Global.global.response.data.gameEscapeModel.gameNo;
int index = 0; int index = 0;
foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList) if (Global.global.response.data.gameEscapeRoomResponseVoList.Count > 0)
{ {
foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
HouseBtnList[index].escapeId = item.escapeId; {
HouseBtnList[index].roomNo = item.roomNo;
HouseBtnList[index].roomBeansCoin = item.roomBeansCoin; if (HouseBtnList[index].roomNo == item.roomNo)
HouseBtn a = HouseBtnList[index]; {
HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => { HouseBtnList[index].escapeId = item.escapeId;
roomNo = item.roomNo; HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
Debug.Log("所在房间Id"+roomNo); }
Debug.Log(a.gameObject.name); index++;
house = a; //HouseBtnList[index].roomNo = item.roomNo;
Debug.Log("=====-----" + item.roomNo.ToString());
}); //HouseBtn a = HouseBtnList[index];
//HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
index++; // roomNo = item.roomNo;
// Debug.Log("所在房间Id" + roomNo);
// Debug.Log(a.gameObject.name);
// house = a;
// Debug.Log("=====-----" + item.roomNo.ToString());
//});
}
} }
is_jisha_jiesuan = false; is_jisha_jiesuan = false;
is_jisha = false; is_jisha = false;
@ -103,44 +154,54 @@ public class AllHouseContro : MonoBehaviour
public bool is_jisha = false; public bool is_jisha = false;
public bool is_jisha_jiesuan = false; public bool is_jisha_jiesuan = false;
public async void touzhu()
public async void ReHouseText()//刷新房间文本
{ {
RequestData body = new RequestData(); userIDgameId body = new userIDgameId();
body.escapeId = escapeId;
body.bet = PlayerInfo.instance.AllBetCoins;
body.roomNo = roomNo;
Debug.Log("切换始roomNo" + body.roomNo);
body.userId = Global.global.serverResponse.data.userId; body.userId = Global.global.serverResponse.data.userId;
body.escapeId = escapeId;
string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryEscapeRoomList", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("5.1.2查询逃亡房间 请求:" + JsonUtility.ToJson(body) + " 详情响应: " + response);
ServerResponse serverResponse = JsonConvert.DeserializeObject<ServerResponse>(response);
//int index = 0;
foreach (var item in serverResponse.data.gameEscapeRoomResponseVoList)
{
foreach (HouseBtn houseBtn in HouseBtnList)
{
if (houseBtn.roomNo == item.roomNo)
{
houseBtn.roomBeansCoin = item.roomBeansCoin;
houseBtn.roomUserNo = item.roomUserNo;
houseBtn.text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders()); }
Debug.Log("用户切换下注响应: " + response + "|||||" + "请求参数escapeId" + body.escapeId + " bet:" + body.bet + " roomNo:" + body.roomNo + " userId:" + body.userId); }
ServerResponse513 serverResponse_513 = JsonConvert.DeserializeObject<ServerResponse513>(response); //if (HouseBtnList.Count > index)
if (serverResponse_513.code == 200) //{
{
//SuccessBet = true; // HouseBtnList[index].text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
Debug.Log("-------切换投注成功-------"); //}
checkOutAllTheEscapeRoomsAsync();//5.1.2
} //index++;
else
{
Debug.Log("-------切换投注失败-------");
} }
Debug.Log("更新房间蜗牛蛋");
} }
public async void checkOutAllTheEscapeRoomsAsync()//5.1.2 public async void checkOutAllTheEscapeRoomsAsync()//5.1.2
{ {
foreach (HouseBtn house in HouseBtnList) //foreach (HouseBtn house in HouseBtnList)
{ //{
house.GetComponentInChildren<Button>().onClick.AddListener(() => { // house.GetComponentInChildren<Button>().onClick.AddListener(() => {
roomNo = house.roomNo; // roomNo = house.roomNo;
Debug.Log("所在房间Id" + roomNo); // Debug.Log("所在房间Id" + roomNo);
}); // });
} //}
//GetInfo516(); //GetInfo516();
@ -177,11 +238,18 @@ public class AllHouseContro : MonoBehaviour
{ {
//OtherBack(); //OtherBack();
player.ReturnStartPos();
detailsText.GetComponentInChildren<Text>().text = "";//游戏结束 detailsText.GetComponentInChildren<Text>().text = "";//游戏结束
battleRoyaleGameDetails(); battleRoyaleGameDetails();
LoadPanel.instance.ShowPanel(); LoadPanel.instance.ShowPanel();
CanMoveWoniu();//允许蜗牛移动
ClearText();
//ReHouseText();
BoosReturn();
player.ReturnStartPos();
allother.Reflash();//假蜗牛随机
allother.ClearAllWoniu(); allother.ClearAllWoniu();
IsHideLoadPanel = false; IsHideLoadPanel = false;
GetInfo516(); GetInfo516();
@ -204,18 +272,20 @@ public class AllHouseContro : MonoBehaviour
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds - 1).ToString(); text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds - 1).ToString();
if (!HaveallotherMove) allother.startIEmove();//生成其他蜗牛
{ //if (!HaveallotherMove)
//StartCoroutine(allother.IECreateWoniu()); //{
// //StartCoroutine(allother.IECreateWoniu());
allother.startIEmove();
HaveallotherMove = true; // HaveallotherMove = true;
//其他蜗牛进笼子 // //其他蜗牛进笼子
} //}
} }
else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50) else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
{ {
StopWoniu();
ControAllDoorClose();//关门 ControAllDoorClose();//关门
OpenBoosDoor(BoosHouse);//boos开门 OpenBoosDoor(BoosHouse);//boos开门
text.GetComponentInChildren<Text>().text = ""; text.GetComponentInChildren<Text>().text = "";
@ -293,17 +363,17 @@ public class AllHouseContro : MonoBehaviour
case 0: case 0:
Debug.Log("没有结果"); Debug.Log("没有结果");
BoosReturn(); //BoosReturn();
break; break;
case 1: case 1:
SucceePanel.instance.ShowPanel(); SucceePanel.instance.ShowPanel();
Debug.Log("胜利"); Debug.Log("胜利");
BoosReturn(); //BoosReturn();
break; break;
case 2: case 2:
FailPanel.instance.ShowPanel(); FailPanel.instance.ShowPanel();
Debug.Log("失败"); Debug.Log("失败");
BoosReturn(); //BoosReturn();
break; break;
} }
settlementCoinUpdate.QueryPlayerInfo(); settlementCoinUpdate.QueryPlayerInfo();
@ -347,6 +417,22 @@ public class AllHouseContro : MonoBehaviour
} }
} }
public void StopWoniu()//禁止玩家移动
{
foreach (HouseBtn item in HouseBtnList)
{
item.gameObject.GetComponentInChildren<Button>().enabled=false;
}
}
public void CanMoveWoniu()//允许玩家移动
{
foreach (HouseBtn item in HouseBtnList)
{
item.gameObject.GetComponentInChildren<Button>().enabled=true;
}
}
public void ClearBoosHouseId() public void ClearBoosHouseId()
{ {
foreach (GameObject item in bossobj)//Boos回去 foreach (GameObject item in bossobj)//Boos回去
@ -424,5 +510,14 @@ public class AllHouseContro : MonoBehaviour
} }
public void ClearText()//本地手动清零
{
foreach (HouseBtn houseBtn in HouseBtnList)
{
houseBtn.text.GetComponentInChildren<TextBox>().SetText(0);
}
}
} }

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@ -5,11 +5,13 @@ using UnityEngine;
public class Allother : MonoBehaviour public class Allother : MonoBehaviour
{ {
public List<otherWoniu> otherWonius=new List<otherWoniu>(); //public List<otherWoniu> otherWonius=new List<otherWoniu>();
// public List<HouseBtn> House;//蜗牛进入的父物体 // public List<HouseBtn> House;//蜗牛进入的父物体
public GameObject OtherWoniuPre;//其他蜗牛预制体 public GameObject OtherWoniuPre;//其他蜗牛预制体
public AllHouseContro allHouseContro; public AllHouseContro allHouseContro;
public List<GameObject> JiaWoniu;//场下留下的假蜗牛
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -32,26 +34,40 @@ public class Allother : MonoBehaviour
// } // }
// } // }
public void Reflash()//假蜗牛随机
{
foreach (GameObject go in JiaWoniu)
{
go.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-350, 350), Random.Range(-80, 80));
}
}
//笼子里的蜗牛全部清空 //笼子里的蜗牛全部清空
public void ClearAllWoniu() public void ClearAllWoniu()
{ {
if (otherWonius != null) foreach (HouseBtn house in allHouseContro.HouseBtnList)
{ {
for (int i = 0; i < otherWonius.Count; i++) if (house.otherWonius != null)
{ {
Destroy(otherWonius[i].gameObject); for (int i = 0; i < house.otherWonius.Count; i++)
{
Destroy(house.otherWonius[i].gameObject);
}
house.otherWonius.Clear();
} }
} }
otherWonius.Clear();
} }
public void CreateWoniu() public void CreateWoniu()
{ {
foreach (HouseBtn house in allHouseContro.HouseBtnList) foreach (HouseBtn house in allHouseContro.HouseBtnList)
{ {
for (int i = 0; i < house.roomUserNo; i++) for (int i = 0; i < house.roomUserNo-house.otherWonius.Count; i++)
{ {
// 在指定范围内随机生成位置 // 在指定范围内随机生成位置
float randomX = Random.Range(-250f, 250f); // X轴范围 float randomX = Random.Range(-250f, 250f); // X轴范围
float randomY = Random.Range(-80f, 80f); // Y轴范围 float randomY = Random.Range(-80f, 80f); // Y轴范围
@ -62,7 +78,8 @@ public class Allother : MonoBehaviour
ot.GetComponent<RectTransform>().anchoredPosition = randomPosition; ot.GetComponent<RectTransform>().anchoredPosition = randomPosition;
// 添加到蜗牛列表并设置其行为 // 添加到蜗牛列表并设置其行为
otherWonius.Add(ot.GetComponent<otherWoniu>());
house.otherWonius.Add(ot.GetComponent<otherWoniu>());
ot.GetComponent<otherWoniu>().OtherWoniuMove(house); // 移动到目标房间 ot.GetComponent<otherWoniu>().OtherWoniuMove(house); // 移动到目标房间
Debug.Log("生成蜗牛,随机位置:" + randomPosition); Debug.Log("生成蜗牛,随机位置:" + randomPosition);
@ -79,12 +96,12 @@ public class Allother : MonoBehaviour
{ {
foreach (HouseBtn house in allHouseContro.HouseBtnList) foreach (HouseBtn house in allHouseContro.HouseBtnList)
{ {
for (int i = 0; i < house.roomUserNo; i++) for (int i = 0; i < house.roomUserNo-house.otherWonius.Count; i++)
{ {
GameObject ot = Instantiate(OtherWoniuPre, transform); GameObject ot = Instantiate(OtherWoniuPre, transform);
ot.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-250, 250), Random.Range(-80, 80)); ot.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-250, 250), Random.Range(-80, 0));
otherWonius.Add(ot.GetComponent<otherWoniu>()); house.otherWonius.Add(ot.GetComponent<otherWoniu>());
ot.GetComponent<otherWoniu>().OtherWoniuMove(house);//进房间 ot.GetComponent<otherWoniu>().OtherWoniuMove(house);//进房间
Debug.Log("生成蜗牛"); Debug.Log("生成蜗牛");

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@ -77,7 +77,7 @@ public class BettingBtn : MonoBehaviour
ServerResponse513 serverResponse_513 = JsonConvert.DeserializeObject<ServerResponse513>(response); ServerResponse513 serverResponse_513 = JsonConvert.DeserializeObject<ServerResponse513>(response);
if (serverResponse_513.code==200) if (serverResponse_513.code==200)
{ {
bg.GetComponentInChildren<AllHouseContro>().checkOutAllTheEscapeRoomsAsync();//5.1.2 bg.GetComponentInChildren<AllHouseContro>().ReHouseText();//5.1.2
StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//修改蜗牛头上文本 StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//修改蜗牛头上文本
PlayerInfo.instance.AllBetCoins += BetValue; PlayerInfo.instance.AllBetCoins += BetValue;
PlayerInfo.instance.HaveBet = true; PlayerInfo.instance.HaveBet = true;
@ -119,7 +119,7 @@ public class BettingBtn : MonoBehaviour
Debug.Log("-------切换投注成功-------"); Debug.Log("-------切换投注成功-------");
Promptmgr.Instance.PromptBubble(serverResponse_513.message); Promptmgr.Instance.PromptBubble(serverResponse_513.message);
onComplete?.Invoke(); onComplete?.Invoke();
bg.GetComponentInChildren<AllHouseContro>().checkOutAllTheEscapeRoomsAsync();//5.1.2 bg.GetComponentInChildren<AllHouseContro>().ReHouseText();//5.1.2
} }
else else
{ {

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@ -19,14 +19,14 @@ public class HouseBtn : MonoBehaviour
//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo; //public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
public bool DoorIsOpen; public bool DoorIsOpen;
public PlayerMovePos woniuMovePos; public PlayerMovePos woniuMovePos;
public List<otherWoniu> otherWonius;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
if (GetComponent<Button>()!= null) if (GetComponent<Button>()!= null)
{ {
btn=GetComponent<Button>(); btn=GetComponent<Button>();
//btn.onClick.AddListener(OnClickBtn); btn.onClick.AddListener(OnClickBtn);
} }
@ -38,7 +38,7 @@ public class HouseBtn : MonoBehaviour
if (!bg.GetComponent<AllHouseContro>().is_jisha) if (!bg.GetComponent<AllHouseContro>().is_jisha)
{ {
Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª");
if (PlayerInfo.instance.HaveBet) if (PlayerInfo.instance.HaveBet)
{ {
if (bg.GetComponent<AllHouseContro>().roomNo!=roomNo) if (bg.GetComponent<AllHouseContro>().roomNo!=roomNo)
@ -58,8 +58,15 @@ public class HouseBtn : MonoBehaviour
} }
else else
{ {
transform.GetComponent<PlayerMove>().StartMove(); if (bg.GetComponent<AllHouseContro>().roomNo != roomNo)
woniuMovePos.HadChoise = true; {
bg.GetComponent<AllHouseContro>().roomNo = roomNo;
transform.GetComponent<PlayerMove>().StartMove();
woniuMovePos.HadChoise = true;
}
} }
} }

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@ -185,7 +185,7 @@ public class OtherMove : MonoBehaviour
//objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => { //objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
rectTransform.DOAnchorPosY(rectTransform.anchoredPosition.y + 80f, 0.5f) rectTransform.DOAnchorPosY(rectTransform.anchoredPosition.y + 80f, 0.5f).SetEase(Ease.Linear)
.OnComplete(() => { .OnComplete(() => {
@ -197,11 +197,24 @@ public class OtherMove : MonoBehaviour
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0); objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-100, 100), rectTransform.anchoredPosition.y);
// rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-100, 100), rectTransform.anchoredPosition.y);
float range = Random.Range(-100, 100);
// 判断物体是否需要旋转
if (range>0&& objectToMove.GetComponent<PlayerMovePos>().IsLeft)
{
objectToMove.GetComponent<PlayerMovePos>().IsLeft = false;
// 旋转物体使其面向左侧绕Y轴旋转180度
Rotate();
}
else if (range<0 && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
{
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
Rotate();
}
rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear);
}); });

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@ -369,35 +369,35 @@ public class PlayerMove : MonoBehaviour
BettingBtn.instance.GiveMoney(room_id); BettingBtn.instance.GiveMoney(room_id);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f);
allHouseContro.BoosReturn(); //allHouseContro.BoosReturn();
//JudgeSuccOrFail(); //JudgeSuccOrFail();
} }
public void JudgeSuccOrFail() //public void JudgeSuccOrFail()
{ //{
Debug.Log("=000000000000000000000000000000000000000000000000"); // Debug.Log("=000000000000000000000000000000000000000000000000");
if (GetComponent<BossContro>().BoosStartPos == transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise) // if (GetComponent<BossContro>().BoosStartPos == transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
{ // {
//BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击 // //BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
Debug.Log("失败");//失败 // Debug.Log("失败");//失败
FailPanel.instance.ShowPanel(); // FailPanel.instance.ShowPanel();
} // }
else if (GetComponent<BossContro>().BoosStartPos != transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise) // else if (GetComponent<BossContro>().BoosStartPos != transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
{ // {
Debug.Log("胜利");//胜利 // Debug.Log("胜利");//胜利
SucceePanel.instance.ShowPanel(); // SucceePanel.instance.ShowPanel();
} // }
else // else
{ // {
Debug.Log("没有失败和胜利");//胜利 // Debug.Log("没有失败和胜利");//胜利
foreach (GameObject item in allHouseContro.bossobj) // foreach (GameObject item in allHouseContro.bossobj)
{ // {
item.GetComponent<BossContro>().ReturnParent(); // item.GetComponent<BossContro>().ReturnParent();
} // }
} // }
//HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间 // //HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间
} //}
public void Rotate() public void Rotate()
{ {