其他蜗牛移动到房间随机位置,修复蜗牛在45秒后还能移动的bug
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commit
ec9349e919
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@ -3631,7 +3631,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: -1369.5}
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m_AnchoredPosition: {x: 540, y: -1339.5}
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m_SizeDelta: {x: 1018, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1071890038
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@ -51,19 +51,61 @@ public class AllHouseContro : MonoBehaviour
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{
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CancelInvoke("checkOutAllTheEscapeRoomsAsync");
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}
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public async Task ReGet511()
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{
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Dictionary<string, string> head511 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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string response511 = await web.SendRequest(web.URL + "/snail/gameEscape/queryLatest", "POST", "{}", head511);
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Debug.Log("5.1.1查询最近一场大屠杀" + response511);
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// 解析服务器返回的数据
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Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
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escapeId = Global.global.response.data.gameEscapeModel.id;
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gameNo = Global.global.response.data.gameEscapeModel.gameNo;
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int index = 0;
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if (Global.global.response.data.gameEscapeRoomResponseVoList.Count>0)
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{
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foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
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{
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if (HouseBtnList[index].roomNo == item.roomNo)
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{
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HouseBtnList[index].escapeId = item.escapeId;
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HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
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}
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index++;
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//HouseBtnList[index].roomNo = item.roomNo;
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//HouseBtn a = HouseBtnList[index];
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//HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
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// roomNo = item.roomNo;
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// Debug.Log("所在房间Id" + roomNo);
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// Debug.Log(a.gameObject.name);
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// house = a;
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// Debug.Log("=====-----" + item.roomNo.ToString());
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//});
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}
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}
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}
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public async Task battleRoyaleGameDetails()//5.1.1
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{
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foreach (HouseBtn item in HouseBtnList)
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{
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item.gameObject.GetComponentInChildren<Button>().onClick.RemoveAllListeners();
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item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(item.OnClickBtn);
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//item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
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// roomNo = item.roomNo;
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//foreach (HouseBtn item in HouseBtnList)
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//{
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// //item.gameObject.GetComponentInChildren<Button>().onClick.RemoveAllListeners();
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// //item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(item.OnClickBtn);
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// //item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
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// // roomNo = item.roomNo;
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//});
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//item.wn.GetComponent<wuniusj>().show();
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}
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// //});
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// //item.wn.GetComponent<wuniusj>().show();
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//}
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Dictionary<string, string> head511 = new Dictionary<string, string>
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{
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@ -74,25 +116,34 @@ public class AllHouseContro : MonoBehaviour
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Debug.Log("5.1.1查询最近一场大屠杀" + response511);
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// 解析服务器返回的数据
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Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
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escapeId = Global.global.response.data.gameEscapeModel.id;
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gameNo = Global.global.response.data.gameEscapeModel.gameNo;
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int index = 0;
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foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
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if (Global.global.response.data.gameEscapeRoomResponseVoList.Count > 0)
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{
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HouseBtnList[index].escapeId = item.escapeId;
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HouseBtnList[index].roomNo = item.roomNo;
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HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
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HouseBtn a = HouseBtnList[index];
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HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
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roomNo = item.roomNo;
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Debug.Log("所在房间Id"+roomNo);
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Debug.Log(a.gameObject.name);
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house = a;
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Debug.Log("=====-----" + item.roomNo.ToString());
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});
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index++;
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foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
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{
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if (HouseBtnList[index].roomNo == item.roomNo)
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{
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HouseBtnList[index].escapeId = item.escapeId;
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HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
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}
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index++;
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//HouseBtnList[index].roomNo = item.roomNo;
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//HouseBtn a = HouseBtnList[index];
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//HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
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// roomNo = item.roomNo;
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// Debug.Log("所在房间Id" + roomNo);
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// Debug.Log(a.gameObject.name);
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// house = a;
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// Debug.Log("=====-----" + item.roomNo.ToString());
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//});
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}
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}
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is_jisha_jiesuan = false;
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is_jisha = false;
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@ -103,44 +154,54 @@ public class AllHouseContro : MonoBehaviour
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public bool is_jisha = false;
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public bool is_jisha_jiesuan = false;
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public async void touzhu()
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public async void ReHouseText()//刷新房间文本
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{
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RequestData body = new RequestData();
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body.escapeId = escapeId;
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body.bet = PlayerInfo.instance.AllBetCoins;
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body.roomNo = roomNo;
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Debug.Log("切换始roomNo" + body.roomNo);
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userIDgameId body = new userIDgameId();
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body.userId = Global.global.serverResponse.data.userId;
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body.escapeId = escapeId;
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryEscapeRoomList", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("5.1.2查询逃亡房间 请求:" + JsonUtility.ToJson(body) + " 详情响应: " + response);
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ServerResponse serverResponse = JsonConvert.DeserializeObject<ServerResponse>(response);
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//int index = 0;
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foreach (var item in serverResponse.data.gameEscapeRoomResponseVoList)
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{
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foreach (HouseBtn houseBtn in HouseBtnList)
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{
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if (houseBtn.roomNo == item.roomNo)
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{
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houseBtn.roomBeansCoin = item.roomBeansCoin;
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houseBtn.roomUserNo = item.roomUserNo;
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houseBtn.text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("用户切换下注响应: " + response + "|||||" + "请求参数:escapeId" + body.escapeId + " bet:" + body.bet + " roomNo:" + body.roomNo + " userId:" + body.userId);
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ServerResponse513 serverResponse_513 = JsonConvert.DeserializeObject<ServerResponse513>(response);
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if (serverResponse_513.code == 200)
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{
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//SuccessBet = true;
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Debug.Log("-------切换投注成功-------");
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checkOutAllTheEscapeRoomsAsync();//5.1.2
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}
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else
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{
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Debug.Log("-------切换投注失败-------");
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}
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}
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//if (HouseBtnList.Count > index)
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//{
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// HouseBtnList[index].text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
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//}
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//index++;
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}
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Debug.Log("更新房间蜗牛蛋");
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}
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public async void checkOutAllTheEscapeRoomsAsync()//5.1.2
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{
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foreach (HouseBtn house in HouseBtnList)
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{
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house.GetComponentInChildren<Button>().onClick.AddListener(() => {
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roomNo = house.roomNo;
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Debug.Log("所在房间Id" + roomNo);
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//foreach (HouseBtn house in HouseBtnList)
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//{
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// house.GetComponentInChildren<Button>().onClick.AddListener(() => {
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// roomNo = house.roomNo;
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// Debug.Log("所在房间Id" + roomNo);
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});
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}
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// });
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//}
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//GetInfo516();
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@ -177,11 +238,18 @@ public class AllHouseContro : MonoBehaviour
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{
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//OtherBack();
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player.ReturnStartPos();
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detailsText.GetComponentInChildren<Text>().text = "";//游戏结束
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battleRoyaleGameDetails();
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LoadPanel.instance.ShowPanel();
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CanMoveWoniu();//允许蜗牛移动
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ClearText();
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//ReHouseText();
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BoosReturn();
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player.ReturnStartPos();
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allother.Reflash();//假蜗牛随机
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allother.ClearAllWoniu();
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IsHideLoadPanel = false;
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GetInfo516();
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@ -204,18 +272,20 @@ public class AllHouseContro : MonoBehaviour
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text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds - 1).ToString();
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if (!HaveallotherMove)
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{
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//StartCoroutine(allother.IECreateWoniu());
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allother.startIEmove();//生成其他蜗牛
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//if (!HaveallotherMove)
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//{
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// //StartCoroutine(allother.IECreateWoniu());
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allother.startIEmove();
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HaveallotherMove = true;
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//其他蜗牛进笼子
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}
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// HaveallotherMove = true;
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// //其他蜗牛进笼子
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//}
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}
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else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
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{
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StopWoniu();
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ControAllDoorClose();//关门
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OpenBoosDoor(BoosHouse);//boos开门
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text.GetComponentInChildren<Text>().text = "";
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@ -293,17 +363,17 @@ public class AllHouseContro : MonoBehaviour
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case 0:
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Debug.Log("没有结果");
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BoosReturn();
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//BoosReturn();
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break;
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case 1:
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SucceePanel.instance.ShowPanel();
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Debug.Log("胜利");
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BoosReturn();
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//BoosReturn();
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break;
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case 2:
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FailPanel.instance.ShowPanel();
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Debug.Log("失败");
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BoosReturn();
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//BoosReturn();
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break;
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}
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settlementCoinUpdate.QueryPlayerInfo();
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@ -347,6 +417,22 @@ public class AllHouseContro : MonoBehaviour
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}
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}
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public void StopWoniu()//禁止玩家移动
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{
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foreach (HouseBtn item in HouseBtnList)
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{
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item.gameObject.GetComponentInChildren<Button>().enabled=false;
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}
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}
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public void CanMoveWoniu()//允许玩家移动
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{
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foreach (HouseBtn item in HouseBtnList)
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{
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item.gameObject.GetComponentInChildren<Button>().enabled=true;
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}
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}
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public void ClearBoosHouseId()
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{
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foreach (GameObject item in bossobj)//Boos回去
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@ -424,5 +510,14 @@ public class AllHouseContro : MonoBehaviour
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}
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public void ClearText()//本地手动清零
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{
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foreach (HouseBtn houseBtn in HouseBtnList)
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{
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houseBtn.text.GetComponentInChildren<TextBox>().SetText(0);
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}
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}
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}
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@ -5,11 +5,13 @@ using UnityEngine;
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public class Allother : MonoBehaviour
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{
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public List<otherWoniu> otherWonius=new List<otherWoniu>();
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//public List<otherWoniu> otherWonius=new List<otherWoniu>();
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// public List<HouseBtn> House;//蜗牛进入的父物体
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public GameObject OtherWoniuPre;//其他蜗牛预制体
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public AllHouseContro allHouseContro;
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public List<GameObject> JiaWoniu;//场下留下的假蜗牛
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// Start is called before the first frame update
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void Start()
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{
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@ -32,26 +34,40 @@ public class Allother : MonoBehaviour
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// }
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// }
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public void Reflash()//假蜗牛随机
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{
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foreach (GameObject go in JiaWoniu)
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{
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go.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-350, 350), Random.Range(-80, 80));
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}
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}
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//笼子里的蜗牛全部清空
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public void ClearAllWoniu()
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{
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if (otherWonius != null)
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foreach (HouseBtn house in allHouseContro.HouseBtnList)
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{
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for (int i = 0; i < otherWonius.Count; i++)
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if (house.otherWonius != null)
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{
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Destroy(otherWonius[i].gameObject);
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for (int i = 0; i < house.otherWonius.Count; i++)
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{
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Destroy(house.otherWonius[i].gameObject);
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}
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house.otherWonius.Clear();
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}
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}
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otherWonius.Clear();
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}
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public void CreateWoniu()
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{
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foreach (HouseBtn house in allHouseContro.HouseBtnList)
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{
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for (int i = 0; i < house.roomUserNo; i++)
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for (int i = 0; i < house.roomUserNo-house.otherWonius.Count; i++)
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{
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// 在指定范围内随机生成位置
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float randomX = Random.Range(-250f, 250f); // X轴范围
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float randomY = Random.Range(-80f, 80f); // Y轴范围
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@ -62,7 +78,8 @@ public class Allother : MonoBehaviour
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ot.GetComponent<RectTransform>().anchoredPosition = randomPosition;
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// 添加到蜗牛列表并设置其行为
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otherWonius.Add(ot.GetComponent<otherWoniu>());
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house.otherWonius.Add(ot.GetComponent<otherWoniu>());
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ot.GetComponent<otherWoniu>().OtherWoniuMove(house); // 移动到目标房间
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Debug.Log("生成蜗牛,随机位置:" + randomPosition);
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@ -79,12 +96,12 @@ public class Allother : MonoBehaviour
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{
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foreach (HouseBtn house in allHouseContro.HouseBtnList)
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{
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for (int i = 0; i < house.roomUserNo; i++)
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for (int i = 0; i < house.roomUserNo-house.otherWonius.Count; i++)
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{
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GameObject ot = Instantiate(OtherWoniuPre, transform);
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ot.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-250, 250), Random.Range(-80, 80));
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otherWonius.Add(ot.GetComponent<otherWoniu>());
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ot.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-250, 250), Random.Range(-80, 0));
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house.otherWonius.Add(ot.GetComponent<otherWoniu>());
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ot.GetComponent<otherWoniu>().OtherWoniuMove(house);//进房间
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Debug.Log("生成蜗牛");
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@ -77,7 +77,7 @@ public class BettingBtn : MonoBehaviour
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ServerResponse513 serverResponse_513 = JsonConvert.DeserializeObject<ServerResponse513>(response);
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if (serverResponse_513.code==200)
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{
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bg.GetComponentInChildren<AllHouseContro>().checkOutAllTheEscapeRoomsAsync();//5.1.2
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bg.GetComponentInChildren<AllHouseContro>().ReHouseText();//5.1.2
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StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//修改蜗牛头上文本
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PlayerInfo.instance.AllBetCoins += BetValue;
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PlayerInfo.instance.HaveBet = true;
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@ -119,7 +119,7 @@ public class BettingBtn : MonoBehaviour
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Debug.Log("-------切换投注成功-------");
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Promptmgr.Instance.PromptBubble(serverResponse_513.message);
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onComplete?.Invoke();
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bg.GetComponentInChildren<AllHouseContro>().checkOutAllTheEscapeRoomsAsync();//5.1.2
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bg.GetComponentInChildren<AllHouseContro>().ReHouseText();//5.1.2
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}
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else
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{
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@ -19,14 +19,14 @@ public class HouseBtn : MonoBehaviour
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//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
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public bool DoorIsOpen;
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public PlayerMovePos woniuMovePos;
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public List<otherWoniu> otherWonius;
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// Start is called before the first frame update
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void Start()
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{
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if (GetComponent<Button>()!= null)
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{
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btn=GetComponent<Button>();
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//btn.onClick.AddListener(OnClickBtn);
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btn.onClick.AddListener(OnClickBtn);
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}
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@ -38,7 +38,7 @@ public class HouseBtn : MonoBehaviour
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if (!bg.GetComponent<AllHouseContro>().is_jisha)
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{
|
||||
Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª");
|
||||
|
||||
if (PlayerInfo.instance.HaveBet)
|
||||
{
|
||||
if (bg.GetComponent<AllHouseContro>().roomNo!=roomNo)
|
||||
@ -58,8 +58,15 @@ public class HouseBtn : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.GetComponent<PlayerMove>().StartMove();
|
||||
woniuMovePos.HadChoise = true;
|
||||
if (bg.GetComponent<AllHouseContro>().roomNo != roomNo)
|
||||
{
|
||||
bg.GetComponent<AllHouseContro>().roomNo = roomNo;
|
||||
|
||||
transform.GetComponent<PlayerMove>().StartMove();
|
||||
woniuMovePos.HadChoise = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -185,7 +185,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
|
||||
//objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
|
||||
rectTransform.DOAnchorPosY(rectTransform.anchoredPosition.y + 80f, 0.5f)
|
||||
rectTransform.DOAnchorPosY(rectTransform.anchoredPosition.y + 80f, 0.5f).SetEase(Ease.Linear)
|
||||
.OnComplete(() => {
|
||||
|
||||
|
||||
@ -197,11 +197,24 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
|
||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
|
||||
|
||||
|
||||
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-100, 100), rectTransform.anchoredPosition.y);
|
||||
|
||||
|
||||
|
||||
// rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-100, 100), rectTransform.anchoredPosition.y);
|
||||
float range = Random.Range(-100, 100);
|
||||
// 判断物体是否需要旋转
|
||||
if (range>0&& objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
||||
{
|
||||
objectToMove.GetComponent<PlayerMovePos>().IsLeft = false;
|
||||
// 旋转物体使其面向左侧(绕Y轴旋转180度)
|
||||
Rotate();
|
||||
}
|
||||
else if (range<0 && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
||||
{
|
||||
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
|
||||
Rotate();
|
||||
}
|
||||
rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear);
|
||||
|
||||
});
|
||||
|
||||
|
||||
|
@ -369,35 +369,35 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
BettingBtn.instance.GiveMoney(room_id);
|
||||
yield return new WaitForSeconds(2f);
|
||||
allHouseContro.BoosReturn();
|
||||
//allHouseContro.BoosReturn();
|
||||
//JudgeSuccOrFail();
|
||||
}
|
||||
|
||||
|
||||
public void JudgeSuccOrFail()
|
||||
{
|
||||
Debug.Log("=000000000000000000000000000000000000000000000000");
|
||||
if (GetComponent<BossContro>().BoosStartPos == transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
|
||||
{
|
||||
//BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
|
||||
Debug.Log("失败");//失败
|
||||
FailPanel.instance.ShowPanel();
|
||||
}
|
||||
else if (GetComponent<BossContro>().BoosStartPos != transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
|
||||
{
|
||||
Debug.Log("胜利");//胜利
|
||||
SucceePanel.instance.ShowPanel();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("没有失败和胜利");//胜利
|
||||
foreach (GameObject item in allHouseContro.bossobj)
|
||||
{
|
||||
item.GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
}
|
||||
//HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间
|
||||
}
|
||||
//public void JudgeSuccOrFail()
|
||||
//{
|
||||
// Debug.Log("=000000000000000000000000000000000000000000000000");
|
||||
// if (GetComponent<BossContro>().BoosStartPos == transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
|
||||
// {
|
||||
// //BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
|
||||
// Debug.Log("失败");//失败
|
||||
// FailPanel.instance.ShowPanel();
|
||||
// }
|
||||
// else if (GetComponent<BossContro>().BoosStartPos != transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
|
||||
// {
|
||||
// Debug.Log("胜利");//胜利
|
||||
// SucceePanel.instance.ShowPanel();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Debug.Log("没有失败和胜利");//胜利
|
||||
// foreach (GameObject item in allHouseContro.bossobj)
|
||||
// {
|
||||
// item.GetComponent<BossContro>().ReturnParent();
|
||||
// }
|
||||
// }
|
||||
// //HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间
|
||||
//}
|
||||
|
||||
public void Rotate()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user