main逻辑做完90%

This commit is contained in:
wulongxiao 2024-11-26 17:41:48 +08:00
parent 14d1eb5979
commit de11b880ef
6 changed files with 441 additions and 93 deletions

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View File

@ -1,18 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class main_game : MonoBehaviour
public class main_game :Base
{
// Start is called before the first frame update
[Header("canvas动态生成的父节点")]
public Canvas canvas;
[Header("按钮与显示面板一一对应")]
public Button BTN1;
public Button BTN2;
public Button BTN3;
public Button BTN4;
[Header("按钮与显示面板一一对应")]
public GameObject panel1;
public GameObject panel2;
public GameObject panel3;
public GameObject panel4;
void Start()
{
BTN1.onClick.AddListener(()=> {
asyncOnShopBTN(BTN1, panel1);
});
BTN2.onClick.AddListener(() => {
asyncOnShopBTN(BTN2, panel2);
});
BTN3.onClick.AddListener(() => {
asyncOnShopBTN(BTN3, panel3);
});
BTN4.onClick.AddListener(() => {
asyncOnShopBTN(BTN4, panel4);
});
}
// Update is called once per frame
void Update()
public async void asyncOnShopBTN(Button BTN,GameObject _panel)
{
await ButtonClickAnimationAsync(BTN.gameObject);
//逻辑
this.ShopPanel(_panel);
}
public void ShopPanel(GameObject _panel)
{
if (_panel == null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_kuangchang : MonoBehaviour
public class main_kuangchang :main_shop
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -9,7 +9,7 @@ public class main_shop :BaseUIPanel
{
[Header("一个按钮,按下有逻辑")]
public Button btn;
[Header("canvas动态生成的父节点")]
[Header("canvas动态生成的父节点")]
public Canvas canvas;
public override void Start()
{
@ -29,6 +29,11 @@ public class main_shop :BaseUIPanel
public override void ShopPanel()
{
if (Panel==null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_woshe : MonoBehaviour
public class main_woshe :main_shop
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -5,16 +5,7 @@ using UnityEngine;
using DG.Tweening;
public class shopPanel :MonoBehaviour
{
public void Start()
{
}
{
}