diff --git a/TheStrongestSnail/Assets/Scenes/RacingPanel.unity b/TheStrongestSnail/Assets/Scenes/RacingPanel.unity index 0b56975..97ac168 100644 --- a/TheStrongestSnail/Assets/Scenes/RacingPanel.unity +++ b/TheStrongestSnail/Assets/Scenes/RacingPanel.unity @@ -5987,6 +5987,7 @@ MonoBehaviour: is_Reflash: 0 is_NOneedReflash: 0 snailMoveNum: 0 + racingPanel: {fileID: 394840207} --- !u!1 &402443204 GameObject: m_ObjectHideFlags: 0 @@ -15317,10 +15318,10 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 60 + m_fontSize: 61.45 m_fontSizeBase: 60 m_fontWeight: 400 - m_enableAutoSizing: 0 + m_enableAutoSizing: 1 m_fontSizeMin: 18 m_fontSizeMax: 72 m_fontStyle: 1 @@ -24484,7 +24485,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: rectTransform: {fileID: 1705891619} - orginPos: {x: 0, y: 0} + isMove: 0 --- !u!1 &1725087456 GameObject: m_ObjectHideFlags: 0 diff --git a/TheStrongestSnail/Assets/Scripts/Login/UI/logoPanel.cs b/TheStrongestSnail/Assets/Scripts/Login/UI/logoPanel.cs index 1903756..b20ed07 100644 --- a/TheStrongestSnail/Assets/Scripts/Login/UI/logoPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/Login/UI/logoPanel.cs @@ -95,7 +95,7 @@ public class logoPanel : Base //} loginbody body = new loginbody { - userName = "123698745", + userName = "541236987", //password = "123456", verifyCode = 111111 }; diff --git a/TheStrongestSnail/Assets/Scripts/RacingPanel/AllManeger.cs b/TheStrongestSnail/Assets/Scripts/RacingPanel/AllManeger.cs index 08471e8..9f30065 100644 --- a/TheStrongestSnail/Assets/Scripts/RacingPanel/AllManeger.cs +++ b/TheStrongestSnail/Assets/Scripts/RacingPanel/AllManeger.cs @@ -49,6 +49,7 @@ public class AllManeger : MonoBehaviour public bool is_NOneedReflash;//是否需要刷新 public int snailMoveNum;//蜗牛出动数量 + public RacingPanel racingPanel; // Start is called before the first frame update async void Start() { @@ -179,27 +180,28 @@ public class AllManeger : MonoBehaviour } + public async void Fuck524() { knightKill524 = await queryKnightKill524.queryKnightKill(id); - //if (knightKill524.data.horseNoKill!="") - //{ - // string[] parts = knightKill524.data.horseNoKill.Split(","); // 根据 ',' 分割字符串d - // KillNos = parts.Select(int.Parse).ToList(); + if (knightKill524.data.horseNoKill != "") + { + string[] parts = knightKill524.data.horseNoKill.Split(","); // 根据 ',' 分割字符串d + KillNos = parts.Select(int.Parse).ToList(); - // foreach (int killno in KillNos) - // { - // Debug.Log("击杀蜗牛"+killno); - // foreach (HorseInfo horse in horseInfos) - // { - // if (horse.HorseNo == killno) - // { - // Debug.Log("wwwww" + horse.HorseNo); - // horse.snail.is_die = true; - // } - // } - // } - //} + foreach (int killno in KillNos) + { + Debug.Log("击杀蜗牛" + killno); + foreach (HorseInfo horse in horseInfos) + { + if (horse.HorseNo == killno) + { + Debug.Log("wwwww" + horse.HorseNo); + horse.snail.is_die = true; + } + } + } + } if (knightKill524.data.horseNoRemain!= "") { @@ -285,34 +287,30 @@ public class AllManeger : MonoBehaviour { horse.snail.is_die = true; horse.snail.killsnail(); // 如果不存在于 allNos 中,设置 is_die 为 true + horse.gameObject.SetActive(false);//禁用按钮 } else { horse.snail.is_die = false; horse.snail.killsnail();// 如果存在于 allNos 中,设置 is_die 为 false + horse.gameObject.SetActive(true);//启用按钮 } } } - //if (GameKnightModel.HorseNoKill!="") + //if (GameKnightModel.HorseNoKill != "")//禁用按钮 //{ // string[] parts = GameKnightModel.HorseNoKill.Split(","); // 根据 ',' 分割字符串d // KillNos = parts.Select(int.Parse).ToList(); // foreach (int killno in KillNos) // { - // foreach (HorseInfo horse in horseInfos) - // { - // if (horse.HorseNo == killno) - // { - // horse.snail.is_die = true; - // } - // } + // SetBtnHide(killno); // } //} - //if (GameKnightModel.HorseNoRemain!="") + //if (GameKnightModel.HorseNoRemain != "")//解放按钮 //{ // string[] parts_2 = GameKnightModel.HorseNoRemain.Split(","); // WinNos = parts_2.Select(int.Parse).ToList(); @@ -320,16 +318,10 @@ public class AllManeger : MonoBehaviour // foreach (int winno in WinNos) // { - // foreach (HorseInfo horse in horseInfos) - // { - // if (horse.HorseNo == winno) - // { - // horse.snail.is_victory = true; - // } - // } + // SetBtnShow(winno); // } //} - + } public void AllMove()//所有蜗牛开跑 { diff --git a/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs b/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs index 55464fe..9d1f415 100644 --- a/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs +++ b/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs @@ -58,18 +58,20 @@ public class snailRider : MonoBehaviour if (!is_die) { animator.SetInteger("State",1);//切换为移动动画 - int suiji = 0; + float suiji = 0;//时间时间 if (is_victory) { - suiji = UnityEngine.Random.Range(-2, -1); + suiji = UnityEngine.Random.Range(4, 6); + } else { - suiji = UnityEngine.Random.Range(4, 6); + suiji = UnityEngine.Random.Range(5, 10); + } - mySequence.Append(transform.DOMoveX(startingPoint.transform.position.x, 0.01f)) - .Append(transform.DOMoveX(end.transform.position.x, 5f + suiji)).SetEase(Ease.Linear).OnComplete(()=> { + + transform.DOMoveX(end.transform.position.x, suiji).SetEase(Ease.Linear).OnComplete(()=> { animator.SetInteger("State", 0); Debug.Log("动画完成,切换为待机动画"); }) //切换为待机动画