其他蜗牛的生成
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- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: JumpPos
|
||||
value:
|
||||
objectReference: {fileID: 79505380}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: OutParent
|
||||
value:
|
||||
objectReference: {fileID: 142654719}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: ReturnPos
|
||||
value:
|
||||
objectReference: {fileID: 716344323}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: Pos1Parent
|
||||
value:
|
||||
objectReference: {fileID: 898215875}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: Pos2Parent
|
||||
value:
|
||||
objectReference: {fileID: 2143530046}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: Pos3Parent
|
||||
value:
|
||||
objectReference: {fileID: 20259217}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: Pos4Parent
|
||||
value:
|
||||
objectReference: {fileID: 1605011914}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: Pos5Parent
|
||||
value:
|
||||
objectReference: {fileID: 1049673027}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: Pos6Parent
|
||||
value:
|
||||
objectReference: {fileID: 708679836}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: TypeEndPos0
|
||||
value:
|
||||
objectReference: {fileID: 928564782}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: TypeEndPos1
|
||||
value:
|
||||
objectReference: {fileID: 79505380}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: TypeEndPos2
|
||||
value:
|
||||
objectReference: {fileID: 743869541}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: TypeEndPos3
|
||||
value:
|
||||
objectReference: {fileID: 1269595633}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: TypeEndPos4
|
||||
value:
|
||||
objectReference: {fileID: 1741271745}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: TypeEndPos5
|
||||
value:
|
||||
objectReference: {fileID: 1952121428}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: TypeEndPos6
|
||||
value:
|
||||
objectReference: {fileID: 1623243285}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[0]
|
||||
value:
|
||||
objectReference: {fileID: 1300544800}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[1]
|
||||
value:
|
||||
objectReference: {fileID: 1345616811}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[2]
|
||||
value:
|
||||
objectReference: {fileID: 79505380}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[3]
|
||||
value:
|
||||
objectReference: {fileID: 743869541}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[4]
|
||||
value:
|
||||
objectReference: {fileID: 111370691}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[5]
|
||||
value:
|
||||
objectReference: {fileID: 1267988960}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[6]
|
||||
value:
|
||||
objectReference: {fileID: 1269595633}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[7]
|
||||
value:
|
||||
objectReference: {fileID: 1741271745}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[8]
|
||||
value:
|
||||
objectReference: {fileID: 47838340}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[9]
|
||||
value:
|
||||
objectReference: {fileID: 1739383417}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[10]
|
||||
value:
|
||||
objectReference: {fileID: 1952121428}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[11]
|
||||
value:
|
||||
objectReference: {fileID: 44890940}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[12]
|
||||
value:
|
||||
objectReference: {fileID: 1623243285}
|
||||
- target: {fileID: 4217838679404656792, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: pathPoints.Array.data[13]
|
||||
value:
|
||||
objectReference: {fileID: 928564782}
|
||||
- target: {fileID: 4217838679404656796, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: woniu (1)
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4217838679404656796, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4217838679404656799, guid: cb258e284be1975488c77564b0cadd91, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
|
@ -3631,7 +3631,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 540, y: -1339.5}
|
||||
m_AnchoredPosition: {x: 540, y: -1369.5}
|
||||
m_SizeDelta: {x: 1018, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1071890038
|
||||
|
@ -37,6 +37,9 @@ public class AllHouseContro : MonoBehaviour
|
||||
public bool HaveLoad;
|
||||
|
||||
public HistoryPanel historyPanel;
|
||||
|
||||
public bool IsLoadIn;//是否已经进入游戏
|
||||
public bool IsHideLoadPanel;//是否关闭加载页面
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
@ -94,7 +97,8 @@ public class AllHouseContro : MonoBehaviour
|
||||
is_jisha_jiesuan = false;
|
||||
is_jisha = false;
|
||||
|
||||
StartCoroutine(LoadPanel.instance.ToHidePanel());
|
||||
IsLoadIn = true;
|
||||
//StartCoroutine(LoadPanel.instance.ToHidePanel());
|
||||
}
|
||||
public bool is_jisha = false;
|
||||
public bool is_jisha_jiesuan = false;
|
||||
@ -127,6 +131,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
|
||||
public async void checkOutAllTheEscapeRoomsAsync()//5.1.2
|
||||
{
|
||||
|
||||
|
||||
foreach (HouseBtn house in HouseBtnList)
|
||||
{
|
||||
@ -154,6 +159,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
if (houseBtn.roomNo==item.roomNo)
|
||||
{
|
||||
houseBtn.roomBeansCoin = item.roomBeansCoin;
|
||||
houseBtn.roomUserNo = item.roomUserNo;
|
||||
houseBtn.text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
|
||||
|
||||
}
|
||||
@ -176,10 +182,20 @@ public class AllHouseContro : MonoBehaviour
|
||||
detailsText.GetComponentInChildren<Text>().text = "";//踏狗써監
|
||||
battleRoyaleGameDetails();
|
||||
LoadPanel.instance.ShowPanel();
|
||||
allother.ClearAllWoniu();
|
||||
IsHideLoadPanel = false;
|
||||
GetInfo516();
|
||||
PlayerInfo.instance.AllBetCoins = 0;//尻鬧백0
|
||||
}
|
||||
else if (serverResponse.data.carrySeconds < 45){
|
||||
|
||||
if (IsLoadIn && !IsHideLoadPanel&& serverResponse.data.carrySeconds <38)//关闭加载页面
|
||||
{
|
||||
LoadPanel.instance.HidePanel();
|
||||
IsHideLoadPanel = true;
|
||||
HaveallotherMove = false;
|
||||
}
|
||||
|
||||
//ClearBoosHouseId();//헌왕boos렛쇌뵀
|
||||
ControAllDoorOpen();
|
||||
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
|
||||
@ -190,8 +206,9 @@ public class AllHouseContro : MonoBehaviour
|
||||
|
||||
if (!HaveallotherMove)
|
||||
{
|
||||
//StartCoroutine(allother.WoniuToMove());
|
||||
allother.CreateWoniu();
|
||||
//StartCoroutine(allother.IECreateWoniu());
|
||||
|
||||
allother.startIEmove();
|
||||
HaveallotherMove = true;
|
||||
//페儉卦큇쏵집綾
|
||||
}
|
||||
@ -254,7 +271,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
|
||||
PlayerInfo.instance.HaveBet=false;
|
||||
|
||||
HaveallotherMove=false;
|
||||
|
||||
|
||||
if (!is_jisha_jiesuan)
|
||||
{
|
||||
|
@ -7,9 +7,9 @@ public class Allother : MonoBehaviour
|
||||
{
|
||||
public List<otherWoniu> otherWonius=new List<otherWoniu>();
|
||||
|
||||
public List<HouseBtn> House;//蜗牛进入的父物体
|
||||
// public List<HouseBtn> House;//蜗牛进入的父物体
|
||||
public GameObject OtherWoniuPre;//ÆäËûÎÏÅ£Ô¤ÖÆÌå
|
||||
|
||||
public AllHouseContro allHouseContro;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -32,24 +32,65 @@ public class Allother : MonoBehaviour
|
||||
// }
|
||||
// }
|
||||
|
||||
//蜗牛全部刷新到笼子里面
|
||||
public void RefrashAllWoniu()
|
||||
//笼子里的蜗牛全部清空
|
||||
public void ClearAllWoniu()
|
||||
{
|
||||
|
||||
if (otherWonius != null)
|
||||
{
|
||||
for (int i = 0; i < otherWonius.Count; i++)
|
||||
{
|
||||
Destroy(otherWonius[i].gameObject);
|
||||
|
||||
}
|
||||
}
|
||||
otherWonius.Clear();
|
||||
}
|
||||
|
||||
public void CreateWoniu()
|
||||
public void CreateWoniu()
|
||||
{
|
||||
foreach (HouseBtn house in House)
|
||||
foreach (HouseBtn house in allHouseContro.HouseBtnList)
|
||||
{
|
||||
for (int i = 0; i < house.roomUserNo; i++)
|
||||
for (int i = 0; i < house.roomUserNo; i++)
|
||||
{
|
||||
GameObject ot=Instantiate(OtherWoniuPre, transform);
|
||||
// 在指定范围内随机生成位置
|
||||
float randomX = Random.Range(-250f, 250f); // X轴范围
|
||||
float randomY = Random.Range(-80f, 80f); // Y轴范围
|
||||
Vector2 randomPosition = new Vector2(randomX, randomY);
|
||||
|
||||
// 实例化蜗牛
|
||||
GameObject ot = Instantiate(OtherWoniuPre, transform);
|
||||
ot.GetComponent<RectTransform>().anchoredPosition = randomPosition;
|
||||
|
||||
// 添加到蜗牛列表并设置其行为
|
||||
otherWonius.Add(ot.GetComponent<otherWoniu>());
|
||||
ot.GetComponent<otherWoniu>().OtherWoniuMove(house.roomNo);//进房间
|
||||
ot.GetComponent<otherWoniu>().OtherWoniuMove(house); // 移动到目标房间
|
||||
|
||||
Debug.Log("生成蜗牛,随机位置:" + randomPosition);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void startIEmove()
|
||||
{
|
||||
StartCoroutine(IECreateWoniu());
|
||||
}
|
||||
public IEnumerator IECreateWoniu()
|
||||
{
|
||||
foreach (HouseBtn house in allHouseContro.HouseBtnList)
|
||||
{
|
||||
for (int i = 0; i < house.roomUserNo; i++)
|
||||
{
|
||||
|
||||
GameObject ot = Instantiate(OtherWoniuPre, transform);
|
||||
ot.GetComponent<RectTransform>().anchoredPosition = new Vector2(Random.Range(-250, 250), Random.Range(-80, 80));
|
||||
otherWonius.Add(ot.GetComponent<otherWoniu>());
|
||||
ot.GetComponent<otherWoniu>().OtherWoniuMove(house);//进房间
|
||||
|
||||
Debug.Log("生成蜗牛");
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ public class BossContro : MonoBehaviour
|
||||
{
|
||||
//instance = this;
|
||||
originalParent = transform.parent;
|
||||
OrPos = transform.position;
|
||||
OrPos = transform.GetComponent<RectTransform>().anchoredPosition;
|
||||
}
|
||||
|
||||
public void MoveParent()
|
||||
@ -47,7 +47,7 @@ public class BossContro : MonoBehaviour
|
||||
transform.SetAsFirstSibling(); // 设置为第一个子节点
|
||||
Vector3 RePos = StartPos.position;
|
||||
|
||||
transform.position = OrPos;
|
||||
transform.GetComponent<RectTransform>().anchoredPosition = OrPos;
|
||||
|
||||
BoosStartPos=StartPos;
|
||||
//allHouseContro.CloseBoosDoor(BoosHouse.GetComponent<HouseBtn>());
|
||||
|
@ -15,9 +15,9 @@ public class OtherMove : MonoBehaviour
|
||||
public float Speed;
|
||||
public Transform EndPos;
|
||||
public Transform posGroup;
|
||||
|
||||
|
||||
|
||||
public Transform JumpPos;
|
||||
|
||||
|
||||
public Transform OutParent;
|
||||
|
||||
@ -30,7 +30,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
|
||||
Speed = 2f;
|
||||
objectToMove = transform;
|
||||
@ -44,13 +44,14 @@ public class OtherMove : MonoBehaviour
|
||||
// 去掉父物体自身(只要子节点)
|
||||
pathPoints = System.Array.FindAll(pathPoints, t => t != posGroup);
|
||||
|
||||
Debug.Log("子节点已存入数组");
|
||||
Debug.Log("子节点已存入数组"+ pathPoints.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("请分配父物体!");
|
||||
}
|
||||
OutParent= GameObject.Find("Canvas/Bg").transform ;
|
||||
JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform;
|
||||
}
|
||||
public void MoveOutParent()
|
||||
{
|
||||
@ -91,17 +92,26 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public bool JudagePos1()
|
||||
{
|
||||
if (EndPos == JumpPos)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void StartMove()
|
||||
{
|
||||
|
||||
|
||||
Debug.Log("启动其他蜗牛移动");
|
||||
// 提取路径中的所有点的位置
|
||||
|
||||
Debug.Log("路径长度"+ pathPoints.Length);
|
||||
for (int i = 0; i < pathPoints.Length; i++)
|
||||
{
|
||||
Debug.Log("其他蜗判断终点");
|
||||
if (objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
|
||||
{
|
||||
startIndex = i;
|
||||
@ -121,7 +131,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
if (endIndex > startIndex)
|
||||
{
|
||||
|
||||
Debug.Log("其他蜗牛分配路径");
|
||||
|
||||
duration = (endIndex - startIndex) / Speed;
|
||||
|
||||
@ -129,7 +139,12 @@ public class OtherMove : MonoBehaviour
|
||||
Vector3[] waypoints = new Vector3[endIndex - startIndex + 1];
|
||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i <= endIndex; i++, j++)
|
||||
{
|
||||
|
||||
if (!JudagePos1() && pathPoints[i] == JumpPos)
|
||||
{
|
||||
waypoints[j] = pathPoints[i - 1].position;
|
||||
continue;
|
||||
|
||||
}
|
||||
waypoints[j] = pathPoints[i].position;
|
||||
|
||||
}
|
||||
@ -144,8 +159,13 @@ public class OtherMove : MonoBehaviour
|
||||
Vector3[] waypoints = new Vector3[startIndex - endIndex + 1];
|
||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
|
||||
{
|
||||
if (!JudagePos1() && pathPoints[i] == JumpPos)
|
||||
{
|
||||
waypoints[j] = pathPoints[i + 1].position;
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
|
||||
waypoints[j] = pathPoints[i].position;
|
||||
|
||||
}
|
||||
@ -160,7 +180,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
public void AfterMove()
|
||||
{
|
||||
|
||||
Debug.Log("其他蜗牛到达终点");
|
||||
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
||||
|
||||
|
||||
@ -179,7 +199,7 @@ public class OtherMove : MonoBehaviour
|
||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
|
||||
|
||||
|
||||
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-50, 50), rectTransform.anchoredPosition.y);
|
||||
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-100, 100), rectTransform.anchoredPosition.y);
|
||||
|
||||
|
||||
});
|
||||
@ -211,7 +231,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
public void OnMove(Vector3[] waypoints)
|
||||
{
|
||||
|
||||
Debug.Log("其他蜗牛开始移动");
|
||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 1);
|
||||
|
||||
|
||||
|
@ -9,25 +9,23 @@ public class otherWoniu : MonoBehaviour
|
||||
|
||||
public Transform OrPosTrams;//出发点
|
||||
public Transform Panrent;//父亲节点
|
||||
public AllHouseContro allHouseContros;
|
||||
//public AllHouseContro allHouseContros;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//OtherWoniuMove();
|
||||
allHouseContros=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
|
||||
//allHouseContros=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
|
||||
}
|
||||
|
||||
public void OtherWoniuMove(int roomNo)
|
||||
public void OtherWoniuMove(HouseBtn house)
|
||||
{
|
||||
foreach (HouseBtn house in allHouseContros.HouseBtnList)
|
||||
{
|
||||
if (house.roomNo==roomNo)
|
||||
{
|
||||
|
||||
|
||||
transform.GetComponent<OtherMove>().EndPos=house.post.transform;
|
||||
transform.GetComponent<OtherMove>().StartMove();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user