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@ -1827,6 +1827,7 @@ MonoBehaviour:
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historyPanel: {fileID: 907368012}
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IsLoadIn: 0
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IsHideLoadPanel: 0
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KillNos:
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is_jisha: 0
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is_jisha_jiesuan: 0
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--- !u!114 &142654724
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@ -8330,6 +8331,7 @@ MonoBehaviour:
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- {fileID: 74076849}
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- {fileID: 1725000187}
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- {fileID: 728954428}
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ReTurnPos: {fileID: 0}
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--- !u!1 &718419355
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GameObject:
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m_ObjectHideFlags: 0
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@ -12342,6 +12344,7 @@ MonoBehaviour:
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allHouseContro: {fileID: 142654723}
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bg: {fileID: 0}
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OrPos: {x: 0, y: 0}
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allother: {fileID: 716344324}
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--- !u!114 &1088858451
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -15613,6 +15616,7 @@ MonoBehaviour:
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allHouseContro: {fileID: 142654723}
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bg: {fileID: 0}
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OrPos: {x: 0, y: 0}
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allother: {fileID: 716344324}
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--- !u!114 &1377318869
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -17055,6 +17059,7 @@ MonoBehaviour:
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allHouseContro: {fileID: 142654723}
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bg: {fileID: 0}
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OrPos: {x: 0, y: 0}
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allother: {fileID: 716344324}
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--- !u!114 &1519901233
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -17839,6 +17844,7 @@ MonoBehaviour:
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allHouseContro: {fileID: 142654723}
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bg: {fileID: 0}
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OrPos: {x: 0, y: 0}
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allother: {fileID: 716344324}
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--- !u!114 &1557156372
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -20580,6 +20586,7 @@ MonoBehaviour:
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allHouseContro: {fileID: 142654723}
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bg: {fileID: 0}
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OrPos: {x: 0, y: 0}
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allother: {fileID: 716344324}
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--- !u!114 &1790882392
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -7,6 +7,7 @@ using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Windows;
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using System.Linq;
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using static BettingBtn;
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using static UnityEditor.Progress;
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@ -40,6 +41,8 @@ public class AllHouseContro : MonoBehaviour
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public bool IsLoadIn;//是否已经进入游戏
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public bool IsHideLoadPanel;//是否关闭加载页面
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public List<int> KillNos;//»÷ɱ·¿¼äÁбí
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// Start is called before the first frame update
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async void Start()
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{
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@ -302,6 +305,7 @@ public class AllHouseContro : MonoBehaviour
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ServerResponse514 serverResponse_514 = JsonConvert.DeserializeObject<ServerResponse514>(response);
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string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
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KillNos = parts.Select(int.Parse).ToList();
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int index_ = 0;
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foreach (string part in parts) {
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if (parts.Length > index_)
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@ -85,6 +85,23 @@ public class Allother : MonoBehaviour
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}
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//¶ÔÓ¦·¿¼äÎÏÅ£»ØÆðʼµã
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public void ReturnstartPos(int roomNo)
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{
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for (int i = 0; i < allHouseContro.HouseBtnList.Count; i++)
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{
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if (allHouseContro.HouseBtnList[i].roomNo == roomNo)
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{
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for (int j = 0; j < allHouseContro.HouseBtnList[i].otherWonius.Count; j++)
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{
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allHouseContro.HouseBtnList[i].otherWonius[j].GetComponent<OtherMove>().EndPos = ReTurnPos;
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}
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allHouseContro.HouseBtnList[i].otherWonius.Clear();
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}
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}
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}
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public void CreateWoniu()
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{
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@ -20,6 +20,8 @@ public class BossContro : MonoBehaviour
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public GameObject bg;
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public Vector2 OrPos;
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public Allother allother;
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// Start is called before the first frame update
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void Start()
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{
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@ -366,7 +366,11 @@ public class PlayerMove : MonoBehaviour
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GetComponent<BossContro>().BossAni.SetInteger("State", 2);
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yield return new WaitForSeconds(3f);
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GetComponent<BossContro>().BossAni.SetInteger("State", 0);
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foreach (int nos in allHouseContro.KillNos)
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{
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GetComponent<BossContro>().allother.KilltheWoniu(nos);
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}
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allHouseContro.KillNos.Clear();
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BettingBtn.instance.GiveMoney(room_id);
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yield return new WaitForSeconds(2f);
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//allHouseContro.BoosReturn();
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