更改文件夹

This commit is contained in:
huyulong 2024-11-26 21:49:37 +08:00
parent eebc7f4307
commit 5fbcb748c3
13 changed files with 632 additions and 18 deletions

View File

@ -6032,6 +6032,7 @@ MonoBehaviour:
m_Name:
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passwordField: {fileID: 2068924169}
verifyCodeField: {fileID: 345431930}

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@ -1,4 +1,5 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
@ -12,10 +13,32 @@ public class PerSonalCenterPanel : MonoBehaviour
public GameObject editPanel;
public UserInfomation14 userInfomation14;
public Text nickName;
//UI逻辑相关组件
public Transform trans;
public Button editBtn;//编辑按钮
public Button myorderBtn;//我的订单
public Button realnameBtn;//实名认证
public Button receivingaddressBtn;//收获地址
public Button conversionBtn;//转赠
public Button transformationBtn;//转换
public Button exchangeBtn;//兑换
public Button accountsecurityBtn;//账号安全
public Button customerserviceBtn;//客户
// Start is called before the first frame update
void Start()
{
GetPlayerInfo();
editBtn.onClick.AddListener(EditBtn);
}
public void EditBtn()
{
}
// Update is called once per frame
@ -40,7 +63,7 @@ public class PerSonalCenterPanel : MonoBehaviour
{
transform.gameObject.SetActive(false);
}
public async Task GetPlayerInfo() // 1.4
public async void GetPlayerInfo() // 1.4
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head14 = new Dictionary<string, string>
@ -52,7 +75,6 @@ public class PerSonalCenterPanel : MonoBehaviour
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
Debug.Log("1.4查询玩家信息" + response14);
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
//Money = userInfomation14.beansCoin;
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
@ -61,6 +83,6 @@ public class PerSonalCenterPanel : MonoBehaviour
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
// 不需要返回值,只需表示异步操作完成
await Task.CompletedTask; // 或者直接返回,不使用 await
//await Task.CompletedTask; // 或者直接返回,不使用 await
}
}

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