用户参与记录接口

This commit is contained in:
GL 2024-11-25 14:37:44 +08:00
parent 2c1ecc92c1
commit 4d2158e6c2
13 changed files with 3905 additions and 3778 deletions

View File

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nameTextPro: {fileID: 499703317}
image: {fileID: 0}
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m_EditorClassIdentifier:
roomNo: 1
KillTimes: 0
gameNo:
TextPro: {fileID: 317724214}
nameTextPro: {fileID: 2050820554}
image: {fileID: 213158158}
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@ -27233,6 +27240,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
roomNo: 6
KillTimes: 0
gameNo:
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nameTextPro: {fileID: 654002501}
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View File

@ -48,6 +48,7 @@ public class AllHouseContro : MonoBehaviour
{
battleRoyaleGameDetails();
GetInfo516();
GetInfo517();
InvokeRepeating("checkOutAllTheEscapeRoomsAsync", 2,2);
}
void OnDestroy()
@ -261,6 +262,7 @@ public class AllHouseContro : MonoBehaviour
CloseBoosDoor(BoosHouse);
IsHideLoadPanel = false;
GetInfo516();
GetInfo517();
PlayerInfo.instance.AllBetCoins = 0;//Ͷע¹é0
}
else if (serverResponse.data.carrySeconds < 45){
@ -421,6 +423,21 @@ public class AllHouseContro : MonoBehaviour
}
}
public async void GetInfo517()
{
userIDgameId body = new userIDgameId();
body.userId = Global.global.serverResponse.data.userId;
body.orderByDesc = 1;
string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserRecord", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("5.1.7: " + response);
ServerResponse517 serverResponse_517 = JsonConvert.DeserializeObject<ServerResponse517>(response);
historyPanel.throwEggText.text = serverResponse_517.data.beansCoinBet.ToString();
historyPanel.getEggText.text = serverResponse_517.data.beansCoinWin.ToString();
}
public void OtherBack()
{

View File

@ -54,7 +54,7 @@ public class Allother : MonoBehaviour
{
if (hiddenSnails.Count == 0)
{
Debug.Log("所有假蜗牛都已显示!");
//Debug.Log("所有假蜗牛都已显示!");
return;
}
@ -199,7 +199,7 @@ public class Allother : MonoBehaviour
otherWonius.Add(ot.GetComponent<otherWoniu>());
ot.GetComponent<otherWoniu>().OtherWoniuMove(house);//½ø·¿¼ä
Debug.Log("生成蜗牛");
//Debug.Log("生成蜗牛");
yield return new WaitForSeconds(0.1f);
}
}

View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class JournalPanel : MonoBehaviour
{
public string gameNo;//游戏期号
public float bet;//下注的蜗牛蛋
public int roomN;// 下注房间号
public string roomNoKill;// 击杀房间号
public int outcome;//本局结果默认0还未结束1胜利2失败
public float beansCoin;// 本局最终获得欢乐豆
public string createTime;// 创建时间
public TextMeshProUGUI gameNoText;//游戏期号
public TextMeshProUGUI betText;//下注的蜗牛蛋
public TextMeshProUGUI roomNText;// 下注房间号
public TextMeshProUGUI roomNameKillText;// 击杀房间号
public TextMeshProUGUI outcomeText;//本局结果默认0还未结束1胜利2失败
public TextMeshProUGUI beansCoinText;// 本局最终获得欢乐豆
public TextMeshProUGUI createTimeText;// 创建时间
// Start is called before the first frame update
void Start()
{
}
}

View File

@ -0,0 +1,11 @@
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guid: 12bf05dc4deb0c84c862ded70d9a58e9
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serializedVersion: 2
defaultReferences: []
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View File

@ -18,6 +18,7 @@ public class HistoryBtn : MonoBehaviour
public void OnClickBtn()
{
AllHouseContro.GetInfo516();
AllHouseContro.GetInfo517();
historyPanel.ShowPanel();
}
}

View File

@ -7,6 +7,7 @@ public class HistoryItem : MonoBehaviour
{
public int roomNo;//对应房间编号
public int KillTimes;//被杀次数
public string gameNo;//ÓÎÏ·ÆÚºÅ
public TextMeshProUGUI TextPro;//次数文本
public TextMeshProUGUI nameTextPro;//名字文本
public Image image;//背景图片

View File

@ -11,6 +11,11 @@ public class HistoryPanel : BasePanel
public GameObject historyItemPre;//物品预制体
public Transform ItemPreGrid;//预制体生成后的父物体
public List<GameObject> ItemList;
public TextMeshProUGUI throwEggText;//投入蜗牛蛋的文本
public TextMeshProUGUI getEggText;//获得蜗牛蛋的文本
public GameObject SelfHistroyPanel;
public override void Start()
{
base.Start();
@ -43,7 +48,7 @@ public class HistoryPanel : BasePanel
public void SetKillHouse(gameEscapeModel gameEscapeModelList)//记录近10次被击杀的房间
{
string[] parts = gameEscapeModelList.roomNoKill.Split(","); // 根据 ',' 分割字符串d
Debug.Log("jiijojjiijjiijijij" + gameEscapeModelList.roomNoKill+"---------------");
foreach (string part in parts)
{
@ -52,7 +57,7 @@ public class HistoryPanel : BasePanel
if (item.roomNo==int.Parse(part))
{
historyItemPre.GetComponent<HistoryItem>().nameTextPro.text = item.nameTextPro.text;//房间名字
historyItemPre.GetComponent<HistoryItem>().TextPro.text=item.TextPro.text;//被杀次数
historyItemPre.GetComponent<HistoryItem>().TextPro.text = gameEscapeModelList.gameNo+"期";//期号
historyItemPre.GetComponent<HistoryItem>().image.sprite=item.sprite;//背景图片
if (ItemList.Count>10)

View File

@ -47,6 +47,7 @@ public class userIDgameId
{
public int userId; // 用户id
public int escapeId; // 游戏id
public int orderByDesc;//参与记录正序或倒叙1正序其他倒叙
}
@ -206,4 +207,47 @@ public class gameEscapeModel
public string gameNo;//游戏编号
public string roomNoKill;//击杀的房间 "5,6,7,8"这种
}
}
[Serializable]
public class ServerResponse517 : Response
{
public Data517 data; // 数据对象
}
[Serializable]
public class Data517
{
public float beansCoinBet;//当前用户总投入的欢乐豆
public float beansCoinWin;//当前用户总赚取的欢乐豆
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResultList; //用户参与的大逃亡分页
}
[Serializable]
public class gameEscapeUserRecordResponseVoPageResult
{
public dataList dataList;
}
[Serializable]
public class dataList
{
public string gameNo;//游戏编号
public float bet;//下注欢乐豆
public int roomNo;//下注房间号
public string roomNoKill;//击杀房间号
public int outcome;//本局结果默认0还未结束1胜利2失败
public float beansCoin;//本局最终获得欢乐豆
public string createTime;//创建时间
}

File diff suppressed because one or more lines are too long

View File

@ -1 +1 @@
@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功
@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋