其他蜗牛移动修改
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@ -12,9 +12,9 @@ GameObject:
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@ -101,60 +101,6 @@ MonoBehaviour:
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@ -188,20 +134,29 @@ MonoBehaviour:
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@ -569,8 +569,8 @@ RectTransform:
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@ -605,8 +605,8 @@ RectTransform:
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@ -1255,8 +1255,8 @@ RectTransform:
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@ -1588,8 +1588,8 @@ RectTransform:
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@ -8924,6 +8911,56 @@ CanvasRenderer:
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|
||||||
m_Father: {fileID: 142654719}
|
m_Father: {fileID: 728793965}
|
||||||
m_RootOrder: 16
|
m_RootOrder: 6
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
@ -15275,8 +15312,8 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 142654719}
|
m_Father: {fileID: 728793965}
|
||||||
m_RootOrder: 10
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
@ -15855,8 +15892,8 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 142654719}
|
m_Father: {fileID: 728793965}
|
||||||
m_RootOrder: 11
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
@ -19041,8 +19078,8 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 142654719}
|
m_Father: {fileID: 728793965}
|
||||||
m_RootOrder: 22
|
m_RootOrder: 12
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
@ -20474,8 +20511,8 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 142654719}
|
m_Father: {fileID: 728793965}
|
||||||
m_RootOrder: 19
|
m_RootOrder: 9
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
@ -20510,8 +20547,8 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 142654719}
|
m_Father: {fileID: 728793965}
|
||||||
m_RootOrder: 17
|
m_RootOrder: 7
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
@ -22718,8 +22755,8 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 142654719}
|
m_Father: {fileID: 728793965}
|
||||||
m_RootOrder: 20
|
m_RootOrder: 10
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
@ -169,7 +169,7 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
Debug.Log("更新房间蜗牛蛋");
|
Debug.Log("更新房间蜗牛蛋");
|
||||||
if(serverResponse.data.carrySeconds == -1)
|
if(serverResponse.data.carrySeconds == -1)
|
||||||
{
|
{
|
||||||
OtherBack();
|
//OtherBack();
|
||||||
|
|
||||||
player.ReturnStartPos();
|
player.ReturnStartPos();
|
||||||
|
|
||||||
|
@ -11,36 +11,46 @@ public class OtherMove : MonoBehaviour
|
|||||||
public bool isLooping = false; // 是否循环路径
|
public bool isLooping = false; // 是否循环路径
|
||||||
int startIndex = 0;
|
int startIndex = 0;
|
||||||
int endIndex = 0;
|
int endIndex = 0;
|
||||||
public string room_id;
|
|
||||||
public float Speed;
|
public float Speed;
|
||||||
public Transform EndPos;
|
public Transform EndPos;
|
||||||
|
public Transform posGroup;
|
||||||
|
|
||||||
|
|
||||||
public Transform Pos1Parent;
|
|
||||||
public Transform Pos2Parent;
|
|
||||||
public Transform Pos3Parent;
|
|
||||||
public Transform Pos4Parent;
|
|
||||||
public Transform Pos5Parent;
|
|
||||||
public Transform Pos6Parent;
|
|
||||||
|
|
||||||
public Transform OutParent;
|
public Transform OutParent;
|
||||||
|
|
||||||
public Transform ReturnPos;//返回的位置
|
public Transform ReturnPos;//返回的位置
|
||||||
|
|
||||||
public bool IsBoos;
|
|
||||||
|
|
||||||
public AllHouseContro allHouseContro;
|
public AllHouseContro allHouseContro;
|
||||||
|
|
||||||
public Transform SelfTextTrans;
|
|
||||||
public Transform SelfImage;
|
|
||||||
public bool IsOtherWoniu;
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Speed = 2f;
|
Speed = 2f;
|
||||||
|
objectToMove = transform;
|
||||||
|
allHouseContro=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
|
||||||
|
posGroup=GameObject.Find("Canvas/Bg/Posgroup").transform;
|
||||||
|
if (posGroup != null)
|
||||||
|
{
|
||||||
|
// 获取父物体的所有子节点
|
||||||
|
pathPoints = posGroup.GetComponentsInChildren<Transform>();
|
||||||
|
|
||||||
|
// 去掉父物体自身(只要子节点)
|
||||||
|
pathPoints = System.Array.FindAll(pathPoints, t => t != posGroup);
|
||||||
|
|
||||||
|
Debug.Log("子节点已存入数组");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("请分配父物体!");
|
||||||
|
}
|
||||||
|
OutParent= GameObject.Find("Canvas/Bg").transform ;
|
||||||
}
|
}
|
||||||
public void MoveOutParent()
|
public void MoveOutParent()
|
||||||
{
|
{
|
||||||
@ -64,7 +74,13 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
public void SetParentToHouse()
|
public void SetParentToHouse()
|
||||||
{
|
{
|
||||||
|
foreach (HouseBtn house in allHouseContro.HouseBtnList)
|
||||||
|
{
|
||||||
|
if (EndPos==house.post.transform)
|
||||||
|
{
|
||||||
|
MoveInParent(house.transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -105,14 +121,10 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
if (endIndex > startIndex)
|
if (endIndex > startIndex)
|
||||||
{
|
{
|
||||||
if (IsBoos)
|
|
||||||
{
|
|
||||||
duration = 2f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
duration = (endIndex - startIndex) / Speed;
|
duration = (endIndex - startIndex) / Speed;
|
||||||
}
|
|
||||||
|
|
||||||
Vector3[] waypoints = new Vector3[endIndex - startIndex + 1];
|
Vector3[] waypoints = new Vector3[endIndex - startIndex + 1];
|
||||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i <= endIndex; i++, j++)
|
for (int i = startIndex, j = 0; j < pathPoints.Length && i <= endIndex; i++, j++)
|
||||||
@ -125,14 +137,9 @@ public class OtherMove : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else if (endIndex < startIndex)
|
else if (endIndex < startIndex)
|
||||||
{
|
{
|
||||||
if (IsBoos)
|
|
||||||
{
|
|
||||||
duration = 3f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
duration = (startIndex - endIndex) / Speed;
|
duration = (startIndex - endIndex) / Speed;
|
||||||
}
|
|
||||||
//duration = (startIndex-endIndex) / Speed;
|
//duration = (startIndex-endIndex) / Speed;
|
||||||
Vector3[] waypoints = new Vector3[startIndex - endIndex + 1];
|
Vector3[] waypoints = new Vector3[startIndex - endIndex + 1];
|
||||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
|
for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
|
||||||
@ -156,7 +163,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
|
||||||
//objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
|
//objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
|
||||||
rectTransform.DOAnchorPosY(rectTransform.anchoredPosition.y + 80f, 0.5f)
|
rectTransform.DOAnchorPosY(rectTransform.anchoredPosition.y + 80f, 0.5f)
|
||||||
.OnComplete(() => {
|
.OnComplete(() => {
|
||||||
@ -170,14 +177,10 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
|
objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
|
||||||
if (!IsOtherWoniu)
|
|
||||||
{
|
|
||||||
MaskContro.instance.SetMask(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-50, 50), rectTransform.anchoredPosition.y);
|
rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x + Random.Range(-50, 50), rectTransform.anchoredPosition.y);
|
||||||
}
|
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -225,22 +228,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Vector3 currentWaypoint = waypoints[index];
|
Vector3 currentWaypoint = waypoints[index];
|
||||||
Vector3 nextWaypoint = waypoints[index + 1];
|
Vector3 nextWaypoint = waypoints[index + 1];
|
||||||
if (IsBoos)
|
|
||||||
{
|
|
||||||
if (nextWaypoint.x < currentWaypoint.x && !GetComponent<BossContro>().IsLeft)
|
|
||||||
{
|
|
||||||
GetComponent<BossContro>().IsLeft = true;
|
|
||||||
// ÐýתÎïÌåʹÆäÃæÏò×ó²à£¨ÈÆYÖáÐýת180¶È£©
|
|
||||||
Rotate();
|
|
||||||
}
|
|
||||||
else if (nextWaypoint.x > currentWaypoint.x && GetComponent<BossContro>().IsLeft)
|
|
||||||
{
|
|
||||||
GetComponent<BossContro>().IsLeft = false;
|
|
||||||
Rotate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 判断物体是否需要旋转
|
// 判断物体是否需要旋转
|
||||||
if (nextWaypoint.x < currentWaypoint.x && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
if (nextWaypoint.x < currentWaypoint.x && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
||||||
{
|
{
|
||||||
@ -255,7 +243,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
.OnComplete(AfterMove);
|
.OnComplete(AfterMove);
|
||||||
}
|
}
|
||||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class otherWoniu : MonoBehaviour
|
public class otherWoniu : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<GameObject> EndPosList;
|
|
||||||
public Transform WaitingArea;//等待区域
|
|
||||||
public List<BossContro> bossContros;
|
|
||||||
public Transform OrPosTrams;//出发点
|
public Transform OrPosTrams;//出发点
|
||||||
public Transform Panrent;//父亲节点
|
public Transform Panrent;//父亲节点
|
||||||
public AllHouseContro allHouseContros;
|
public AllHouseContro allHouseContros;
|
||||||
@ -14,6 +14,7 @@ public class otherWoniu : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
//OtherWoniuMove();
|
//OtherWoniuMove();
|
||||||
|
allHouseContros=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OtherWoniuMove(int roomNo)
|
public void OtherWoniuMove(int roomNo)
|
||||||
@ -22,8 +23,8 @@ public class otherWoniu : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (house.roomNo==roomNo)
|
if (house.roomNo==roomNo)
|
||||||
{
|
{
|
||||||
transform.GetComponent<PlayerMove>().EndPos=house.post.transform;
|
transform.GetComponent<OtherMove>().EndPos=house.post.transform;
|
||||||
transform.GetComponent<PlayerMove>().StartMove();
|
transform.GetComponent<OtherMove>().StartMove();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user