修复问题
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Load Diff
@ -3615,7 +3615,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: -1129.5}
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m_AnchoredPosition: {x: 686, y: -1387.5}
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m_SizeDelta: {x: 1018, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1071890038
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@ -2,12 +2,12 @@ using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Windows;
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using static UnityEditor.Progress;
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using static UnityEngine.UIElements.UxmlAttributeDescription;
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public class AllHouseContro : MonoBehaviour
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{
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@ -27,6 +27,12 @@ public class AllHouseContro : MonoBehaviour
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public Allother allother;//控制其他蜗牛
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public bool HaveallotherMove;
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public List<otherWoniu> otherWoniusList=new List<otherWoniu>();//其他蜗牛列表
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public PlayerMove player;//玩家
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public bool HaveLoad;
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// Start is called before the first frame update
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async void Start()
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{
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@ -58,7 +64,7 @@ public class AllHouseContro : MonoBehaviour
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// 解析服务器返回的数据
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Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
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escapeId = Global.global.response.data.gameEscapeModel.id;
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int index = 0;
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foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
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{
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@ -78,7 +84,8 @@ public class AllHouseContro : MonoBehaviour
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}
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is_jisha_jiesuan = false;
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is_jisha = false;
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StartCoroutine(LoadPanel.instance.ToHidePanel());
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}
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public bool is_jisha = false;
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public bool is_jisha_jiesuan = false;
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@ -98,12 +105,20 @@ public class AllHouseContro : MonoBehaviour
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HouseBtnList[index].text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
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index++;
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}
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Debug.Log("更新房间蜗牛蛋");
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if(serverResponse.data.carrySeconds == -1)
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{
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detailsText.GetComponentInChildren<Text>().text = "游戏结束了";
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OtherBack();
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player.ReturnStartPos();
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detailsText.GetComponentInChildren<Text>().text = "";//游戏结束
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battleRoyaleGameDetails();
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LoadPanel.instance.ShowPanel();
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}
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else if (serverResponse.data.carrySeconds < 45){
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//ClearBoosHouseId();//清空boos房间号
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ControAllDoorOpen();
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text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
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detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现";
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@ -124,7 +139,7 @@ public class AllHouseContro : MonoBehaviour
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ControAllDoorClose();//关门
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OpenBoosDoor(BoosHouse);//boos开门
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text.GetComponentInChildren<Text>().text = "";
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detailsText.GetComponentInChildren<Text>().text = "霸主出现了";
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detailsText.GetComponentInChildren<Text>().text = "";//霸主出现
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if (!is_jisha){
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is_jisha = true;
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@ -160,19 +175,24 @@ public class AllHouseContro : MonoBehaviour
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}
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}
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//击杀刷新房间蛋
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//checkOutAllTheEscapeRoomsAsync();
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}
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}
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else if (serverResponse.data.carrySeconds > 50) {
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else if (serverResponse.data.carrySeconds > 56) {
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CloseBoosDoor(BoosHouse);
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ClearBoosHouseId();////
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text.GetComponentInChildren<Text>().text = "";
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detailsText.GetComponentInChildren<Text>().text = "结算";
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detailsText.GetComponentInChildren<Text>().text = "";//结算
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PlayerInfo.instance.AllBetCoins = 0;//投注归0
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PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
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PlayerInfo.instance.HaveBet=false;
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HaveallotherMove=false;
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if (!is_jisha_jiesuan)
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{
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is_jisha_jiesuan = true;
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@ -187,10 +207,13 @@ public class AllHouseContro : MonoBehaviour
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}
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else
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{
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switch (serverResponse_515.data.outcome)
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{
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case 0:
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Debug.Log("没有结果");
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BoosReturn();
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break;
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case 1:
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SucceePanel.instance.ShowPanel();
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@ -204,17 +227,40 @@ public class AllHouseContro : MonoBehaviour
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break;
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}
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settlementCoinUpdate.QueryPlayerInfo();
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Debug.Log("结算后更新左上角玩家蜗蛋数量:===============================================" + settlementCoinUpdate.Money);
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}
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}
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}
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}
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public void BoosReturn()
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public void OtherBack()
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{
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foreach (otherWoniu item in otherWoniusList)
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{
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item.BackWait();
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Debug.Log("other回去");
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}
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}
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public void ClearBoosHouseId()
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{
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foreach (GameObject item in bossobj)//Boos回去
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{
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item.transform.GetComponent<BossContro>().HouseId = -1;
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}
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}
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public async void BoosReturn()
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{
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foreach (GameObject item in bossobj)//Boos回去
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{
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await Task.Delay(100);
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item.GetComponent<BossContro>().ReturnParent();
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}
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}
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@ -18,7 +18,7 @@ public class Allother : MonoBehaviour
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{
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foreach (otherWoniu item in otherWonius)
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{
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yield return new WaitForSeconds(1);
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yield return new WaitForSeconds(0.5f);
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item.OtherWoniuMove();
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}
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20
TheStrongestSnail/Assets/Scripts/Battle_Royale/BGM.cs
Normal file
20
TheStrongestSnail/Assets/Scripts/Battle_Royale/BGM.cs
Normal file
@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BGM : MonoBehaviour
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{
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public AudioSource AudioSource;
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// Start is called before the first frame update
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void Start()
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{
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AudioSource = GetComponent<AudioSource>();
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AudioSource.Play();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
TheStrongestSnail/Assets/Scripts/Battle_Royale/BGM.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/Battle_Royale/BGM.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6c80bda1824cb3249a5870d0f42dbcd5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -63,20 +63,23 @@ public class BettingBtn : MonoBehaviour
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body.bet = BetValue;
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body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
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body.userId = Global.global.serverResponse.data.userId;
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bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponent<TextBox>().AddText(BetValue);
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PlayerInfo.instance.AllBetCoins += BetValue;
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StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//修改蜗牛头上文本
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("用户下注响应: " + response);
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bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
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bg.GetComponentInChildren<AllHouseContro>().checkOutAllTheEscapeRoomsAsync();//5.1.2
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//调用玩家信息,更新左上角蜗蛋数量
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playerCoinUpdate.QueryPlayerInfo();
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Debug.Log("点击了下注按钮================================================" + playerCoinUpdate.Money);
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}
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public async void BetAgain()
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{
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bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
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RequestData body = new RequestData();
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body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
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body.bet = PlayerInfo.instance.AllBetCoins;
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@ -86,7 +89,8 @@ public class BettingBtn : MonoBehaviour
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("用户下注响应: " + response);
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bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
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bg.GetComponentInChildren<AllHouseContro>().checkOutAllTheEscapeRoomsAsync();//5.1.2
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}
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void SetBet()
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@ -107,8 +111,8 @@ public class BettingBtn : MonoBehaviour
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public void GiveMoney(string room_id)
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{
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float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
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+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
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//float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
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// + text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
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foreach (GameObject item in list)
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@ -118,7 +122,7 @@ public class BettingBtn : MonoBehaviour
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//item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang();
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item.GetComponent<TextBox>().PlayAni();
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ControMoney(item);//·ÖÇ®
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//ControMoney(item);//·ÖÇ®
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}
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@ -21,13 +21,13 @@ public class FailPanel : BasePanel
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public void OnClickReBtn()
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{
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moveObject.GetComponent<PlayerMove>().ReturnStartPos();
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//moveObject.GetComponent<PlayerMove>().ReturnStartPos();
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HidePanel();
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}
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public override void HidePanel()
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{
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base.HidePanel();
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woniuMovePos.IsReturn = true;
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//woniuMovePos.IsReturn = true;
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//BossContro.instance.ReturnParent();
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MaskContro.instance.SetMask(false);
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//都返回原来的位置
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21
TheStrongestSnail/Assets/Scripts/Battle_Royale/LoadPanel.cs
Normal file
21
TheStrongestSnail/Assets/Scripts/Battle_Royale/LoadPanel.cs
Normal file
@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LoadPanel : BasePanel
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{
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public static LoadPanel instance;
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public override void Start()
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{
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instance = this;
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base.Start();
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ShowPanel();
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}
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public IEnumerator ToHidePanel()
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{
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yield return new WaitForSeconds(1.0f);
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HidePanel();
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5ffbfe812adcf3149ac162a9d6d8fe55
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,6 +12,7 @@ public class PlayerInfo : MonoBehaviour
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public float AllBetCoins;//总共下注蛋
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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public bool HaveBet;//是否已经下注过
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public Transform BetText;
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// Start is called before the first frame update
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void Start()
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{
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@ -19,7 +20,7 @@ public class PlayerInfo : MonoBehaviour
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EggNum.instance.eggNumText.text=Money.ToString();
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QueryPlayerInfo();
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}
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public bool SetMoney(float add)
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{
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if (Money+add>=0)
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@ -42,6 +43,7 @@ public class PlayerInfo : MonoBehaviour
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Money = userInfomation14.data.beansCoin;
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EggNum.instance.eggNumText.text = Money.ToString();
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}
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BetText.position = new Vector2(transform.position.x, transform.position.y + 100);
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}
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// 查询玩家信息
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public async Task QueryPlayerInfo() // 5.1.1
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@ -187,8 +187,9 @@ public class PlayerMove : MonoBehaviour
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public void ReturnStartPos()//»Øµ½Æðʼµã
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{
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EndPos = ReturnPos;
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StartMove();
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transform.SetParent(transform.GetComponent<PlayerMovePos>().Parent);
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transform.position=ReturnPos.position;
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transform.GetComponent<PlayerMovePos>().StartPos = ReturnPos;
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}
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@ -232,7 +233,15 @@ public class PlayerMove : MonoBehaviour
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if (endIndex>startIndex)
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{
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duration=(endIndex-startIndex)/Speed;
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if (IsBoos)
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{
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duration = 2f;
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}
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else
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{
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duration=(endIndex-startIndex)/Speed;
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}
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Vector3[] waypoints = new Vector3[endIndex-startIndex+1];
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for (int i=startIndex,j=0;j< pathPoints.Length&&i<=endIndex; i++,j++)
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{
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@ -249,7 +258,15 @@ public class PlayerMove : MonoBehaviour
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}
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else if(endIndex < startIndex)
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{
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duration = (startIndex-endIndex) / Speed;
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if (IsBoos)
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{
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duration = 3f;
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}
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else
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{
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duration = (startIndex-endIndex) / Speed;
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}
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//duration = (startIndex-endIndex) / Speed;
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Vector3[] waypoints = new Vector3[startIndex-endIndex + 1];
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for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
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{
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@ -283,6 +300,8 @@ public class PlayerMove : MonoBehaviour
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objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
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JudgeEnd();
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SetParentToHouse();
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objectToMove.GetComponent<PlayerMovePos>().StartPos = EndPos;
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@ -291,6 +310,10 @@ public class PlayerMove : MonoBehaviour
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{
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MaskContro.instance.SetMask(false);
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}
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else
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{
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objectToMove.transform.position = new Vector2(transform.position.x + Random.Range(-50, 50), transform.position.y + Random.Range(-20, 0));
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}
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});
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@ -5,6 +5,10 @@ using UnityEngine;
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public class otherWoniu : MonoBehaviour
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{
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public List<GameObject> EndPosList;
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public Transform WaitingArea;//等待区域
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public List<BossContro> bossContros;
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public Transform OrPosTrams;//出发点
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public Transform Panrent;//父亲节点
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// Start is called before the first frame update
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void Start()
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{
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@ -16,5 +20,26 @@ public class otherWoniu : MonoBehaviour
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int Index = Random.Range(0, EndPosList.Count);
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transform.GetComponent<PlayerMove>().EndPos = EndPosList[Index].transform;
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transform.GetComponent<PlayerMove>().StartMove();
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}
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public void BackWait()
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{
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// 需要时将 childObject 移回原始父物体,并设置为第一个子节点
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transform.SetParent(Panrent);
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Vector3 RePos = Panrent.position;
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RePos = new Vector2(RePos.x + Random.Range(-300, 300), RePos.y + Random.Range(-80, 80));
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transform.position = RePos;
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transform.GetComponent<PlayerMovePos>().StartPos = OrPosTrams;
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//transform.position =new Vector2 (Random.Range(-50,50), Random.Range(-50, 50));
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6f80ca54e77d80b40a24050b0a5527e5
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folderAsset: yes
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DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Binary file not shown.
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
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@ -0,0 +1,21 @@
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Loading…
Reference in New Issue
Block a user