This commit is contained in:
liuliang 2024-11-27 16:15:47 +08:00
commit 2735086385
71 changed files with 26424 additions and 8882 deletions

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@ -8601,7 +8601,7 @@ MonoBehaviour:
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CloseBTN: {fileID: 0}
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@ -2331,7 +2331,6 @@ GameObject:
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@ -4084,6 +4068,32 @@ MonoBehaviour:
beansCoinFee: 0
beansCoinRank: 0
beansCoinDivide: 0
realPlayerInfo:
code: 0
message:
data:
userId: 0
userName: 0
token:
nickName:
headImg:
gender: 0
birthday:
voluteCoin: 0
beansCoin: 0
ichorCoin: 0
idCard:
bank:
realName:
isCert: 0
inviteCodeMy:
inviteCodeBind:
bindTime:
station: 0
cuteNo:
memberTime:
isMember: 0
unionId: 0
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@ -0,0 +1,56 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class AdressList83 : MonoBehaviour
{
public AdressResponse adressResponse;
public async Task<AdressResponse> AdressList()
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head83 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 异步发送请求
string response83 = await web.SendRequest(web.URL + "/snail/area/list", "POST", "{}", head83);
// 调试输出接收到的响应
Debug.Log("8.3地址列表: " + response83);
// 将响应反序列化为 AdressResponse 对象
try
{
adressResponse = JsonConvert.DeserializeObject<AdressResponse>(response83);
Debug.Log(adressResponse.data + "=======================================");
// 遍历 data 列表中的每个地址
if (adressResponse.data != null)
{
foreach (var address in adressResponse.data)
{
Debug.Log($"地址ID: {address.id}");
Debug.Log($"收件人: {address.receiveName}");
Debug.Log($"电话号码: {address.receivePhone}");
Debug.Log($"区域: {address.area}");
Debug.Log($"详细地址: {address.address}");
Debug.Log($"状态: {address.status}");
Debug.Log($"创建时间: {address.createTime}");
}
}
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的对象
return adressResponse;
}
}

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@ -0,0 +1,41 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//8.4查看地址详情
public class areaInfo84 : MonoBehaviour
{
public AdressInfoResponse adressInfoResponse;
public async Task<AdressInfoResponse> AdressInfo(int areaId)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head84 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 异步发送请求
string response84 = await web.SendRequest(web.URL + "/snail/area/queryInfo?areaId=" + areaId, "GET", "{}", head84);
// 调试输出接收到的响应
Debug.Log("8.4地址详情====================: " + response84);
// 将响应反序列化为 AdressInfoResponse 对象
try
{
adressInfoResponse = JsonConvert.DeserializeObject<AdressInfoResponse>(response84);
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的对象
return adressInfoResponse;
}
}

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@ -0,0 +1,54 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class newAddress81 : MonoBehaviour
{
//返回的(解析后)
public newAddressResponse newAddressResponse;
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head81 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
newAddressBody newAddressBody = new newAddressBody
{
receivePhone = receivePhone,
area = area,
address = address,
receiveName = receiveName,
};
//Debug.Log("8.1=====入参======"+ JsonConvert.SerializeObject(newAddressBody));
// 异步发送请求
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
string response81 = await web.SendRequest(web.URL + "/snail/area/save", "POST", JsonConvert.SerializeObject(newAddressBody), head81);
// 调试输出接收到的响应
Debug.Log("8.1新增地址:======== " + response81);
//将响应反序列化为 KnightRoomList 对象
try
{
newAddressResponse = JsonConvert.DeserializeObject<newAddressResponse>(response81);
//Debug.Log(newAddressResponse.data+"");
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的 对象
return newAddressResponse;
}
}

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@ -0,0 +1,55 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class updateAddress82 : MonoBehaviour
{
//返回的(解析后)
public updateAddressResponse updateAddressResponse;
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
public async Task<updateAddressResponse> updateAddress(int id,string receiveName, string receivePhone, string area, string address)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head81 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
updateAddressBody updateAddressBody = new updateAddressBody
{
id = id,
receivePhone = receivePhone,
area = area,
address = address,
receiveName = receiveName,
};
Debug.Log("8.2=====入参======" + JsonConvert.SerializeObject(updateAddressBody));
// 异步发送请求
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
string response82 = await web.SendRequest(web.URL + "/snail/area/update", "POST", JsonConvert.SerializeObject(updateAddressBody), head81);
// 调试输出接收到的响应
Debug.Log("8.2修改地址:+++++++++++++ " + response82);
//将响应反序列化为 KnightRoomList 对象
try
{
updateAddressResponse = JsonConvert.DeserializeObject<updateAddressResponse>(response82);
Debug.Log(updateAddressResponse.data + "=======================================");
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的 对象
return updateAddressResponse;
}
}

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@ -765,4 +765,68 @@ public class InviteUserInfo
public string memberTime { get; set; }
public bool? isMember { get; set; }
public string unionId { get; set; }
}
//=========81==========================================
//添加地址请求体
public class newAddressBody
{
public string receiveName { get; set; }
public string receivePhone { get; set; }
public string area { get; set; }
public string address { get; set; }
}
public class newAddressResponse : Response
{
public string data;
}
//======8.2================================================
//请求体
public class updateAddressBody
{
public int id { get; set; }
public string receiveName { get; set; }
public string receivePhone { get; set; }
public string area { get; set; }
public string address { get; set; }
}
//返回
public class updateAddressResponse : Response
{
public string data;
}
//=========8.3=================================================
[Serializable]
public class Address
{
public int id;
public int userId;
public string receiveName;
public string receivePhone;
public string area;
public string address;
public int status;
public string createTime;
}
[Serializable]
public class AdressResponse : Response
{
public List<Address> data; // 包含多个地址的列表
}
//8.4===================================================================
public class AdressInfoResponse : Response
{
public AddressInfoData data { get; set; }
}
public class AddressInfoData
{
public int id { get; set; }
public int userId { get; set; }
public string receiveName { get; set; }
public string receivePhone { get; set; }
public string area { get; set; }
public string address { get; set; }
public int status { get; set; }
public string createTime { get; set; }
}

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@ -57,16 +57,20 @@ public class mainBTN :main_game
// 添加按钮点击事件
BTN_0.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(0);
MovePanel(0);
BTN_0.transform.GetComponent<main_RedDot>().HideRedDot();
});
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-2100);
MovePanel(-2100);
BTN_1.transform.GetComponent<main_RedDot>().HideRedDot();
});
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-3760);
MovePanel(-3760);
BTN_2.transform.GetComponent<main_RedDot>().HideRedDot();
});
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-5350);
MovePanel(-5350);
BTN_3.transform.GetComponent<main_RedDot>().HideRedDot();
});

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@ -41,12 +41,15 @@ public class main_game :Base
{
await ButtonClickAnimationAsync(BTN.gameObject);
BTN.transform.GetComponent<main_RedDot>().HideRedDot();
if (_panel == null)
{
addEventPopUp("未开放", 3f);
return;
}
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);

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@ -26,8 +26,8 @@ public class main_shop :BaseUIPanel
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
GameObject.Instantiate(Panel, canvas.transform);
}

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@ -18,7 +18,7 @@ public class itemInfo : MonoBehaviour
[Header("按下按钮显示的界面")]
public GameObject prefab;
private int id;//item id
@ -27,11 +27,8 @@ public class itemInfo : MonoBehaviour
void Start()
{
btn.onClick.AddListener(()=> {
if (prefab.GetComponent<BaseUIPanel>()==null)
{
Debug.LogError("prefab.GetComponent<BaseUIPanel>()==null");
}
prefab.GetComponent<BaseUIPanel>().ShopPanel();
GameObject.Instantiate(prefab,GameObject.Find("Canvas").transform);
});
}

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@ -4,7 +4,7 @@ using System.Threading.Tasks;
using UnityEngine;
using DG.Tweening;
public class shopPanel :MonoBehaviour
public class shopPanel: ui_huodong
{

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@ -29,6 +29,8 @@ public class ui_huodong :main_BaseShowPanel
int currentIndex = index; // 创建一个局部变量来捕获当前的index
btns[currentIndex].onClick.AddListener(() =>
{
btns[currentIndex].transform.GetComponent<main_RedDot>().HideRedDot();
if (panels[currentIndex] == null)
{
Debug.LogError("panel is null");

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@ -53,7 +53,7 @@ Material:
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.2
- _FaceDilate: 0.07
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
@ -71,8 +71,8 @@ Material:
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 0.5568182
- _ScaleRatioC: 0.5568182
- _ScaleRatioB: 0.675
- _ScaleRatioC: 0.675
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0

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@ -1 +1 @@
@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励阿尔法狗尊贵的最强蜗牛用户敬超级
@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励阿尔法狗尊贵的最强蜗牛用户敬超级幸运抽奖高级宝箱普通宝箱

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@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天鱼塘联系方式本公会立志做最强蜗牛最牛逼公会请各位加入我吧
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加入我们有鸡蛋领的哦集齐100片iPhone16pm碎片可兑换一台iPhone16pm碎片可通过哔哩吧啦哔哩吧啦等方式获取。获取时间仅剩巴啦啦小魔仙小时!实名认证真实姓名银行卡请输入名称请输入银行卡绑定手机号收货地址账号安全账号注销后,背包内一切物品归零 不可恢复!是否确认注销该账号?暂无地址账用户协议隐私政策检查更收货人谢梦茜手机号码请输入手机号码所在地区省、市区县详细地址小区楼栋门牌号等余美丽浙江省杭州市杨帆中心1号楼1607

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