diff --git a/TheStrongestSnail/Assets/Resources/ListItem.prefab b/TheStrongestSnail/Assets/Resources/ListItem.prefab index dacdc47..7163d3f 100644 --- a/TheStrongestSnail/Assets/Resources/ListItem.prefab +++ b/TheStrongestSnail/Assets/Resources/ListItem.prefab @@ -380,10 +380,10 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 36 + m_fontSize: 65.1 m_fontSizeBase: 36 m_fontWeight: 400 - m_enableAutoSizing: 0 + m_enableAutoSizing: 1 m_fontSizeMin: 18 m_fontSizeMax: 72 m_fontStyle: 0 diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs index 23c3fc5..7793365 100644 --- a/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs @@ -19,20 +19,26 @@ public class ListItem : MonoBehaviour SetListImage(); ListBgImage(); } - + public void SetListImage()//ÉèÅÅÃû»ÕÕ±³¾°ÑÕÉ« { if (list == 1) { listImage.sprite = Resources.Load("bgYello"); + + nameText.color = new UnityEngine.Color(246/255f, 194/255f, 146 / 255f); } else if (list == 2) { listImage.sprite = Resources.Load("bgGreen"); + + nameText.color = new UnityEngine.Color(201 / 255f, 208/255f, 144 / 255f); } else if (list == 3) { listImage.sprite = Resources.Load("bgBlue"); + + nameText.color = new UnityEngine.Color(144/255f, 206 / 255f, 208/255f); } else {