Merge branch 'test' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail into test
This commit is contained in:
commit
222235652e
@ -110,7 +110,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name: Image
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m_Name: Bain
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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@ -83,7 +83,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Name: Image
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m_Name: Chao
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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@ -31,7 +31,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name: Image
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m_Name: DuYe
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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@ -58,7 +58,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name: Image
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m_Name: Gang
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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@ -60,7 +60,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name: Image
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m_Name: Lei
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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@ -83,7 +83,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Image
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m_Name: Mei
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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@ -135,7 +135,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Image
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m_Name: Mie
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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@ -108,7 +108,7 @@ AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Image
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m_Name: Zi
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: State
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- m_Name: State
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File diff suppressed because it is too large
Load Diff
@ -210,14 +210,23 @@ public class AllManeger : MonoBehaviour
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{
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{
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knightBetResult = await queryKnightBetResult525.queryKnightBetResult(id);
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knightBetResult = await queryKnightBetResult525.queryKnightBetResult(id);
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GetSelfInfo();
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GetSelfInfo();
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if (knightBetResult.data.outcome==1)//價적
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RacingSuccessPanel.instance.ShowImage();
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RacingSuccessPanel.instance.ShowPanel();
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if (knightBetResult.data.Count>0)
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{
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{
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RacingSuccessPanel.instance.textSnailEggs.text = knightBetResult.data[0].win.ToString("F1");
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}
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else if (knightBetResult.data.outcome == 2)//呵겨
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{
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}
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}
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//if (knightBetResult.data[0].outcome==1)//ʤÀû
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//{
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// Debug.Log("ʤÀû");
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//
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//}
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//else if (knightBetResult.data[0].outcome == 2)//ʧ°Ü
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//{
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// Debug.Log("ʧ°Ü");
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// FailPanel.instance.ShowPanel();
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//}
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}
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}
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@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RacingFailPanel : RacingSuccessPanel
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{
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// Start is called before the first frame update
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public override void Start()
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{
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base.Start();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c38533e7f7490144892661e17f2162a4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10,6 +10,8 @@ public class RacingSuccessPanel : BasePanel
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public static RacingSuccessPanel instance;
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public static RacingSuccessPanel instance;
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public TextMeshProUGUI textSnailEggs;//蜗牛蛋文本
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public TextMeshProUGUI textSnailEggs;//蜗牛蛋文本
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public List<Image> images=new List<Image>();//显示蜗牛图片
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public List<Image> images=new List<Image>();//显示蜗牛图片
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public List<Sprite> sprites = new List<Sprite>();//ͼƬ¾«Áé
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public List<RuntimeAnimatorController> animators = new List<RuntimeAnimatorController>();//ͼƬ¶¯»
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public override void Start()
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public override void Start()
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{
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{
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instance = this;
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instance = this;
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@ -27,10 +29,53 @@ public class RacingSuccessPanel : BasePanel
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{
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{
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if (AllManeger.instance.WinNos.Count==4)
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if (AllManeger.instance.WinNos.Count==4)
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{
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{
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foreach (Image image in images)
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int index = 0;
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for (int i = 1; i < images.Count; i++)
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{
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{
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SetImage(AllManeger.instance.WinNos[index], images[i]);
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if (index < AllManeger.instance.WinNos.Count - 1)
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{
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index++;
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}
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}
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}
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images[0].gameObject.SetActive(false);
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images[1].gameObject.SetActive(true);
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images[2].gameObject.SetActive(true);
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images[3].gameObject.SetActive(true);
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images[4].gameObject.SetActive(true);
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}
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else if (AllManeger.instance.WinNos.Count == 2)
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{
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int index = 0;
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for (int i=1;i<images.Count;i++)
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{
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SetImage(AllManeger.instance.WinNos[index], images[i]);
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if (index < AllManeger.instance.WinNos.Count - 1)
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{
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index++;
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}
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}
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images[0].gameObject.SetActive(false);
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images[1].gameObject.SetActive(true);
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images[2].gameObject.SetActive(true);
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images[3].gameObject.SetActive(false);
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images[4].gameObject.SetActive(false);
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}
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else if (AllManeger.instance.WinNos.Count == 1)
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{
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SetImage(AllManeger.instance.WinNos[0], images[0]);
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images[0].gameObject.SetActive(true);
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images[1].gameObject.SetActive(false);
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images[2].gameObject.SetActive(false);
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images[3].gameObject.SetActive(false);
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images[4].gameObject.SetActive(false);
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}
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}
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}
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}
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@ -39,8 +84,36 @@ public class RacingSuccessPanel : BasePanel
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switch (horseId)
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switch (horseId)
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{
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{
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case 1:
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case 1:
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image.sprite = sprites[0];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[0];
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break;
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break;
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case 2:
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case 2:
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image.sprite = sprites[1];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[1];
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break;
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case 3:
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image.sprite = sprites[2];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[2];
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break;
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case 4:
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image.sprite = sprites[3];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[3];
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break;
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case 5:
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image.sprite = sprites[4];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[4];
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break;
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case 6:
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image.sprite = sprites[5];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[5];
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break;
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case 7:
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image.sprite = sprites[6];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[6];
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break;
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case 8:
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image.sprite = sprites[7];
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image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[7];
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break;
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break;
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@ -41,7 +41,7 @@ public class queryKnightBetResult525 : MonoBehaviour
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knightBetResult = JsonConvert.DeserializeObject<KnightBetResult>(response525);
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knightBetResult = JsonConvert.DeserializeObject<KnightBetResult>(response525);
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if (knightBetResult != null && knightBetResult.data != null)//==================================================访问之前先判空,未到或已过时间,data[]为空
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if (knightBetResult != null && knightBetResult.data != null)//==================================================访问之前先判空,未到或已过时间,data[]为空
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{
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{
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Debug.Log(knightBetResult.data.updateTime + "=525=8=======D");
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Debug.Log(knightBetResult.data[0].updateTime + "=525=8=======D");
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}
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}
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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@ -57,7 +57,7 @@ public class queryKnightBetResult525 : MonoBehaviour
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[Serializable]
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[Serializable]
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public class KnightBetResult : Response
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public class KnightBetResult : Response
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{
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{
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public KnightBetResultData data;
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public List<KnightBetResultData> data;
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[Serializable]
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[Serializable]
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public class KnightBetResultData
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public class KnightBetResultData
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