_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Login/Global.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Global : MonoBehaviour
{
public logoPanel.ServerResponse serverResponse;
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public ServerResponse response;
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public static Global global ;
// Start is called before the first frame update
void Start()
{
global = this;
DontDestroyOnLoad(this);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(Global.global.serverResponse.data.token))
{
Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
}
}
[Serializable]
public class GameEscapeRoomResponseVo
{
public int escapeId; // <20><>Ϸ<EFBFBD><CFB7>ID
public int roomNo; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float roomBeansCoin; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע<EFBFBD><D7A2><EFBFBD>ֶ<EFBFBD>
}
[Serializable]
public class userIDgameId
{
public int userId; // <20>û<EFBFBD>id
public int escapeId; // <20><>Ϸid
}
[Serializable]
public class Data
{
public int carrySeconds; // Я<><D0AF>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
public GameEscapeModel gameEscapeModel; // <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3> (Ŀǰδ<C7B0><CEB4><EFBFBD><EFBFBD>)
public object gameEscapeUserModel; // <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD>ģ<EFBFBD><C4A3> (Ŀǰδ<C7B0><CEB4><EFBFBD><EFBFBD>)
}
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[Serializable]
public class Data514
{
public int id;
public string gameNo;
public int demonMode;
public string startTime;
public string betTime;
public string countTime;
public string settleTime;
public int status;
public string roomNoKill;
public string roomNoRemain;
public float beansCoinAll;
public float beansCoinKill;
public float beansCoinRemain;
public float beansCoinFee;
public float beansCoinRank;
public float beansCoinDivide;
}
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[Serializable]
public class Data515
{
public float bet;//<2F><>ǰ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ע
public int roomNo;//<2F><>ǰ<EFBFBD>û<EFBFBD><C3BB><EFBFBD>ע<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD><EFBFBD>
public int outcome;//Ĭ<><C4AC>0<EFBFBD><30>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><31><CAA4><EFBFBD><EFBFBD><32><CAA7>
public float win;//<2F><>ʤ<EFBFBD><CAA4>Ӯ<EFBFBD>ö<EFBFBD><C3B6>ٻ<EFBFBD><D9BB>ֶ<EFBFBD>
public float beansCoin;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>ö<EFBFBD><C3B6>ٻ<EFBFBD><D9BB>ֶ<EFBFBD>
public float ichorCoin;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>õ<EFBFBD><C3B5><EFBFBD>Һ
}
[Serializable]
public class ServerResponse515 : Response
{
public Data515 data; // <20><><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD>
}
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[Serializable]
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public class ServerResponse: Response
{
public Data data; // <20><><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD>
}
[Serializable]
public class ServerResponse514: Response
{
public Data514 data; // <20><><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD>
}
public class Response
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{
public int code; // <20><>Ӧ״̬<D7B4><CCAC>
public string message; // <20><>ʾ<EFBFBD><CABE>
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
[Serializable]
public class GameEscapeModel
{
public int id; // <20><>Ϸ ID
public string gameNo; // <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
public int demonMode; // <20><>ħģʽ
public string startTime; // <20><>ʼʱ<CABC><CAB1>
public string betTime; // <20><>עʱ<D7A2><CAB1>
public string countTime; // <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
public string settleTime; // <20><><EFBFBD>ս<EFBFBD><D5BD><EFBFBD>ʱ<EFBFBD><CAB1>
public int status; // <20><>Ϸ״̬
public string roomNoKill; // <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string roomNoRemain; // ʣ<>෿<EFBFBD><E0B7BF><EFBFBD><EFBFBD>
public float beansCoinAll; // <20>ܶ<EFBFBD><DCB6><EFBFBD><EFBFBD><EFBFBD>
public float beansCoinKill; // <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float beansCoinRemain; // ʣ<><EFBFBD><E0B6B9><EFBFBD><EFBFBD>
public float beansCoinFee; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float beansCoinRank; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float beansCoinDivide; // <20>ֳɶ<D6B3><C9B6><EFBFBD>
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
[Serializable]
public class UserInfomation14
{
public UserInfomation14Data data;
}
[Serializable]
public class UserInfomation14Data
{
public int userId;//id
public int userName;//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7BBB0>
public string token;
public string nickName;//<2F>dz<EFBFBD>
public string headImg;//ͷ<><CDB7>
public int gender;//<2F>Ա<EFBFBD><D4B1><EFBFBD>1<EFBFBD><31>
public string birthday;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"yyyy-MM-dd HH:mm:ss"
public float voluteCoin;//<2F>Ͽ<EFBFBD>
public float beansCoin;//<2F>ϵ<EFBFBD>
public float ichorCoin;//<2F><>Һ
public string idCard;//=========================
public string inviteCodeMy;//=============
public string inviteCodeBind;//==========
public string bindTime;//===========
public int station;//=========
public string cuteNo;//<2F><><EFBFBD><EFBFBD>
public string menberTime;//===============
public bool isMember;
//public int cuteNo;//<2F><><EFBFBD><EFBFBD>
}