_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/GLScripts/LotteryPanel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LotteryPanel : Base
{
public GameObject AniPanel;
public void ShowAni(int id)
{
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GameObject ani= Instantiate(AniPanel, transform);
ani.GetComponent<Anilottery>().OpenBox(id);
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}
}