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using System ;
using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
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//11/18/10<31> <30> 22
// ȫ<> <C8AB> <EFBFBD> ࣬<EFBFBD> ̳<EFBFBD> <CCB3> <EFBFBD> MonoBehaviour<75> <72> <EFBFBD> <EFBFBD> <EFBFBD> ڹ<EFBFBD> <DAB9> <EFBFBD> ȫ<EFBFBD> <C8AB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
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public class Global : MonoBehaviour
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{
public logoPanel . ServerResponse serverResponse ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ¼ʱ<C2BC> <CAB1> <EFBFBD> <EFBFBD> ʼ <EFBFBD> <CABC> <EFBFBD> <EFBFBD> ʱ<EFBFBD> ķ<EFBFBD> <C4B7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public ServerResponse response ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͨ<EFBFBD> <CDA8> Ӧ
public static Global global ; // ȫ<> ֵ<EFBFBD> <D6B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ط<EFBFBD> ֱ<EFBFBD> ӷ<EFBFBD> <D3B7> <EFBFBD>
// Start <20> <> Unity <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ڷ<EFBFBD> <DAB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD>
void Start ( )
{
global = this ; // <20> <> <EFBFBD> <EFBFBD> ǰ<EFBFBD> <C7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ֵ<EFBFBD> <D6B5> <EFBFBD> <EFBFBD> ̬<EFBFBD> <CCAC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʵ<EFBFBD> ֵ<EFBFBD> <D6B5> <EFBFBD> ģʽ
DontDestroyOnLoad ( this ) ; // ȷ<> <C8B7> <EFBFBD> ö<EFBFBD> <C3B6> <EFBFBD> <EFBFBD> ڼ<EFBFBD> <DABC> <EFBFBD> <EFBFBD> ³<EFBFBD> <C2B3> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> ᱻ<EFBFBD> <E1B1BB> <EFBFBD> <EFBFBD>
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷ<EFBFBD> <CDB7> ʹ <EFBFBD> <CAB9> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token
public Dictionary < string , string > CreateHeaders ( )
{
// <20> <> <EFBFBD> <EFBFBD> token Ϊ<> ջ<EFBFBD> δ<EFBFBD> <CEB4> <EFBFBD> ã<EFBFBD> <C3A3> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϣ
if ( string . IsNullOrEmpty ( Global . global . serverResponse . data . token ) )
{
Debug . LogWarning ( "<22> <> <EFBFBD> Դ<EFBFBD> <D4B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷʱ<CDB7> <CAB1> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return new Dictionary < string , string > ( ) ;
}
// <20> <> <EFBFBD> ذ<EFBFBD> <D8B0> <EFBFBD> <EFBFBD> <EFBFBD> Ȩ<EFBFBD> <C8A8> Ϣ<EFBFBD> <CFA2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷ<EFBFBD> ֵ<EFBFBD>
return new Dictionary < string , string >
{
{ "Authorization" , Global . global . serverResponse . data . token }
} ;
}
}
//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϣ
[Serializable]
public class UserInfomation14
{
public UserInfomation14Data data ;
}
[Serializable]
public class UserInfomation14Data
{
public int userId ; //id
public int userName ; //<2F> û<EFBFBD> <C3BB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 绰<EFBFBD> <E7BBB0>
public string token ;
public string nickName ; //<2F> dz<EFBFBD>
public string headImg ; //ͷ<> <CDB7>
public int gender ; //<2F> Ա<EFBFBD> <D4B1> <EFBFBD> 1<EFBFBD> <31> 2Ů
public string birthday ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "yyyy-MM-dd HH:mm:ss"
public float voluteCoin ; //<2F> Ͽ<EFBFBD>
public float beansCoin ; //<2F> ϵ<EFBFBD>
public float ichorCoin ; //<2F> <> Һ
public string idCard ; //=========================
public string inviteCodeMy ; //=============
public string inviteCodeBind ; //==========
public string bindTime ; //===========
public int station ; //=========
public string cuteNo ; //<2F> <> <EFBFBD> <EFBFBD>
public string menberTime ; //===============
public bool isMember ;
//public int cuteNo;//<2F> <> <EFBFBD> <EFBFBD>
}
// <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ࣬<EFBFBD> <E0A3AC> <EFBFBD> ڴ洢<DAB4> <E6B4A2> <EFBFBD> <EFBFBD> <EFBFBD> ľ<EFBFBD> <C4BE> <EFBFBD> <EFBFBD> <EFBFBD> Ϣ
[Serializable]
public class GameEscapeRoomResponseVo
{
public int escapeId ; // <20> <> Ϸ<EFBFBD> <CFB7> ID
public int roomNo ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float roomBeansCoin ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> <EFBFBD> ֶ<EFBFBD>
}
// <20> û<EFBFBD> ID <20> <> <20> <> Ϸ ID <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ࣬ͨ<E0A3AC> <CDA8> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> װ
[Serializable]
public class userIDgameId
{
public int userId ; // <20> û<EFBFBD> ID
public int escapeId ; // <20> <> ϷID
}
// <20> 洢<EFBFBD> <E6B4A2> Ϸ<EFBFBD> <CFB7> ϸ<EFBFBD> <CFB8> <EFBFBD> ݵ<EFBFBD> <DDB5> <EFBFBD>
[Serializable]
public class Data
{
public int carrySeconds ; // Я<> <D0AF> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ڼ<EFBFBD> ʱ
public List < GameEscapeRoomResponseVo > gameEscapeRoomResponseVoList ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> б <EFBFBD> <D0B1> <EFBFBD> <EFBFBD> 洢<EFBFBD> <E6B4A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ľ<EFBFBD> <C4BE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public GameEscapeModel gameEscapeModel ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> ģ<EFBFBD> <C4A3> (δ<> <CEB4> ȫ<EFBFBD> <C8AB> <EFBFBD> <EFBFBD> )
public object gameEscapeUserModel ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> <EFBFBD> û<EFBFBD> ģ<EFBFBD> <C4A3> (δ<> <CEB4> ȫ<EFBFBD> <C8AB> <EFBFBD> <EFBFBD> )
}
// <20> 洢<EFBFBD> <E6B4A2> ѯ<EFBFBD> <D1AF> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϸ<EFBFBD> <CFB7> Ϣ<EFBFBD> <CFA2> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
[Serializable]
public class Data514
{
public int id ; // ID
public string gameNo ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD>
public int demonMode ; // <20> <> ħģʽ
public string startTime ; // <20> <> Ϸ<EFBFBD> <CFB7> ʼ ʱ<CABC> <CAB1>
public string betTime ; // <20> <> עʱ<D7A2> <CAB1>
public string countTime ; // <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public string settleTime ; // <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public int status ; // <20> <> Ϸ״̬
public string roomNoKill ; // <20> <> <EFBFBD> ˻<EFBFBD> ɱ<EFBFBD> ķ<EFBFBD> <C4B7> <EFBFBD> <EFBFBD> <EFBFBD>
public string roomNoRemain ; // ʣ<> <EFBFBD> <E0B7BF> <EFBFBD> <EFBFBD>
public float beansCoinAll ; // <20> ܹ<EFBFBD> <DCB9> <EFBFBD> ע<EFBFBD> Ļ<EFBFBD> <C4BB> ֶ<EFBFBD> <D6B6> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinKill ; // <20> <> ɱ<EFBFBD> <C9B1> <EFBFBD> õĻ<C3B5> <C4BB> ֶ<EFBFBD> <D6B6> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinRemain ; // ʣ<> <CAA3> <EFBFBD> Ļ<EFBFBD> <C4BB> ֶ<EFBFBD> <D6B6> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinFee ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinRank ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ֶ<EFBFBD>
public float beansCoinDivide ; // <20> ֳɵĻ<C9B5> <C4BB> ֶ<EFBFBD>
}
// <20> 洢<EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
[Serializable]
public class Data515
{
public float bet ; // <20> <> ǰ<EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2>
public int roomNo ; // <20> <> ǰ<EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> ķ<EFBFBD> <C4B7> <EFBFBD> <EFBFBD> <EFBFBD>
public int outcome ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 0<EFBFBD> <30> û<EFBFBD> н<EFBFBD> <D0BD> <EFBFBD> <EFBFBD> <EFBFBD> 1<EFBFBD> <31> ʤ<EFBFBD> <CAA4> <EFBFBD> <EFBFBD> 2<EFBFBD> <32> ʧ<EFBFBD> <CAA7>
public float win ; // <20> <> ʤ<EFBFBD> <CAA4> Ӯ<EFBFBD> õĻ<C3B5> <C4BB> ֶ<EFBFBD>
public float beansCoin ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ջ<EFBFBD> <D5BB> õĻ<C3B5> <C4BB> ֶ<EFBFBD>
public float ichorCoin ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ջ<EFBFBD> <D5BB> õ<EFBFBD> <C3B5> <EFBFBD> Һ
}
// <20> <> װ<EFBFBD> <D7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ࣬<EFBFBD> <E0A3AC> <EFBFBD> <EFBFBD> Data515 <20> <> <EFBFBD> ͵<EFBFBD> <CDB5> <EFBFBD> Ӧ
[Serializable]
public class ServerResponse515 : Response
{
public Data515 data ; // <20> <> Ӧ<EFBFBD> е ľ<D0B5> <C4BE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
}
// <20> <> װ<EFBFBD> <D7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ࣬<EFBFBD> <E0A3AC> <EFBFBD> <EFBFBD> ͨ<EFBFBD> <CDA8> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
[Serializable]
public class ServerResponse : Response
{
public Data data ; // <20> <> Ӧ<EFBFBD> е ľ<D0B5> <C4BE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
}
// <20> <> װ<EFBFBD> <D7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ࣬<EFBFBD> <E0A3AC> <EFBFBD> <EFBFBD> Data514 <20> <> <EFBFBD> ͵<EFBFBD> <CDB5> <EFBFBD> Ӧ
[Serializable]
public class ServerResponse514 : Response
{
public Data514 data ; // <20> <> Ӧ<EFBFBD> е ľ<D0B5> <C4BE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> ࣬<EFBFBD> <E0A3AC> <EFBFBD> <EFBFBD> ͨ<EFBFBD> õ<EFBFBD> <C3B5> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʾ <EFBFBD> <CABE> Ϣ
public class Response
{
public int code ; // <20> <> Ӧ״̬<D7B4> <CCAC>
public string message ; // <20> <> ʾ <EFBFBD> <CABE> Ϣ
}
// <20> 洢<EFBFBD> <E6B4A2> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> ģ<EFBFBD> ͵<EFBFBD> <CDB5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
[Serializable]
public class GameEscapeModel
{
public int id ; // <20> <> ϷID
public string gameNo ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD>
public int demonMode ; // <20> <> ħģʽ <C4A3> <CABD> <EFBFBD> <EFBFBD> <EFBFBD> ܱ<EFBFBD> ʾ <EFBFBD> <CABE> Ϸ<EFBFBD> <CFB7> ij<EFBFBD> <C4B3> ģʽ
public string startTime ; // <20> <> Ϸ<EFBFBD> Ŀ<EFBFBD> ʼ ʱ<CABC> <CAB1>
public string betTime ; // <20> <> עʱ<D7A2> <CAB1>
public string countTime ; // <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public string settleTime ; // <20> <> <EFBFBD> ս <EFBFBD> <D5BD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public int status ; // <20> <> Ϸ״̬
public string roomNoKill ; // <20> <> ɱ<EFBFBD> ķ<EFBFBD> <C4B7> <EFBFBD> <EFBFBD> <EFBFBD>
public string roomNoRemain ; // ʣ<> <EFBFBD> <E0B7BF> <EFBFBD> <EFBFBD>
public float beansCoinAll ; // <20> ܶ<EFBFBD> <DCB6> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinKill ; // <20> <> ɱ<EFBFBD> <C9B1> <EFBFBD> õĶ<C3B5> <C4B6> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinRemain ; // ʣ<> <CAA3> <EFBFBD> Ķ<EFBFBD> <C4B6> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinFee ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinRank ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinDivide ; // <20> ֳɶ<D6B3> <C9B6> <EFBFBD>
}
//ԭ
/ * public class Global : MonoBehaviour
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{
public logoPanel . ServerResponse serverResponse ;
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public ServerResponse response ;
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public static Global global ;
// Start is called before the first frame update
void Start ( )
{
global = this ;
DontDestroyOnLoad ( this ) ;
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷ<EFBFBD> <CDB7> ʹ <EFBFBD> <CAB9> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token
public Dictionary < string , string > CreateHeaders ( )
{
if ( string . IsNullOrEmpty ( Global . global . serverResponse . data . token ) )
{
Debug . LogWarning ( "<22> <> <EFBFBD> Դ<EFBFBD> <D4B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷʱ<CDB7> <CAB1> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return new Dictionary < string , string > ( ) ;
}
return new Dictionary < string , string >
{
{ "Authorization" , Global . global . serverResponse . data . token }
} ;
}
}
[Serializable]
public class GameEscapeRoomResponseVo
{
public int escapeId ; // <20> <> Ϸ<EFBFBD> <CFB7> ID
public int roomNo ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float roomBeansCoin ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> <EFBFBD> ֶ<EFBFBD>
}
[Serializable]
public class userIDgameId
{
public int userId ; // <20> û<EFBFBD> id
public int escapeId ; // <20> <> Ϸid
}
[Serializable]
public class Data
{
public int carrySeconds ; // Я<> <D0AF> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public List < GameEscapeRoomResponseVo > gameEscapeRoomResponseVoList ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> б <EFBFBD>
public GameEscapeModel gameEscapeModel ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> ģ<EFBFBD> <C4A3> (Ŀǰδ<C7B0> <CEB4> <EFBFBD> <EFBFBD> )
public object gameEscapeUserModel ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> <EFBFBD> û<EFBFBD> ģ<EFBFBD> <C4A3> (Ŀǰδ<C7B0> <CEB4> <EFBFBD> <EFBFBD> )
}
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[Serializable]
public class Data514
{
public int id ;
public string gameNo ;
public int demonMode ;
public string startTime ;
public string betTime ;
public string countTime ;
public string settleTime ;
public int status ;
public string roomNoKill ;
public string roomNoRemain ;
public float beansCoinAll ;
public float beansCoinKill ;
public float beansCoinRemain ;
public float beansCoinFee ;
public float beansCoinRank ;
public float beansCoinDivide ;
}
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[Serializable]
public class Data515
{
public float bet ; //<2F> <> ǰ<EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> <EFBFBD> <EFBFBD> ע
public int roomNo ; //<2F> <> ǰ<EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> ķ<EFBFBD> <C4B7> <EFBFBD> <EFBFBD> <EFBFBD>
public int outcome ; //Ĭ<> <C4AC> 0<EFBFBD> <30> û<EFBFBD> <C3BB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 1ʤ<31> <CAA4> <EFBFBD> <EFBFBD> 2ʧ<32> <CAA7>
public float win ; //<2F> <> ʤ<EFBFBD> <CAA4> Ӯ<EFBFBD> ö<EFBFBD> <C3B6> ٻ<EFBFBD> <D9BB> ֶ<EFBFBD>
public float beansCoin ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ջ<EFBFBD> <D5BB> ö<EFBFBD> <C3B6> ٻ<EFBFBD> <D9BB> ֶ<EFBFBD>
public float ichorCoin ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ջ<EFBFBD> <D5BB> õ<EFBFBD> <C3B5> <EFBFBD> Һ
}
[Serializable]
public class ServerResponse515 : Response
{
public Data515 data ; // <20> <> <EFBFBD> ݶ<EFBFBD> <DDB6> <EFBFBD>
}
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[Serializable]
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public class ServerResponse : Response
{
public Data data ; // <20> <> <EFBFBD> ݶ<EFBFBD> <DDB6> <EFBFBD>
}
[Serializable]
public class ServerResponse514 : Response
{
public Data514 data ; // <20> <> <EFBFBD> ݶ<EFBFBD> <DDB6> <EFBFBD>
}
public class Response
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{
public int code ; // <20> <> Ӧ״̬<D7B4> <CCAC>
public string message ; // <20> <> ʾ <EFBFBD> <CABE>
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
[Serializable]
public class GameEscapeModel
{
public int id ; // <20> <> Ϸ ID
public string gameNo ; // <20> <> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD>
public int demonMode ; // <20> <> ħģʽ
public string startTime ; // <20> <> ʼ ʱ<CABC> <CAB1>
public string betTime ; // <20> <> עʱ<D7A2> <CAB1>
public string countTime ; // <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public string settleTime ; // <20> <> <EFBFBD> ս <EFBFBD> <D5BD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public int status ; // <20> <> Ϸ״̬
public string roomNoKill ; // <20> <> ɱ<EFBFBD> <C9B1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public string roomNoRemain ; // ʣ<> <EFBFBD> <E0B7BF> <EFBFBD> <EFBFBD>
public float beansCoinAll ; // <20> ܶ<EFBFBD> <DCB6> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinKill ; // <20> <> ɱ<EFBFBD> <C9B1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinRemain ; // ʣ<> ඹ<EFBFBD> <E0B6B9> <EFBFBD> <EFBFBD>
public float beansCoinFee ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinRank ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public float beansCoinDivide ; // <20> ֳɶ<D6B3> <C9B6> <EFBFBD>
2024-11-18 18:02:42 +08:00
} * /