_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs

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using Newtonsoft.Json;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using System;
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public class PlayerInfo : MonoBehaviour
{
public static PlayerInfo instance;
public static UserInfomation14 userInfomation14;
public float Money;
public int AllBetCoins;//<2F>ܹ<EFBFBD><DCB9><EFBFBD>ע<EFBFBD><D7A2>
// Start is called before the first frame update
void Start()
{
instance = this;
EggNum.instance.eggNumText.text = Money.ToString();
QueryPlayerInfo();
}
public bool SetMoney(float add)
{
//Money = userInfomation14.data.beansCoin;
if (Money + add >= 0)
{
float start = Money;
Money += add;
EggNum.instance.SetEggNumText(start);
return true;
}
Debug.Log(<><C7AE><EFBFBD><EFBFBD>");
return false;
}
// Update is called once per frame
void Update()
{
if (userInfomation14 != null)
{
Money = userInfomation14.data.beansCoin;
EggNum.instance.eggNumText.text = Money.ToString();
}
}
// <20><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
public async Task QueryPlayerInfo() // 5.1.1
{
// ׼<><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>
Dictionary<string, string> head14 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// <20><EFBFBD><ECB2BD>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
Debug.Log("1.4<EFBFBD><EFBFBD>ѯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ" + response14);
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
Debug.Log("<22><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>"+userInfomation14.data.beansCoin);
//Money = userInfomation14.beansCoin;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
// <20><><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><ECB2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
await Task.CompletedTask; // <20><><EFBFBD><EFBFBD>ֱ<EFBFBD>ӷ<EFBFBD><D3B7>أ<EFBFBD><D8A3><EFBFBD>ʹ<EFBFBD><CAB9> await
}
}
//ԭ
/*public class PlayerInfo : MonoBehaviour
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{
public static PlayerInfo instance;
public float Money = 1000;
public int AllBetCoins;//<2F>ܹ<EFBFBD><DCB9><EFBFBD>ע<EFBFBD><D7A2>
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// Start is called before the first frame update
void Start()
{
instance = this;
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EggNum.instance.eggNumText.text=Money.ToString();
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}
public bool SetMoney(float add)
{
if (Money+add>=0)
{
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float start = Money;
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Money += add;
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EggNum.instance.SetEggNumText(start);
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return true;
}
Debug.Log(<><C7AE><EFBFBD><EFBFBD>");
return false;
}
// Update is called once per frame
void Update()
{
}
}*/