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using System ;
using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
using System.Threading.Tasks ;
using Newtonsoft.Json ;
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using UnityEngine.UI ;
/ * public class gamber : MonoBehaviour
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{
public string token = null ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token<65> <6E> <EFBFBD> <EFBFBD> ʼ Ϊ null
public int escapeId = - 1 ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> escapeId<49> <64> <EFBFBD> <EFBFBD> ʼ Ϊ -1 <20> <> ʾ δ<CABE> <CEB4> <EFBFBD> <EFBFBD>
void Start ( )
{
// ע<> <D7A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ¼<EFBFBD> <C2BC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> յ<EFBFBD> token ʱ<> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> HandleTokenReceived
LoginAndGetToken . OnTokenReceived + = HandleTokenReceived ;
// ע<> <D7A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> escapeId <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> HandleGameEscapeIdUpdated<65> <64> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ִ<EFBFBD> <D6B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
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selectLatest511 . OnGameEscapeIdUpdated + = HandleGameEscapeIdUpdated ;
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}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> յ<EFBFBD> token ʱ<> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> ˷<EFBFBD> <CBB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> token
public void HandleTokenReceived ( string receivedToken )
{
token = receivedToken ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token
// <20> ״ε<D7B4> <CEB5> ü<EFBFBD> <C3BC> س<EFBFBD> ʼ <EFBFBD> <CABC> <EFBFBD> <EFBFBD>
LoadInitialData ( ) ;
//LoadGameEscapeData();
// Debug.Log("<22> <> <EFBFBD> յ<EFBFBD> <D5B5> µ<EFBFBD> token: " + token);
}
// <20> <> <EFBFBD> <EFBFBD> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> ID <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> ˷<EFBFBD> <CBB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> escapeId
public async void HandleGameEscapeIdUpdated ( int newGameEscapeId )
{
escapeId = newGameEscapeId ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> escapeId
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await UserBet ( ) ; //=====================================================================<3D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϊ<EFBFBD> <CEAA> <EFBFBD> <EFBFBD> д<EFBFBD> <D0B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Է<EFBFBD> <D4B7> <EFBFBD> <EFBFBD> κεط<CEB5> <D8B7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> input.GetKeyDown.....<2E> <> <EFBFBD> <EFBFBD> <EFBFBD> ĵ<EFBFBD> <C4B5> <EFBFBD> <EFBFBD> Է<EFBFBD> <D4B7> <EFBFBD> <EFBFBD> <EFBFBD>
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//Debug.Log("<22> <> <EFBFBD> յ<EFBFBD> <D5B5> µ<EFBFBD> GameEscapeId: " + escapeId);
}
// <20> <> <EFBFBD> س<EFBFBD> ʼ <EFBFBD> <CABC> <EFBFBD> ݣ<EFBFBD> ʹ <EFBFBD> <CAB9> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token
public async void LoadInitialData ( )
{
if ( string . IsNullOrEmpty ( token ) )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> س<EFBFBD> ʼ <EFBFBD> <CABC> <EFBFBD> ݣ<EFBFBD> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return ;
}
await UserBet ( ) ; //=====================================================================<3D> <> <EFBFBD> ڴ˴ <DAB4> ֻΪ<D6BB> <CEAA> <EFBFBD> <EFBFBD> һ <EFBFBD> <D2BB> <EFBFBD> <EFBFBD> ɫ<EFBFBD> <C9AB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ġ<EFBFBD> <C4A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Բ<EFBFBD> Ҫ
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ݣ<EFBFBD> ʹ <EFBFBD> <CAB9> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> escapeId <20> <> token
public async void selectQueryKill1 ( )
{
if ( string . IsNullOrEmpty ( token ) )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ݣ<EFBFBD> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return ;
}
if ( escapeId = = - 1 )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ݣ<EFBFBD> escapeId δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return ;
}
await UserBet ( ) ; //==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// <20> û<EFBFBD> <C3BB> <EFBFBD> ע
public async Task UserBet ( )
{
var headers = CreateHeaders ( ) ;
string body = $ @ "
{ {
"" userId "" : 106 ,
"" escapeId "" : { escapeId } ,
"" bet "" : 100 ,
"" roomNo "" : 1
} } ";
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string response = await web . SendRequest ( "http://121.40.42.41:8080/snail/LatestGame511/userBet" , "POST" , body , headers ) ;
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Debug . Log ( "<22> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> Ӧ: " + response ) ;
}
//===============================================================================================================================================================================================================================
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷ<EFBFBD> <CDB7> ʹ <EFBFBD> <CAB9> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token
public Dictionary < string , string > CreateHeaders ( )
{
if ( string . IsNullOrEmpty ( token ) )
{
Debug . LogWarning ( "<22> <> <EFBFBD> Դ<EFBFBD> <D4B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷʱ<CDB7> <CAB1> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return new Dictionary < string , string > ( ) ;
}
return new Dictionary < string , string >
{
{ "Authorization" , token }
} ;
}
void OnDestroy ( )
{
// ע<> <D7A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ¼<EFBFBD> <C2BC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ڴ<EFBFBD> й©
LoginAndGetToken . OnTokenReceived - = HandleTokenReceived ;
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selectLatest511 . OnGameEscapeIdUpdated - = HandleGameEscapeIdUpdated ;
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}
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} * /
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//<2F> <> <EFBFBD> <EFBFBD> +<2B> <> <EFBFBD> <EFBFBD>
public class Gamber513 : MonoBehaviour
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{
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// <20> <> <EFBFBD> <EFBFBD> ģʽ ʵ<CABD> <CAB5>
public static Gamber513 Instance { get ; private set ; }
// ȫ<> ֱ<EFBFBD> <D6B1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ڴ洢<DAB4> <E6B4A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> صľ<D8B5> <C4BE> <EFBFBD> <EFBFBD> ֶ<EFBFBD>
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public string token = null ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token<65> <6E> <EFBFBD> <EFBFBD> ʼ Ϊ null
public int escapeId = - 1 ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> escapeId<49> <64> <EFBFBD> <EFBFBD> ʼ Ϊ -1 <20> <> ʾ δ<CABE> <CEB4> <EFBFBD> <EFBFBD>
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public int userId ; // <20> û<EFBFBD> ID
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private string lastUserBetResponse = null ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> <C2B5> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> Ӧ
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ص<EFBFBD> <D8B5> ֶΣ<D6B6> <CEA3> <EFBFBD> Ϊȫ<CEAA> ֱ<EFBFBD> <D6B1> <EFBFBD>
public int code ; // <20> <> <EFBFBD> <EFBFBD> ״̬<D7B4> 룬<EFBFBD> <EBA3AC> <EFBFBD> <EFBFBD> 200 <20> <> ʾ <EFBFBD> ɹ<EFBFBD>
public string message ; // <20> <> ʾ <EFBFBD> <CABE> Ϣ
public object data ; // <20> <> <EFBFBD> ݣ<EFBFBD> <DDA3> <EFBFBD> <EFBFBD> <EFBFBD> Ϊ<EFBFBD> <CEAA>
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> һ <EFBFBD> <D2BB> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> ť
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public Button userBetButton ;
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void Awake ( )
{
// ʵ<> ֵ<EFBFBD> <D6B5> <EFBFBD> ģʽ
if ( Instance = = null )
{
Instance = this ;
DontDestroyOnLoad ( gameObject ) ; // <20> <> ֤<EFBFBD> <D6A4> ʵ<EFBFBD> <CAB5> <EFBFBD> ڳ<EFBFBD> <DAB3> <EFBFBD> <EFBFBD> л<EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> ᱻ<EFBFBD> <E1B1BB> <EFBFBD> <EFBFBD>
}
else
{
Destroy ( gameObject ) ;
}
}
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void Start ( )
{
// ע<> <D7A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ¼<EFBFBD> <C2BC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> յ<EFBFBD> token ʱ<> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> HandleTokenReceived
LoginAndGetToken . OnTokenReceived + = HandleTokenReceived ;
// ע<> <D7A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> escapeId <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> HandleGameEscapeIdUpdated<65> <64> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ִ<EFBFBD> <D6B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
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selectLatest511 . OnGameEscapeIdUpdated + = HandleGameEscapeIdUpdated ;
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> ť<EFBFBD> <C5A5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> OnUserBetButtonClicked
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if ( userBetButton ! = null )
{
userBetButton . onClick . AddListener ( OnUserBetButtonClicked ) ;
}
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> յ<EFBFBD> token ʱ<> <CAB1> <EFBFBD> ¼<EFBFBD>
public void HandleTokenReceived ( string receivedToken )
{
token = receivedToken ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token
Debug . Log ( "<22> <> <EFBFBD> յ<EFBFBD> <D5B5> <EFBFBD> token: " + token ) ;
// <20> <> <EFBFBD> Ը<EFBFBD> <D4B8> <EFBFBD> <EFBFBD> <EFBFBD> Ҫ<EFBFBD> <D2AA> <EFBFBD> <EFBFBD> LoadInitialData()<29> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> token <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> Զ<EFBFBD> <D4B6> <EFBFBD> <EFBFBD> س<EFBFBD> ʼ <EFBFBD> <CABC> <EFBFBD> <EFBFBD>
LoadInitialData ( ) ;
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϸ<EFBFBD> <CFB7> <EFBFBD> <EFBFBD> ID <20> <> <EFBFBD> µ<EFBFBD> <C2B5> ¼<EFBFBD>
public async void HandleGameEscapeIdUpdated ( int newGameEscapeId )
{
escapeId = newGameEscapeId ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> escapeId
Debug . Log ( "<22> <> <EFBFBD> յ<EFBFBD> <D5B5> µ<EFBFBD> GameEscapeId: " + escapeId ) ;
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ѡ <EFBFBD> <D1A1> <EFBFBD> ֶ<EFBFBD> <D6B6> <EFBFBD> <EFBFBD> <EFBFBD> UserBet()
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lastUserBetResponse = await UserBet ( ) ;
Debug . Log ( "HandleGameEscapeIdUpdated <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> UserBet <20> <> Ӧ: " + lastUserBetResponse ) ;
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ
ParseUserBetResponse ( lastUserBetResponse ) ;
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}
// <20> <> ť<EFBFBD> <C5A5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <F3B4A5B7> <EFBFBD> ע<EFBFBD> <D7A2> <EFBFBD> <EFBFBD>
public async void OnUserBetButtonClicked ( )
{
// <20> <> <EFBFBD> <EFBFBD> ť<EFBFBD> <C5A5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> UserBet()
if ( string . IsNullOrEmpty ( token ) )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return ;
}
if ( escapeId = = - 1 )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> escapeId δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return ;
}
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// <20> <> <EFBFBD> <EFBFBD> UserBet <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ
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lastUserBetResponse = await UserBet ( ) ;
Debug . Log ( "<22> û<EFBFBD> <C3BB> <EFBFBD> ť<EFBFBD> <C5A5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> UserBet <20> <> Ӧ: " + lastUserBetResponse ) ;
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ
ParseUserBetResponse ( lastUserBetResponse ) ;
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}
// <20> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> <EFBFBD> <EFBFBD>
public async Task < string > UserBet ( )
{
if ( string . IsNullOrEmpty ( token ) )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return null ;
}
if ( escapeId = = - 1 )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ע<EFBFBD> <D7A2> escapeId δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return null ;
}
var headers = CreateHeaders ( ) ;
string body = $ @ "
{ {
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"" userId "" : { userId } ,
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"" escapeId "" : { escapeId } ,
"" bet "" : 100 ,
"" roomNo "" : 1
} } ";
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string response = await web . SendRequest ( "http://121.40.42.41:8080/snail/gameEscape/userBet" , "POST" , body , headers ) ;
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Debug . Log ( "<22> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> Ӧ: " + response ) ;
return response ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷ<EFBFBD> <CDB7> ʹ <EFBFBD> <CAB9> <EFBFBD> <EFBFBD> <EFBFBD> µ<EFBFBD> token
public Dictionary < string , string > CreateHeaders ( )
{
if ( string . IsNullOrEmpty ( token ) )
{
Debug . LogWarning ( "<22> <> <EFBFBD> Դ<EFBFBD> <D4B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͷʱ<CDB7> <CAB1> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return new Dictionary < string , string > ( ) ;
}
return new Dictionary < string , string >
{
{ "Authorization" , token }
} ;
}
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// <20> <> <EFBFBD> <EFBFBD> UserBet <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ֶα <D6B6> <CEB1> 浽ȫ<E6B5BD> ֱ<EFBFBD> <D6B1> <EFBFBD> <EFBFBD> <EFBFBD>
private void ParseUserBetResponse ( string response )
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{
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if ( string . IsNullOrEmpty ( response ) )
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{
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Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> ӦΪ<D3A6> ա <EFBFBD> " ) ;
return ;
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}
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try
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{
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// ʹ <> <CAB9> Newtonsoft.Json <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ
UserBetResponse betResponse = JsonConvert . DeserializeObject < UserBetResponse > ( response ) ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ݸ<EFBFBD> ֵ<EFBFBD> <D6B5> ȫ<EFBFBD> ֱ<EFBFBD> <D6B1> <EFBFBD>
code = betResponse . code ;
message = betResponse . message ;
data = betResponse . data ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
if ( code = = 200 )
{
Debug . Log ( $"<22> <> ע<EFBFBD> ɹ<EFBFBD> <C9B9> <EFBFBD> <EFBFBD> <EFBFBD> Ϣ: {message}" ) ;
}
else
{
Debug . LogWarning ( $"<22> <> עʧ<D7A2> ܣ<EFBFBD> <DCA3> <EFBFBD> Ϣ: {message}" ) ;
}
}
catch ( System . Exception e )
{
Debug . LogWarning ( "<22> <> <EFBFBD> <EFBFBD> <EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> Ӧʱ<D3A6> <CAB1> <EFBFBD> <EFBFBD> : " + e . Message ) ;
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}
}
void OnDestroy ( )
{
// ע<> <D7A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ¼<EFBFBD> <C2BC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ڴ<EFBFBD> й©
LoginAndGetToken . OnTokenReceived - = HandleTokenReceived ;
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selectLatest511 . OnGameEscapeIdUpdated - = HandleGameEscapeIdUpdated ;
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// ȡ<> <C8A1> <EFBFBD> <EFBFBD> ť<EFBFBD> ĵ<EFBFBD> <C4B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
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if ( userBetButton ! = null )
{
userBetButton . onClick . RemoveListener ( OnUserBetButtonClicked ) ;
}
}
// <20> <> <EFBFBD> س<EFBFBD> ʼ <EFBFBD> <CABC> <EFBFBD> <EFBFBD>
public async void LoadInitialData ( )
{
if ( string . IsNullOrEmpty ( token ) )
{
Debug . LogWarning ( "<22> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> س<EFBFBD> ʼ <EFBFBD> <CABC> <EFBFBD> ݣ<EFBFBD> token δ<> <CEB4> <EFBFBD> á<EFBFBD> " ) ;
return ;
}
lastUserBetResponse = await UserBet ( ) ; // <20> <> <EFBFBD> <EFBFBD> UserBet <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ
Debug . Log ( "<22> <> ʼ <EFBFBD> <CABC> <EFBFBD> ص<EFBFBD> UserBet <20> <> Ӧ: " + lastUserBetResponse ) ;
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ
ParseUserBetResponse ( lastUserBetResponse ) ;
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}
}
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// <20> û<EFBFBD> <C3BB> <EFBFBD> ע<EFBFBD> <D7A2> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> ࣬<EFBFBD> <E0A3AC> <EFBFBD> ڴ洢<DAB4> <E6B4A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD>
public class UserBetResponse
{
public int code { get ; set ; } // <20> <> <EFBFBD> <EFBFBD> ״̬<D7B4> 룬<EFBFBD> <EBA3AC> <EFBFBD> <EFBFBD> 200 <20> <> ʾ <EFBFBD> ɹ<EFBFBD>
public string message { get ; set ; } // <20> <> ʾ <EFBFBD> <CABE> Ϣ
public object data { get ; set ; } // <20> <> <EFBFBD> ݣ<EFBFBD> <DDA3> <EFBFBD> <EFBFBD> <EFBFBD> Ϊ<EFBFBD> <CEAA>
}