2024-12-12 21:02:09 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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public class Anilottery : MonoBehaviour
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{
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public GameObject YelloBox;
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public Animator YelloAni;
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public GameObject PurpleBox;
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public Animator PurpleAni;
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public GameObject RewardPanel;
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public Transform JumpStartPos;
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public List<rewardSolt> rewardSolts = new List<rewardSolt>();//<2F><><EFBFBD><EFBFBD>
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public List<Sprite> sprites;//<2F><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
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public MotherFuck531 MotherFuck531;
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public Lottery531 lottery531;
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// Start is called before the first frame update
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void Start()
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{
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RewardPanel.transform.DOScale(Vector3.zero, 0);
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RewardPanel.SetActive(false);
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}
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public void ShowReward()
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{
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RewardPanel.transform.DOJump(JumpStartPos.position, 100 , 1,1.5f).SetEase(Ease.OutQuad) // <20><>Ծ
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.OnStart(() => RewardPanel.transform.DOScale(Vector3.one,1.5f).SetEase(Ease.OutBack)); // <20>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>մ<EFBFBD>С
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RewardPanel.SetActive(true);
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}
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public void OpenBox(int id )//1<>ǻƣ<C7BB>2<EFBFBD><32><EFBFBD><EFBFBD>
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{
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if (id == 1)
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{
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PurpleBox.SetActive(false);
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YelloBox.SetActive(true);
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GetRewardInfo531(1);
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}
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else
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{
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YelloBox.SetActive(false);
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PurpleBox.SetActive(true);
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GetRewardInfo531(2);
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}
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}
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public async void GetRewardInfo531(int id)
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{
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lottery531 = await MotherFuck531.Result(id);
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SetSoltInfo(lottery531.data);
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}
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public void OpenB(int id)//0<>ǻƣ<C7BB>1<EFBFBD><31><EFBFBD><EFBFBD>
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{
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if (id == 0)
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{
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YelloAni.SetBool("IsOpen", true);
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}
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else
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{
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PurpleAni.SetBool("IsOpen", true);
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}
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}
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public void ReturnState()//<2F>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>״̬
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{
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YelloAni.SetBool("IsOpen", false);
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PurpleAni.SetBool("IsOpen", false);
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}
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public void SetSoltInfo(List<Lottery531Data> data)
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{
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int index = 0;
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foreach (Lottery531Data item in data)
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{
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rewardSolts[index].Type = item.Type;
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if (item.BeansCoin!=0)
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{
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rewardSolts[index].NumText.text = item.BeansCoin.ToString("F1");
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}
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index++;
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}
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SetImage();
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}
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public void SetImage()//<2F><>ƷͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
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{
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foreach (rewardSolt item in rewardSolts)
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{
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if (item.Type==0)
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{
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item.RewardImage.sprite = sprites[0];
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}
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else if (item.Type == 1)
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{
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item.RewardImage.sprite = sprites[1];
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}
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else if (item.Type == 2)
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{
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item.RewardImage.sprite = sprites[2];
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}
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}
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}
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}
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