_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/JournalPanel.cs

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2024-11-25 14:37:44 +08:00
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class JournalPanel : MonoBehaviour
{
public string gameNo;//<2F><>Ϸ<EFBFBD>ں<EFBFBD>
public float bet;//<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>
public int roomN;// <20><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string roomNoKill;// <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int outcome;//<2F><><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>0<EFBFBD><30>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><31><CAA4><EFBFBD><EFBFBD><32><CAA7>
public float beansCoin;// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>û<EFBFBD><C3BB>ֶ<EFBFBD>
public string createTime;// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
public TextMeshProUGUI gameNoText;//<2F><>Ϸ<EFBFBD>ں<EFBFBD>
public TextMeshProUGUI betText;//<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>
public TextMeshProUGUI roomNText;// <20><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public TextMeshProUGUI roomNameKillText;// <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public TextMeshProUGUI outcomeText;//<2F><><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>0<EFBFBD><30>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><31><CAA4><EFBFBD><EFBFBD><32><CAA7>
public TextMeshProUGUI beansCoinText;// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>û<EFBFBD><C3BB>ֶ<EFBFBD>
public TextMeshProUGUI createTimeText;// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
// Start is called before the first frame update
void Start()
{
}
}