34 lines
946 B
C#
34 lines
946 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class JournalPanel : MonoBehaviour
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{
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public string gameNo;//<2F><>Ϸ<EFBFBD>ں<EFBFBD>
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public float bet;//<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>
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public int roomN;// <20><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public string roomNoKill;// <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public int outcome;//<2F><><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>0<EFBFBD><30>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1ʤ<31><CAA4><EFBFBD><EFBFBD>2ʧ<32><CAA7>
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public float beansCoin;// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>û<EFBFBD><C3BB>ֶ<EFBFBD>
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public string createTime;// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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public TextMeshProUGUI gameNoText;//<2F><>Ϸ<EFBFBD>ں<EFBFBD>
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public TextMeshProUGUI betText;//<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>
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public TextMeshProUGUI roomNText;// <20><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public TextMeshProUGUI roomNameKillText;// <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public TextMeshProUGUI outcomeText;//<2F><><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>0<EFBFBD><30>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1ʤ<31><CAA4><EFBFBD><EFBFBD>2ʧ<32><CAA7>
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public TextMeshProUGUI beansCoinText;// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>û<EFBFBD><C3BB>ֶ<EFBFBD>
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public TextMeshProUGUI createTimeText;// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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// Start is called before the first frame update
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void Start()
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{
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}
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}
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