2024-11-25 14:37:44 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2024-11-25 15:57:15 +08:00
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using System.Drawing;
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2024-11-25 14:37:44 +08:00
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using TMPro;
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using UnityEngine;
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public class JournalPanel : MonoBehaviour
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{
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public string gameNo;//<2F><>Ϸ<EFBFBD>ں<EFBFBD>
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public float bet;//<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>
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2024-11-25 15:57:15 +08:00
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public int roomNo;// <20><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public string roomNoKill;// <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public int outcome;//<2F><><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>0<EFBFBD><30>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1ʤ<31><CAA4><EFBFBD><EFBFBD>2ʧ<32><CAA7>
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public float beansCoin;// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>û<EFBFBD><C3BB>ֶ<EFBFBD>
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public string createTime;// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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public TextMeshProUGUI gameNoText;//<2F><>Ϸ<EFBFBD>ں<EFBFBD>
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public TextMeshProUGUI betText;//<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>
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public TextMeshProUGUI roomNoText;// <20><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public TextMeshProUGUI roomNameKillText;// <20><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public TextMeshProUGUI outcomeText;//<2F><><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>0<EFBFBD><30>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1ʤ<31><CAA4><EFBFBD><EFBFBD>2ʧ<32><CAA7>
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public TextMeshProUGUI beansCoinText;// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>û<EFBFBD><C3BB>ֶ<EFBFBD>
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public TextMeshProUGUI createTimeText;// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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// Start is called before the first frame update
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void Start()
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{
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SetOutcomeText();
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JudgeRoomName(roomNo);
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}
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public void SetOutcomeText()//<2F><><EFBFBD>óɹ<C3B3><C9B9><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD>ı<EFBFBD>
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{
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if (outcome == 1)
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{
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outcomeText.text = "<22><><EFBFBD>ѳɹ<D1B3>";
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}
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else if (outcome == 2)
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{
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outcomeText.text = "<22><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>";
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}
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}
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public void JudgeRoomName(int roomNo)
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{
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if (roomNo == 1)
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{
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roomNoText.text = "<22><><EFBFBD>Ϲ<EFBFBD><CFB9>ݡ<EFBFBD>";
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}
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else if (roomNo == 2)
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{
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roomNoText.text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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}
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else if (roomNo == 3)
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{
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roomNoText.text = "<22><><EFBFBD><EFBFBD><EFBFBD>־ӡ<D6BE>";
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}
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else if (roomNo == 4)
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{
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roomNoText.text = "<22><><EFBFBD>ƶ<EFBFBD><C6B6>ҡ<EFBFBD>";
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}
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else if (roomNo == 5)
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{
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roomNoText.text = "<22><><EFBFBD><EFBFBD>Ц<EFBFBD>ߡ<EFBFBD>";
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}
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else if (roomNo == 6)
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{
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roomNoText.text = "<22><><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>";
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}
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}
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public void SetKillRoomText()
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{
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string[] parts = roomNoKill.Split(",");
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foreach (string part in parts)
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{
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}
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}
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2024-11-25 14:37:44 +08:00
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}
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