_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Trade/TradeUnion.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TradeUnion : MonoBehaviour
{
public GameObject gonghuiPrefab;
public Transform content;
public int count;
public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
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// Start is called before the first frame update
void Start()
{
ReadData();
}
public async void ReadData()
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{
UnionPage unionPage = new UnionPage();
UnionPage16 unionPage16 = new UnionPage16();
unionPage = await unionPage16.queryUnionPage(1);
Debug.Log(unionPage.Data.TotalCount);
count = unionPage.Data.TotalCount;
dataList = unionPage.Data.DataList;
for(int i = 0; i < dataList.Count; i++)
{
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
union.name = "union_" + i;
//<2F><><EFBFBD>ﶯ̬<EFB6AF><CCAC><EFBFBD>ع<EFBFBD><D8B9><EFBFBD><EFBFBD>ű<EFBFBD>
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union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
}
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}
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// Update is called once per frame
void Update()
{
}
}