otherworldly_simulation/scene/test/test_main.gd
2024-10-25 15:41:39 +08:00

15 lines
373 B
GDScript

extends Node2D
@export var player: CharacterBody2D
func _physics_process(delta: float) -> void:
%mouse_finder.position=get_global_mouse_position()
func _on_control_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("mouse_right"):
if player:
player.sent_message("move",player.get_global_mouse_position())
pass
pass # Replace with function body.