extends Node2D @export var player: CharacterBody2D func _physics_process(delta: float) -> void: %mouse_finder.position=get_global_mouse_position() func _on_control_gui_input(event: InputEvent) -> void: if event.is_action_pressed("mouse_right"): if player: player.sent_message("move",player.get_global_mouse_position()) pass pass # Replace with function body.