extends ActionLeaf func tick(actor:Node,black_board:Blackboard): var unit:Unit=actor if unit.is_attacking(): var target_unit:Unit=Global.get_unit_instance(black_board.get_value("target_unit_id")) unit.set_target(target_unit.global_position) return RUNNING if unit.is_attack_finished(): black_board.erase_value("target_unit_id") return SUCCESS if black_board.has_value("target_unit_id") and not unit.is_attacking(): unit.attack() var target_unit:Unit=Global.get_unit_instance(black_board.get_value("target_unit_id")) unit.set_target(target_unit.global_position) return RUNNING