extends Node2D @export var player: CharacterBody2D func _physics_process(delta: float) -> void: %mouse_finder.position=get_global_mouse_position() func _on_control_gui_input(event: InputEvent) -> void: if event.is_action_pressed("mouse_right"): if player: player.sent_message("move",player.get_global_mouse_position()) if event.is_action_pressed("mouse_left"): var arr=%mouse_finder.get_overlapping_bodies() print(arr) if arr.size()==0: return var target=get_closest_node(player,arr,Unit) print(target) if target!=null: player.sent_message("attack",target) pass pass # Replace with function body. func get_closest_node(self_node:Node2D,array:Array,target_class): if array.size()==0: return null var length=999999999 var node=null for i in range(0,array.size()): print(is_instance_of(i,target_class)) if is_instance_of(array[i],target_class) and array[i]!=self_node: var l=(array[i].global_position-self_node.global_position).length() if l