extends Node #不同族群单位之间的初始好感度 #下面意思为测试族群1对2具有初始负面好感 #相反2对1具有正面好感 var init_favour:Dictionary={ #测试族群1 "test_1":{ #对测试族群2的初始好感度为-10 "test_1":-100, "test_2":-100, "player":-100, }, "test_2":{ "test_2":-100, "test_1":-100, "player":-100, }, "default":{ "default":-60 } } #获取初始好感度 func get_init_favour(self_type:String,other_type:String): if not init_favour.has(self_type): return 0 var favour_dic=init_favour[self_type] if not favour_dic.has(other_type): return 0 else: return favour_dic[other_type] pass static func pre_proces_data(dic:Dictionary): var new_dic=dic.duplicate(true) for i in new_dic.keys(): new_dic[i]["id"]=i for j in other_unit_data.keys(): new_dic[i][j]=other_unit_data[j] return new_dic static var other_unit_data={ "hungry":0, "fatigue":0, "rage":0, "tensity":0, "panic":0, #压力 "pressure":0, "hp_max":100, "hp":100, "atk":10, "position":[0,0] } #角色数据 @onready var character_data:Dictionary=pre_proces_data(preload("res://json/character.json").data) func get_unit_data(id:String,as_unit_id:String="default"): if character_data.has(id): var res=character_data[id].duplicate(true) res["unit_id"]=as_unit_id return res else: return null func get_all_unit_type()->Array: return character_data.keys() #地图数据 @export var map_data:Dictionary=preload("res://json/map.json").data func get_map_data(id:String): if map_data.has(id): return map_data[id] else: return null