extends Node2D class_name map @export var map_id:String="" var pre_character_data:Array=[] func _ready() -> void: Global.now_map_id=map_id for i in get_children(): if i is UnitMark2D: var new_dic={ "unit_id":i.unit_id, "type":i.unit_type, "unit_data_from_id":i.unit_data_from_id, "position":i.global_position } pre_character_data.append(new_dic) i.queue_free()