extends EInteractionItem class_name Door @export var map_id:String @export var map_born_pos:int=0 func E_pressed(): if Global.main_scene!=null and is_instance_valid(Global.main_scene): Global.main_scene.change_map(map_id,map_born_pos) pass func _on_highlight(): $Sprite2D2.modulate=Color.GREEN pass func _exit_highlight(): $Sprite2D2.modulate=Color.WHITE pass